• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Motherboard: "ResolutionGate," etc. Are Why Video Games Don't Get Enough Respect

Orlics

Member
Obsessions Like "ResolutionGate" Are Why Video Games Don't Get Enough Respect in Pop Culture

If you pay any attention to video game news, you're about to hear a lot about Tomb Raider. That's because the new and improved version of the game, Tomb Raider: Definitive Edition, is going to be released for the next-gen PlayStation 4 and Xbox One next week. As a smart and engaging retooling of a gaming franchise that had been slouching into obsolescence for years, the relaunched Tomb Raider was widely praised as one of the best games to come out last year, and a press release for the Definitive Edition that Lara will be even more "obsessively detailed" this time around.

Anticipation for the new game is understandably high as a result, particularly amongst the crowd of people who've already bought the PS4 and Xbox One only to realize there aren't many good games to play on either device yet. There's just one problem, however. A producer for the game said last night during an interview with GamesRadar that the game will run at 60 frames per second on the PS4. This contradicted earlier statements that the game would run at 30 fps, and sparked concern and some sketchy-looking online reports about what the Xbox One's frame rate would be.

The frame rate of a video game, as Giant Bomb explains in a handy article, "is the rate at which a game can render individual and unique consecutive frames in order for the game to be seen on screen by the human eye." It can be anywhere from a single frame per second to 60 fps, which is the new gold standard for next-gen consoles. It effects the gameplay experience in some minute ways that are usually only apparent if you're really looking for them, or if something is going wrong — say, if a game's display suddenly becomes very choppy. Like screen resolution, it's the kind of figure that appeals mostly to gearheads.

So why do video game journalists write about frame rate issues so much? I don't know, but they do. A lot. Resolution, too. Last year, the influential site Eurogamer kicked up an issue about the resolution of the latest Call of Duty on the PS4 and Xbox One so extensively that it started to refer to the ensuing controversy as "resolutiongate."

Comparing slight differences in the resolution of a popular first person shooter to a political scandal so intense that it triggered the first and only resignation of a US president might sound a bit audacious. But when consider the fact that at least one Call of Duty developer has been swamped with death threats after slightly retooling how three guns in the game work, you can start to understand why people consider stuff like this an issue. There's an audience for this somewhere on the internet, the same way that there are apparently hundreds of thousands—if not millions—of people who will scour every possible blog post about iPhone features.

I played both of the next-gen versions of Call of Duty, and didn't really notice a difference between the two. Sure, maybe if I squinted at my TV screen I could parse out the various inferiorities of the Xbox One version, but after poring over articles about "resolutiongate," the main question I was left with was: who gives a shit?

If we want to understand video games as the cornerstone of pop culture that they are, we have to question whether or not these technical details are actually important. Pitchfork saves its best critical faculties for discussing the artistry of music, not the technical details of sound systems and headphones. The New Yorker and New York Magazine only glosh over screen specifications and 3D technology in movies when things like that actually say something interesting about the authorship of a film. Good critics talk about the work itself first and foremost (although there was that critical flare up over The Hobbit's frame rate last year).

A good friend of mine who now serves as my de facto travel guide through the vibrant world of online gaming forums explained to me that people like him care about resolution because, to them, the fact that Call of Duty only runs at 720p on the Xbox One is indisputable, definitive evidence that the PlayStation 4 is a more powerful device. Gamers love a good rivalry. And they're spending a lot of money when they buy a new console, so I can understand why they'd care about this.

Journalists, however, face another question when they start to see stories like this appear. When you write about something as a controversy, you're telling your audience that they should be viewing it as a controversy.

I suppose an editor could defend their choice to run with these stories the same way people riding atop the iPhone rumor mill can: people are interested in these stories, and they deserve to read them. But the problem here is that it's not that simple. Publishing isn't a zero-sum game, but choosing to continually inquire about stories about frame rates and resolution takes time and energy away from other, more human questions.

When we ask ourselves whether the Xbox One or PS4 version of Call of Duty is better, we're choosing not to ask ourselves why we're even still playing a game like Call of Duty long after the series stopped trying to be culturally or politically relevant. When we focus on the amount of pixels that are being used to render Lara Croft, we overlook the implicit creepiness of the game industry's androcentric obsession with creating such an "obsessively detailed" version of someone like Lara Croft in the first place. And if we continue to nitpick over just how "obsessively detailed" this young woman's virtual body is, we forget that the real controversy of the new Tomb Raider came from its uncomfortable participation in rape culture. To borrow a quote from Evgeny Morozov, work like this refuses "to evaluate solutions to problems based on criteria other than efficiency."

I'm not saying that we should ignore stories about how gaming technology like, say, the Oculus Rift is pushing the medium in new and exciting directions. But does a slightly faster frame rate or denser resolution say much of anything about the role of video games in society today? It's time that game critics started separating out the signal from the noise.
 

JoeInky

Member
The reason I don't give video games enough respect is because everyone is taking them too fucking seriously lately and trying to turn them into some sort of social justice or emotional experience medium, it fucking sucks.
 

Binabik15

Member
we're choosing not to ask ourselves why we're even still playing a game like Call of Duty long after the series stopped trying to be culturally or politically relevant.

Please bring back the LOL smiley.
 

theytookourjobz

Junior Member
Please stop criticizing the Xbox One.

I definitely agree with the article when it says that arguing about fidelity and framerate should take a backseat to discussion about unoriginality and squeezing every dime out of gamers instead of offering compelling experiences though.
 
We're paying $400-500 for new consoles, so yeah, it kinda does matter which one has a better framerate or which one has a better resolution. If we didn't care about that then we'd just stick to the old consoles. Most of the upcoming games are coming to them anyway.
 
You know.. you can focus on game both for its technical merits and its socio-political-cultural merits too.

It is not just one or the other...
 

Goliath

Member
Video games are entertainment. That is all.

Political commentary or furthering society is not why it exists.

So with that said, talking about performance or appearance completly makes sense.
 

hawk2025

Member
The article is one huge, bad false dichotomy.

It's saying that if we talk about these things, we are not focusing on the real issues pertaining to videogames because of it, and I completely reject this feeling. It is possible to care about multiple things at the same time.
 

GrizzNKev

Banned
I definitely agree with the article when it says that arguing about fidelity and framerate should take a backseat to discussion about unoriginality and squeezing every dime out of gamers instead of offering compelling experiences though.

It's a smokescreen.

Try not to forget the video part of video games.
 
...why do games journalists find the need to make up the basis of why people are angry about a situation and then argue against a point that no one was arguing in the first place?

They literally see people get angry, make up the reason for it then attack their made up argument.
 

FlyinJ

Douchebag. Yes, me.
I don't see how this in any way influences the "pop culture" perception of consoles.

There are car blogs that go way deeper into rivalries and specifications of different car models, and that doesn't affect the "pop culture" perception of cars in the least.

If you're interested enough, you read the articles that matter.

"Pop Culture" just sees the game ads and maybe reads a review or two then goes and buys whatever. Just like they do with cars.
 

cameron

Member
Silly article.

It's like saying movie goers don't get enough respect 'cause some of them obsess over 3D, or leaked scripts, or actors personal lives, or whatever else that gets reported in the media regarding film.
 
We're paying $400-500 for new consoles, so yeah, it kinda does matter which one has a better framerate or which one has a better resolution. If we didn't care about that then we'd just stick to the old consoles. Most of the upcoming games are coming to them anyway.

This.

Not to say the content isn't important. But looking at most of the titles coming out, they'll be on both systems. so why not choose the one that would work/ look best one?

....for a &100 less.
 

Zia

Member
It's pretty embarrassing. Imagine if on a serious film forum, instead of discussing Her or the new Blu-ray of Sunrise, posters argued over the merits of IMAX vs ETX and excitedly posted GIFs featuring the companies' executives. This is where games are at right now and those of us interested in the study of play are feeling increasingly alienated. Hopefully things will balance out once the glow of the new electronics wears off.
 

Durante

Member
Yes, just like audiophiles are the reason music doesn't get enough respect, and the people at av-forums are the reason film gets no respect.
Newsflash: Some enthusiast will care about technical aspects of anything which has technical aspects.

This line of argument is bullshit. Oh wait, the article uses "rape culture" in the context of the latest Tomb Raider game. I have nothing more to add.
 

Nymphae

Banned
Right, "videogames don't get enough respect from pop culture" because a group of passionate fans are vocal about issues that matter to them. I think it's a huge stretch to say shit like Resolutiongate is what keeps videogaming as a whole from "getting more respect from pop culture". I mean does the majority of people outside enthusiast hangouts even have any idea this discussion is taking place?

It effects the gameplay experience in some minute ways that are usually only apparent if you're really looking for them, or if something is going wrong — say, if a game's display suddenly becomes very choppy. Like screen resolution, it's the kind of figure that appeals mostly to gearheads.

You don't say? I might notice the framerate drop when the framerate drops? Also I don't see how someone could argue 60 fps doesn't matter vs 30. It's night and day.
 

Vice

Member
...why do games journalists find the need to make up the basis of why people are angry about a situation and then argue against a point that no one was arguing in the first place?

They literally see people get angry, make up the reason for it then attack their made up argument.
Not a games journalist in the traditional semse. Motherboard is the tech portion of the Vice media organization. Best known for their documentaries exploring culture around the world.
 
Vocal minority.

Remember GAF, that's us. I personally never paid attention to resolution differences or FPS until I started frequenting online forums like this. Ignorance is bliss
 

fade_

Member
Did I miss something? I don't remember anyone getting raped in Tomb Raider...can someone refresh my memory on how Tomb Raider participated in rape culture?
 
It's pretty embarrassing. Imagine if on a serious film forum, instead of discussing Her or the new Blu-ray of Sunrise, posters argued over the merits of IMAX vs ETX and excitedly posted GIFs featuring the companies' executives. This is where games are at right now and those of us interested in the study of play are feeling increasingly alienated. Hopefully things will balance out once the glow of the new electronics wears off.

...you don't visit many film forums or sites do you?
 
I definitely agree with the article when it says that arguing about fidelity and framerate should take a backseat to discussion about unoriginality and squeezing every dime out of gamers instead of offering compelling experiences though.

We can discuss many aspects of videogames at the same time. It's not that hard.

The technology that powers videogames has always been part of the discussion. It always will be. Suggestions that discussion of this topic needs to stop seem to have really picked up ever since it became quite clear the XB1 was substantially less powerful than the PS4. It's funny how that worked out.
 

LCGeek

formerly sane
The article is one huge, bad false dichotomy.

It's saying that if we talk about these things, we are not focusing on the real issues pertaining to videogames because of it, and I completely reject this feeling. It is possible to care about multiple things at the same time.

Good way to explain my problem with this article.

My other problem is they are downplaying both resolution and fps which is a no. Gearheads may care a lot about these issues but I'm sick of the idea casual don't know about these things. when people complain to me about slowdown, a lack of clarity or other things they demonstrate they are aware of a problem but may not have right words to get it across. Resolutiongate was bad because basically one big company and certain publishers tried to downplay something that is clearly obvious at this point. For an article talking political relevance or social I think most people still care when a company misrepresents a situation involving their money.
 

Portugeezer

Member
When we focus on the amount of pixels that are being used to render Lara Croft, we overlook the implicit creepiness of the game industry's androcentric obsession with creating such an "obsessively detailed" version of someone like Lara Croft in the first place.
wut

no attractive female characters allowed
 

ClearData

Member
You know.. you can focus on game both for its technical merits and its socio-political-cultural merits too.

It is not just one or the other...

Well said. That, and why does he assume people want to engage in political discourse over a video game? Many people just want something that performs well and is entertaining. If that is there interest the media is best served by finding out that information. It doesn't stop them from doing op-eds about Tomb Raider if they are so inclined.
 

Mondy

Banned
Is this the echo chamber that the gaming press now resides in? That the difference between 60 and 30 frames per second is completely inconsequential? Especially as it relates to the financial value of the consoles?

Mainstream media.
 
Not a games journalist in the traditional semse. Motherboard is the tech portion of the Vice media organization. Best known for their documentaries exploring culture around the world.

That's too bad. I actually quite enjoy Vice and their no bullshit documentaries. I just think this article isn't particularly good.
 
Who cares? People enjoy the console wars and FPS is just another talking point for their fun. It is like having a American Football Brady vs. Manning debate and talking about the QBR.

The author has to bring up the death threats which is speciously related to the issue? This is like when people who don't like sports bring up the very rare cases of dumbasses who kill other people at sporting events as a reason sports are stupid.

I have to ask who are we getting "respect" from? Who gives a shit what other people think about their hobby.
 
Pitchfork saves its best critical faculties for discussing the artistry of music, not the technical details of sound systems and headphones.

Bullshit. Two words: loudness wars.

I'm not saying that we should concentrate on technical specifics to the detriment of everything else, any more than I'm saying you should stop listening to music made after 1985 because producers made their recordings too hot (which is kind of what that Atlantic article says). But there will always be people who notice these things and care about them. Saying The Hobbit looks more "real" at 48fps because it removes cinematic artifices like motion blur and whatnot is the same as saying Tomb Raider looks more "real" at 60fps. I might not care. You might not care. But someone out there does, and why are they suddenly wrong to even bring it up?
 

PBY

Banned
...you don't visit many film forums or sites do you?
Truth.

I do think that gaming could benefit from some middle ground area, where the focus is less on the technical side- this of course doesn't preclude the hardcore technical discussion.

It's pretty much the reason that I think Grantland covers video games better than any other site, and they barely touch on them.
 

hawk2025

Member
It's pretty embarrassing. Imagine if on a serious film forum, instead of discussing Her or the new Blu-ray of Sunrise, posters argued over the merits of IMAX vs ETX and excitedly posted GIFs featuring the companies' executives. This is where games are at right now and those of us interested in the study of play are feeling increasingly alienated. Hopefully things will balance out once the glow of the new electronics wears off.



eerrrr, they DO discuss the merits of IMAX vs ETX, or the latest 3D technology, or the future of the industry with 4K TVs, what has happened with leaked scripts, and much, much more.

NONE of that precludes deeper discussions on content, just like it doesn't for videogames.

Like I said, the article here is a terrible mish mash of a false equivalency and a massive strawman.
 

FourMyle

Member
It's pretty embarrassing. Imagine if on a serious film forum, instead of discussing Her or the new Blu-ray of Sunrise, posters argued over the merits of IMAX vs ETX and excitedly posted GIFs featuring the companies' executives. This is where games are at right now and those of us interested in the study of play are feeling increasingly alienated. Hopefully things will balance out once the glow of the new electronics wears off.

Haha, it's obvious you have never been to a serious film forum and have absolutely no clue what you're talking about and now you look really stupid.
 
This article is nothing more then a dodge really. It's perfectly fine to discuss the technical merits of one version versus another. The talk about content, and it's worth, is entirely separate.
 

commedieu

Banned
I definitely agree with the article when it says that arguing about fidelity and framerate should take a backseat to discussion about unoriginality and squeezing every dime out of gamers instead of offering compelling experiences though.

Both are individual conversations. 1. Microsoft has failed to deliver hardware at the competitive quality of the pS4. Thats a fact. 2. Games are unoriginal. Thats also a fact. But 2 doesn't take precedent over 1. Nor does 2 have any sort of real tangible goals to be derived. Publishers will back games to make investors happy. Smaller devs will make the creative experiences, like Dayz.

We wouldn't be discussing 1, if Ms hasn't tried to conceal/lie and continually get busted for making up shit like how the clouds going to do anything remarkable. When 1 gets called out, its being called out because its announcing to the world that 1 is NOT true, or theres a grey area, when its not. They are telling consumers they don't know what they are talking about, which is another problem. All of this is happening because Microsoft hasn't been able to be honest with the Xbone.

I'm not losing any sleep over MS's continual criticisms, which are reactive. Based on their PR/Statements/Nelson/Paid Adverts, but don't tell, etc. Nor is it just people targeting MS out of boredom.

They say the sky is bright pink, and post it to the world.
 

Haunted

Member
I suppose an editor could defend their choice to run with these stories the same way people riding atop the iPhone rumor mill can: people are interested in these stories, and they deserve to read them. But the problem here is that it's not that simple. Publishing isn't a zero-sum game, but choosing to continually inquire about stories about frame rates and resolution takes time and energy away from other, more human questions.

When we ask ourselves whether the Xbox One or PS4 version of Call of Duty is better, we're choosing not to ask ourselves why we're even still playing a game like Call of Duty long after the series stopped trying to be culturally or politically relevant. When we focus on the amount of pixels that are being used to render Lara Croft, we overlook the implicit creepiness of the game industry's androcentric obsession with creating such an "obsessively detailed" version of someone like Lara Croft in the first place. And if we continue to nitpick over just how "obsessively detailed" this young woman's virtual body is, we forget that the real controversy of the new Tomb Raider came from its uncomfortable participation in rape culture. To borrow a quote from Evgeny Morozov, work like this refuses "to evaluate solutions to problems based on criteria other than efficiency."
I'd hope with the dozens of preview events and hundreds of interviews conducted in the multi-million dollar marketing campaign, game journalists (at least those interested in not only being a part of the PR machine) would find the time to raise both questions about technical deficiencies and other, as he calls it, "more human" questions.
 

- J - D -

Member
I find it troubling that if certain technical details and differences in the medium can only be appreciated or discerned by a relatively small contingent of the audience, those details should be disparaged and discounted as minutiae for gearheads, as if it doesn't happen in other entertainment mediums.the author of this article brings up the Hobbit's HFR as a minor flare up, but if the industry began moving to HFR, there'd be no doubt much more heated discussions about it, as there were and still are over digital vs. film and 3d vs. 2d.
 
What?

We're talking about resolution and frame rate because we want to know how powerful each console is as it will hugely matter later in the generation.

The games don't fucking matter in that discussion, it's just a situation to measure the performance of each console and give us real world benchmarks.

Instead the author goes on about how the average consumer doesn't care, and then shifts to how maybe it should matter before going on again about how it doesn't and how Call of Duty is a shit series and how it's "creepy" to have characters look like human beings. Focus on a damn topic.
 
Top Bottom