ashecitism
Member
also from there regarding SteamVR: http://thesonicreblog.com/not-done-yet/
Will there be any videos of these talks? Would love to see Palmers VR talk.
#SteamDevDays RT @oculus Today, we're excited to share our VR Best Practices with all of you: https://developer.oculusvr.com/best-practices
What is "Windows tax"?
The what?
Good stuff here:
Not sure if the 'porting doesn't work' advise is what i got from impressions of people playing with the DK1. They mentioned stuff like HL2 being one of the best gaming experiences even though it was minimally adopted to VR.
I think a 'VR mode' for currently available games can go a long way. Also for games that are being made right now that aren't built for VR from the ground up.
It 'works', but I think they are saying that built-from-the-ground-up-for-VR is really where its at and where the most impressive and 'next gen' experiences will be.Not sure if the 'porting doesn't work' advise is what i got from impressions of people playing with the DK1. They mentioned stuff like HL2 being one of the best gaming experiences even though it was minimally adopted to VR.
I think a 'VR mode' for currently available games can go a long way. Also for games that are being made right now that aren't built for VR from the ground up.
"The talks from Steam Dev Days will be online in a couple of weeks! We will keep everyone updated on when to expect them."
SDL 2.0 slides have been put up too
https://icculus.org/SteamDevDays/
edit: hmm, seems to give an error, all 3 links
"The talks from Steam Dev Days will be online in a couple of weeks! We will keep everyone updated on when to expect them."
Here are some opinions/post-mortems, more will come for sure:
http://www.reddit.com/r/gamedev/comments/1viko3/my_steam_dev_days_postmortem/
http://www.gameaperture.com/2014/01/meta-valve.html
http://www.twitlonger.com/show/n_1rvu3mc
Probably going to make a separate thread once there are more out there.
Haven't read through everything, but equating good to "pretty functional" at minimum, citing Humble Bundles for stats on purchasing habits and calling the Rift and LeapMotion tech you "need" is sounding pretty shaky.Good stuff here:
Here are some opinions/post-mortems, more will come for sure:
http://www.gameaperture.com/2014/01/meta-valve.html
With regard to the second link, who would have thought that Valve employees would be receiving such adulation for their talks considering they typically say nothing.
Haven't read through everything, but equating good to "pretty functional" at minimum, citing Humble Bundles for stats on purchasing habits and calling the Rift and LeapMotion tech you "need" is sounding pretty shaky.
The problem with Valve right now is that it is investing on buzz and hype. However, I would like to argue more substantially on why I think that;
So what I am trying to say is that Valve is making a bold move. It is making a preemptive strike but I see no target, no tangible evidence.
- The world doesn't need Steam Machines, it needs smaller Pcs that can be upgraded and be connected with every type of big and small screen.
- Steam Machine's controller is disgustingly ugly, unattractive and uncomfortable - It was as if they had the image of a Big Foot playing it when they were designing it.
- These images of families sitting down in the living room and playing a console game, are out dated and have no real touch with reality. The living-room gaming experience belongs to fantasy of 2000; we are not virtual enough to invest in there yet so it is really a "dream on" move and nothing more.
- The only advantage a console offers against a PC is essentially its size - If right now I wanted to move my PC from point A to point B I would prefer to go out and dig a hole six feet under instead of doing that; it is a hustle and a pain in the ass. Exclusive titles are part of the game; each hardware would have its own titles and that is normal, nothing unusual about it.
- Another advantage is how easy it is to play a game with a console - you press ON, insert the disk and you are done. Hence its accessibility. A console is easy to set up and play a game straight away.
The world doesn't need Steam Machines, it needs smaller Pcs that can be upgraded and be connected with every type of big and small screen.
The problem with Valve right now is that it is investing on buzz and hype. However, I would like to argue more substantially on why I think that;
So what I am trying to say is that Valve is making a bold move. It is making a preemptive strike but I see no target, no tangible evidence.
- The world doesn't need Steam Machines, it needs smaller Pcs that can be upgraded and be connected with every type of big and small screen.
- Steam Machine's controller is disgustingly ugly, unattractive and uncomfortable - It was as if they had the image of a Big Foot playing it when they were designing it.
- These images of families sitting down in the living room and playing a console game, are out dated and have no real touch with reality. The living-room gaming experience belongs to fantasy of 2000; we are not virtual enough to invest in there yet so it is really a "dream on" move and nothing more.
- The only advantage a console offers against a PC is essentially its size - If right now I wanted to move my PC from point A to point B I would prefer to go out and dig a hole six feet under instead of doing that; it is a hustle and a pain in the ass. Exclusive titles are part of the game; each hardware would have its own titles and that is normal, nothing unusual about it.
- Another advantage is how easy it is to play a game with a console - you press ON, insert the disk and you are done. Hence its accessibility. A console is easy to set up and play a game straight away.
Here are some opinions/post-mortems, more will come for sure:
http://www.reddit.com/r/gamedev/comments/1viko3/my_steam_dev_days_postmortem/
http://www.gameaperture.com/2014/01/meta-valve.html
Probably going to make a separate thread once there are more out there.
The problem with Valve right now is that it is investing on buzz and hype. However, I would like to argue more substantially on why I think that;
- The world doesn't need Steam Machines, it needs smaller Pcs that can be upgraded and be connected with every type of big and small screen.
- Steam Machine's controller is disgustingly ugly, unattractive and uncomfortable - It was as if they had the image of a Big Foot playing it when they were designing it.
So what I am trying to say is that Valve is making a bold move. It is making a preemptive strike but I see no target, no tangible evidence.
- These images of families sitting down in the living room and playing a console game, are out dated and have no real touch with reality. The living-room gaming experience belongs to fantasy of 2000; we are not virtual enough to invest in there yet so it is really a "dream on" move and nothing more.
- The only advantage a console offers against a PC is essentially its size - If right now I wanted to move my PC from point A to point B I would prefer to go out and dig a hole six feet under instead of doing that; it is a hustle and a pain in the ass. Exclusive titles are part of the game; each hardware would have its own titles and that is normal, nothing unusual about it.
- Another advantage is how easy it is to play a game with a console - you press ON, insert the disk and you are done. Hence its accessibility. A console is easy to set up and play a game straight away.
The world doesn't need Steam Machines, it needs smaller Pcs that can be upgraded and be connected with every type of big and small screen.
I don't mean to cherry pick your post apart here, but if you are going to state points as fact then remove the bias.
Aesthetics are very personal, one might think its ugly, while the other appreciated the beauty. Also when you state that its uncomfortable you mean that it LOOKS uncomfortable right? Because I have yet to read a review of the thing where they state that the controller is uncomfortable, some even go as far as claiming it to be the most comfortable controller they ever used (including the XB1 and DS4)
Also I don't really see why you are comparing the steam machines with a console?
Their goal is to provide an alternative to the Microsoft dominated PC market
Didn't Blizzard say they're going to release a game on Linux? And they have an internal linux version of WoW running? Pretty sure there was a thread about that on here.