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Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

Nzyme32

Member
Holy shit GAF, you completely disappoint me. The game isn't out and they are stepping away from the over trodden BF4/COD madness. Their game has a bunch of mechanics never seen in this sort of game and they make a design choice to go 6 v 6...

and you guys can't handle that.

and none of you have played it.

This is like every other anticipatory wank that goes on with unreleased stuff that you haven't even tried or seen enough of. Everything.

Just sit down and discuss it and relax. Then play it and bitch all you want, but there is still that chance that when you use it, it will blow your tiny little minds. So just calm the fuck down.
 

Papacheeks

Banned
You are forgetting though, that a lot of people have already played it and are satisfied with what they played.

Me playing it is enough justification that i want it. This isn't like Aliens:CM where people got hyped over fake footage.
No, I'm not forgetting that people have played one map, with the same setup as the actual gameplay reveal.

I 'm not forgetting Respawn wanting this game to be an MLG type of game like Unreal Tournament.
If they want to get away from casual shooting like COD which they have stated, then information like match data, maps, Modes, server options, Upgrade path, weapons needs to be disclosed earlier than what they are doing.

How long did Bungie wait for Halo Muliplayer in Reach, or 343 in Halo 4?
https://www.youtube.com/watch?v=by-xqStfPtQ

Note the date March, 5 2012 the game came out in November.

Here's the E3 coverage:https://www.youtube.com/watch?v=Nh-lRkspak4

June 5, 2012

Here's some single player exposure from September:

http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/

Here's weapons reveal trailer:https://www.youtube.com/watch?v=s76uMzaQ120

Dated August 8th almost 3 months till Release, then more followed in September.
Get my point, everyone here are excited for the game, I get it, I am excited for it. But I need to know more before I dump 100's of hours into it, like we all will when it releases.

I'm not paying 47-64.99 for a game that's online only and I know nothing about what I'm getting outside of initial gameplay reveal.
I don't understand why people are glossing over this, and telling me they have time. Look at examples above, correct information release schedule to inform the the hardcore, but doing it early enough for that info to reach casual's. Meaning walk in gameshops, and talk's with store clerks who know the info.

This is my whole point, and to me raises alarms with problems with certain versions, or entire game all together.
 

patapuf

Member
Holy shit GAF, you completely disappoint me. The game isn't out and they are stepping away from the over trodden BF4/COD madness. Their game has a bunch of mechanics never seen in this sort of game and they make a design choice to go 6 v 6...

and you guys can't handle that.

and none of you have played it.

This is like every other anticipatory wank that goes on with unreleased stuff that you haven't even tried or seen enough of. Everything.

Just sit down and discuss it and relax. Then play it and bitch all you want, but there is still that chance that when you use it, it will blow your tiny little minds. So just calm the fuck down.

Yeah, i'm a bit disapointed it's not larger scale but there are plenty of well designed, fun MP FPS that are played with fewer players.

Let's be patient until we see how the game actually plays before judging.
 

Interfectum

Member
This is my whole point, and to me raises alarms with problems with certain versions, or entire game all together.

Why stress out over it? They could be holding all the cards close to their chest for a near launch mega-reveal for all we know. And you could always wait for reviews and/or neogaf impressions before taking the plunge.

I don't really see any alarm bells except maybe the 360 version will probably be shoved swept under the rug pretty quickly.
 
No, I'm not forgetting that people have played one map, with the same setup as the actual gameplay reveal.

I 'm not forgetting Respawn wanting this game to be an MLG type of game like Unreal Tournament.
If they want to get away from casual shooting like COD which they have stated, then information like match data, maps, Modes, server options, Upgrade path, weapons needs to be disclosed earlier than what they are doing.
Well they might want to disclose some of these things earlier now that one of their team members fucked up by opening their mouth on Twitter, but they didn't need to before. I'm sure they had a timeline for when all of the important details would be revealed. Now they need to get things out there to stem the tide confusion and stupidity that comes with it.

Why stress out over it? They could be holding all the cards close to their chest for a near launch mega-reveal for all we know. And you could always wait for reviews and/or neogaf impressions before taking the plunge.

I don't really see any alarm bells except maybe the 360 version will probably be shoved swept under the rug pretty quickly.
Considering the 360 version will be their highest selling version, I doubt it will be swept anywhere.
 

Papacheeks

Banned
Why stress out over it? They could be holding all the cards close to their chest for a near launch mega-reveal for all we know. And you could always wait for reviews and/or neogaf impressions before taking the plunge.

I don't really see any alarm bells except maybe the 360 version will probably be shoved swept under the rug pretty quickly.

I'm stressing over the fact that everyone on gaf, and press aren't being fair in treating this game like any other.

If a game like Killzone, Call of Duty, or even Halo did this it would get burned at the stake, but because it's the creators of Call of duty and the game is hyped to all hell it get's a pass.
 

Interfectum

Member
I'm stressing over the fact that everyone on gaf, and press aren't being far in treating this game like any other.

If a game like Killzone did this it would get burned at the stake, but because it's the creators of Call of duty and the game is hyped to all hell it get's a pass.

How is it getting a pass? The press and, some, fans have played it and absolutely love it. From what I've seen of it the game looks fun as hell. I don't really need to see much more before actually playing it.

Simply because you aren't getting some info dump before an arbitrary date in your head doesn't mean anything.
 

Papacheeks

Banned
Well they might want to disclose some of these things earlier now that one of their team members fucked up by opening their mouth on Twitter, but they didn't need to before. I'm sure they had a timeline for when all of the important details would be revealed. Now they need to get things out there to stem the tide confusion and stupidity that comes with it.


Considering the 360 version will be their highest selling version, I doubt it will be swept anywhere.

But that's my point, if we want another Titanfall on all platforms, with the things people in this thread bitched about(which is petty in my opinion). Then they need information out earlier, and need it more mainstream then just trade shows and online streamed VGX.

Also needs to be just more clarification in general.

I'm not just complaining in this regard on just Respawn, but Bungie can be faulted as well, but they had the decency to show more reveal trailers, and push their game back for more time and exposure. The same could be said about many other games in general, because how many times have they hyped a game have a great gameplay reveal, but show nothing until release and the game was a complete cluster fuck.

Case in point Brink rings a bell, Rage as well.

But Brink being online only mostly is a better example.
 

Papacheeks

Banned
How is it getting a pass? The press and, some, fans have played it and absolutely love it. From what I've seen of it the game looks fun as hell. I don't really need to see much more before actually playing it.

Simply because you aren't getting some info dump before an arbitrary date in your head doesn't mean anything.
I am not going to respond to you as you clearly don't understand what I'm talking about, look at my post with Halo 4 reveal information.

It matter's to a lot of people, business, like let's say Twitch partners like Madcatz, MLG being the big one.
I don't expect everything, but I do expect an outline of the game what it has for player count, maps, and experience system.
I don't expect every little detail, but I do expect something other than one gameplay reveal, and impressions from the same setup.

Player count was accidentally leaked because Vince answered a question.
Without that question being sent to him, would we even have this thread?
Which is even more dis-concerning.

This is what I mean as a pass, I don't mean people or press who have played it. I mean information in general on the game.

If this happened 4-6 months ago, I probably would have not said shit. But since we have 2 months from release....
 

EL CUCO

Member
I'm stressing over the fact that everyone on gaf, and press aren't being far in treating this game like any other.

If a game like Killzone did this it would get burned at the stake, but because it's the creators of Call of duty and the game is hyped to all hell it get's a pass.
qqlUQ41.jpg
 

Mrbob

Member
I don't mind 6 vs 6, especially if the game was designed this way. I do mind that Respawn made a stupid business decision by supporting Origin instead of Steam for this game. Origin is a trash service.
 

Doodis

Member
I don't mind 6 vs 6, especially if the game was designed this way. I do mind that Respawn made a stupid business decision by supporting Origin instead of Steam for this game. Origin is a trash service.
Sure, it would be nice to have Titanfall on Steam, but I'm pretty sure they knew what kind of business decision they were making when they went with EA.
 

Doran902

Member
My favorite games were 4 v 4 halo 2 / 3 games. So max 6 v 6 is fine with me. I can't stand the chaos of Battlefield 4.

Still not sure about the game itself though, after Battlefield 4 I told myself I wouldn't buy another EA game.
 

ViciousDS

Banned
Imagine this:

6 vs 6 on a Attack / Defend map.

One team of Pilots tries to capture a AA turret and the other team + AI tries to defend it.
Both teams start with timers to call Titans at 0.

Attacking team AI creeps spread out and rush to the various points, trying to destroy the doors to the fortification and then capture the AA turret. Meanwhile the Defending team creeps are defending by fighting back the attacker AI. Defending Pilots spread out through the map to vantage points, and help defend the base, killing the creeps, and filling their Titan call bar.

The attacking team also spreads out and moves to the attacking points, giving covering fire to the attacking AI, and circling around the back to stop the defending waves to reach the attacking creeps.

Meanwhile two teams of real players engage in a battle of 2vs2 in a vertical point somewhere in the middle of the map to gain some sort of bonus/advantage to their respective teams.



I'm jizzing here if it's even remotely similar to this.


lol so its not just an FPS......its an FPSMOBA

which I think is what the Dev's are going for. Just like moba games where you have creeps or AI that do lead charges and you must destroy obstacles in there way to get them to the end.

That way the game is not just pew pew bang bang there is some thought to it.

Do you help the creeps along the way or do you go solo and try to make sure the enemy players are not causing your creeps to stall in advancement.
 

kaizoku

I'm not as deluded as I make myself out to be
omg people, some games are designed with a player limit!

Gears 3 has 5 v 5 max and that was great. Halo's main modes are 6v6 aren't they?

Given you have 6 v 6 plus AI and Titans, its quite sensible to put a limit on that to design maps around. Any more players means they'd have to create bigger maps to keep the experience tight and then it starts getting inconsistent.

Battlefield is rubbish with few players for example. I think 6 is a good number in that the maps and modes will probably still be fun with 3v3 or 3v4 as well as 6v6. If you want a bigger game, go play another game! No ones forcing you to take sides with one game here. They're giving us their vision.

Only reason I can think of to be annoyed is if you usually roll around in partiesclans of more than 6.
 
Sure, it would be nice to have Titanfall on Steam, but I'm pretty sure they knew what kind of business decision they were making when they went with EA.

This is actually up for discussion. Game design talent doesn't translate to business acumen, and we've all seen what EA is capable of in 2013.
 
Someone commented to my GAF REACTS video and this would have been classic to put in itself.

Eric Maxcer

"I don't care until Titanfall2 comes out. MS went out and moneyhatted this for the sole purpose of denying Playstation users a chance to get the game. I'm so glad the PS4 is dominating the next-gen sales thus far, it means it is going to be very hard and very expensive for MS to keep doing these buyout deals. they'll be forced to crate first party games and IP's, which we all know they don't have."

Why do people think these ways? LOL
 

mkenyon

Banned
Someone commented to my GAF REACTS video and this would have been classic to put in itself.

Eric Maxcer

"I don't care until Titanfall2 comes out. MS went out and moneyhatted this for the sole purpose of denying Playstation users a chance to get the game. I'm so glad the PS4 is dominating the next-gen sales thus far, it means it is going to be very hard and very expensive for MS to keep doing these buyout deals. they'll be forced to crate first party games and IP's, which we all know they don't have."

Why do people think these ways? LOL
Goodness gracious. Are people really this dense?
 

T.O.P

Banned
Someone commented to my GAF REACTS video and this would have been classic to put in itself.

Eric Maxcer

"I don't care until Titanfall2 comes out. MS went out and moneyhatted this for the sole purpose of denying Playstation users a chance to get the game. I'm so glad the PS4 is dominating the next-gen sales thus far, it means it is going to be very hard and very expensive for MS to keep doing these buyout deals. they'll be forced to crate first party games and IP's, which we all know they don't have."

Why do people think these ways? LOL

salt.jpg
 

Arkanius

Member
lol so its not just an FPS......its an FPSMOBA

which I think is what the Dev's are going for. Just like moba games where you have creeps or AI that do lead charges and you must destroy obstacles in there way to get them to the end.

That way the game is not just pew pew bang bang there is some thought to it.

Do you help the creeps along the way or do you go solo and try to make sure the enemy players are not causing your creeps to stall in advancement.

If it's anything like what I imagined in that scenario, I can guarantee it will be loads of fun...
For me.

I'm just afraid that it might not even be anything like that, and then I get disappointed :(
 
If it's anything like what I imagined in that scenario, I can guarantee it will be loads of fun...
For me.

I'm just afraid that it might not even be anything like that, and then I get disappointed :(

I really hope the game is more focused on objectives gametypes and not in weak TDM. We will see.
 
I'm sure it will be fun at 6v6 and then throw in some lower level AIs for the Titans, but I find the fact that they want you to spend a full $60 on something MP online with only that many people isn't the appetizing. If it was maybe $30 or $40 (considering it's MP only), then that would be a lot more appealing.
 

Gorillaz

Member
Idk what's scarier the ones that are boycotting it for no reason other then off of pure spite whether due to the console war shit, being anti MP, hating the low player count

or the ones that are putting down 60 dollars for a game coming out in 2 months that hasn't really explained itself well other then people at gaming events who played it for 5-10 mins with predetermined classes calling it "thee game" of the year.
 

_hekk05

Banned
Someone commented to my GAF REACTS video and this would have been classic to put in itself.

Eric Maxcer

"I don't care until Titanfall2 comes out. MS went out and moneyhatted this for the sole purpose of denying Playstation users a chance to get the game. I'm so glad the PS4 is dominating the next-gen sales thus far, it means it is going to be very hard and very expensive for MS to keep doing these buyout deals. they'll be forced to crate first party games and IP's, which we all know they don't have."

Why do people think these ways? LOL

Its kind of true though. The playstation clawed back from a disastrous PS3 launch with ps+ and great first parties.

Now, if the xbone can do something similar, gaming as a medium will benefit overall.
 

Curly

Banned
I lost track of the post, but a big THANK YOU to whoever first posted that 16 minute Titanfall informational YouTube video. Apart from the specific function(s) of the AI/bots, I now feel as though I have a viable understanding of the game.










*Oddly enough, it has cemented my decision to pass on Titanfall while increasing my enthusiasm for Destiny, but it was highly informative nonetheless and a must-watch for anyone interested in the former.
 
Polygon posted a new article that goes into a little more detail about the player counts and the AI soldiers.

http://www.polygon.com/2014/1/9/5292474/titanfall-maps-can-be-packed-with-nearly-50-combatants-including-ai

Looks like there will be 12 AI soldiers per team

Each map also supports up to 12 AI-controlled characters per side and each of a match's six player-controlled characters can, in theory, have a Titan following them like over-protective, weaponized pets.

So counting AI, counting players and counting Titans in guard or follow mode, a match can feature nearly 50 characters trying to kill one another.
 

mr2t

Banned
So according to polygon the ai is there for bad players to feel better. Seems like the game is balanced around controller play as well.
 

Caayn

Member
Someone commented to my GAF REACTS video and this would have been classic to put in itself.

Eric Maxcer

"I don't care until Titanfall2 comes out. MS went out and moneyhatted this for the sole purpose of denying Playstation users a chance to get the game. I'm so glad the PS4 is dominating the next-gen sales thus far, it means it is going to be very hard and very expensive for MS to keep doing these buyout deals. they'll be forced to crate first party games and IP's, which we all know they don't have."

Why do people think these ways? LOL
Oh wow, so much salt.
 

Bsigg12

Member
So according to polygon the ai is there for bad players to feel better. Seems like the game is balanced around controller play as well.

After reading through the interview, it sounds like the game is built to allow some really top level play but also allow people who aren't really good at twitch based gameplay to have fun.

They are really confident with the player count so I'm optimistic that the maps will feel as chaotic without being too much as they say.
 

Raide

Member
So according to polygon the ai is there for bad players to feel better. Seems like the game is balanced around controller play as well.

I guess that is one way to look at it. :D I thought they were mainly there to progress the feeling that you're part of a SP mission and not just a team deathmatch mode.
 

charsace

Member
Shadowrun is great as a 4v4 game and in that game you can teleport and fly around the map. As long as the game is good people should worry about it. A bad game could have 32 players and still be bad.

If I had to guess this game is not gonna be as similar to COD as people think. I'm guess that this game is going to have a lot of MOBA elements. So each player is basically a hero unit.
 
Polygon posted a new article that goes into a little more detail about the player counts and the AI soldiers.

http://www.polygon.com/2014/1/9/5292474/titanfall-maps-can-be-packed-with-nearly-50-combatants-including-ai

Looks like there will be 12 AI soldiers per team
Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings.
Simple summation of a very important point.
 

Phades

Member
Simple summation of a very important point.

It depends entirely on a few things.

1) pacing of the game.

The faster the game is, the easier it is to move on and evade being hit making the number of assailants and direction of attack less of a factor compared to similar games within the same genre. Basically the faster and more mobile the player is, the more the battle lines will be able to shift and flow organically instead of being more static, so what was once the rear, becomes the front and vice versa (ignoring static objectives of course).

2) Map layout

The more the map is broken up, in conjunction with pacing, the harder it is to put large quantities of people behind enemy lines without being noticed. This when combined with pacing can make persuit annoying at best.

3) Weapon mechanics

The lower/slower the TTK or the more back loaded weapons are, the less emphasis surprise has on the outcome of an encounter rendering the relative advantage of striking from behind situational at best when factoring in both map layout and pacing.


----

Other factors to consider involve other more niche and game specific defensive options and if and how recovery methods work or exist. To blanket a statement in regard to size without making any attempt at quantifying other aspects of the game design is a fallacy. Even in massively scaled and heavily populated situations within the original planetside, it wasn't difficult to hunt the fringes, push deep, or even sneak past large quantities of people if you understood the map, the limitations of what you had, and the general goals of the opponent.

It just feels really weird seeing so many folks automatically assume larger numbers equates directly out to being unable to play tactically at all without trying to quantify any other meaningful game mechanic that either supports or dissuades it.
 

Alienous

Member

Synth

Member
It just feels really weird seeing so many folks automatically assume larger numbers equates directly out to being unable to play tactically at all without trying to quantify any other meaningful game mechanic that either supports or dissuades it.

Well I don't assume that. However your post also does a good job of explaining why simply increasing the player count may not work, if it's tailored for 6v6 in all those areas you mentioned.
 

charsace

Member
Dat spin.

Just say you can't do anything above 6 v 6, but you feel that the game is best at that limit anyway. Because, let's face it, that's the reality.

What else did you get from debugging the game? Let me know through PM if you are scared of violating your NDA.
 
Polygon posted a new article that goes into a little more detail about the player counts and the AI soldiers.

http://www.polygon.com/2014/1/9/5292474/titanfall-maps-can-be-packed-with-nearly-50-combatants-including-ai

Looks like there will be 12 AI soldiers per team

Hah I guessed it right! I was thinking before about it, my personal guess was 1/3 humans, 2/3 AI grunts per team, just from watching the level of action and number of soldiers we have seen in screen in the videos.
 
It just feels really weird seeing so many folks automatically assume larger numbers equates directly out to being unable to play tactically at all without trying to quantify any other meaningful game mechanic that either supports or dissuades it.
There's more to that point than the part I quoted, where the level design and mobility is brought up as major contributing factors. So just to be clear the player count isn't being spoken about here in isolation.
 

Alienous

Member
What else did you get from debugging the game? Let me know through PM if you are scared of violating your NDA.

I don't think what I've said is unfounded. And it wouldn't have anything to do with debugging the game. There are certainly more apt quips you could have come up with.

A player count in excess of 12 players, if it was technically feasible for Titanfall's current state, would probably be an option in the game. Similar to Call of Duty's 'Ground War'. I could be wrong, but I doubt it. It's not a negative. Respawn is utilizing the power they can get out of the Xbox One to its maximum to ensure the experience they have, though testing, deemed best is as good as they can make it. But rather than more confusing messaging ("What, so it's ... 25 vs 25?") they should be more upfront. "Titanfall was designed for 6 v 6, and therefore higher player counts wouldn't only be detrimental to the gameplay, but technically unfeasible".
 
Dat spin.

Just say you can't do anything above 6 v 6, but you feel that the game is best at that limit anyway. Because, let's face it, that's the reality.

Well in the article they mentioned they've tried it at 12v12 so I assume it's technically possible. But if you just want to believe they're lying about it than I guess you're just going to have to go with that.
 

charsace

Member
I don't think what I've said is unfounded. And it wouldn't have anything to do with debugging the game. There are certainly more apt quips you could have come up with.

A player count in excess of 12 players, if it was technically feasible for Titanfall's current state, would probably be an option in the game. Similar to Call of Duty's 'Ground War'. I could be wrong, but I doubt it. It's not a negative. Respawn is utilizing the power they can get out of the Xbox One to its maximum to ensure the experience they have, though testing, deemed best is as good as they can make it. But rather than more confusing messaging ("What, so it's ... 25 vs 25?") they should be more upfront.

So you haven't debugged this game much less played it, but you know that this is a hardware limitation? Want to explain to me where they are using this power to the point where they would have to have a small player count? Because it would be less hardware intensive to have more players making inputs than to have agents for the game to determine inputs for.
 

Alienous

Member
Well in the article they mentioned they've tried it at 12v12 so I assume it's technically possible. But if you just want to believe they're lying about it than I guess you're just going to have to go with that.

Probably not technically possible for the game as it stands. Otherwise I'm sure they'd give players the option to play like that.

More than the player count itself I've seen a lot of people talk about it in the context of next-gen. "6 v 6 for next gen. That's too low". I imagine that after deciding on a 6 v 6 game, the main parts of development meant that they didn't have enough 'untapped power' to allow higher player counts as an option. Their ideal is their max. On the positive side, it means they have tapped out the Xbox One for what they can get out of it, on the negative side it means they have tapped out the Xbox One with Titanfall, as it stands. A 6 v 6, seemingly sub-1080p game. That's where I can understand people being disappointed.

Obviously yeah, I can't say anything for certain, but that's the impression I get.
 
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