why does the game run at 5fps during big battles? cant they fix that shit. also, i have no idea how eve works
I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)
It's a CFC member, who is text chatting while whoring (which I've just learned is taking a ship of low value into battle to scab the scraps). Basically he's cruising around in the middle of the action.
I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)
It's a CFC member, who is text chatting while whoring (which I've just learned is taking a ship of low value into battle to scab the scraps). Basically he's cruising around in the middle of the action.
Someone asked me to narrate what is going on. Basically everyone is out here fucking each other with giant space cocks at 1 frame per second because we hate ourselves. And that's pretty much Eve Online..
I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)
It's a CFC member, who is text chatting while whoring (which I've just learned is taking a ship of low value into battle to scab the scraps). Basically he's cruising around in the middle of the action.
Looks like....absolutely nothing. But lots is going on. Huh.I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)
It's a CFC member, who is text chatting while whoring (which I've just learned is taking a ship of low value into battle to scab the scraps). Basically he's cruising around in the middle of the action.
This is both why and why I don't want to play EVE.
mderekt said:"The two largest powerblocs in EVE, the Goonswarm-led CFC on one side and the conglomerate of two of the largest coalitions, Pandemic Legion and N3 (will be referred to as N3PL) have been clashing over the last few months in what is commonly referred to as "the Halloween war".
Recently, N3PL has frequently been using a dominant show of force, referred to as the "wrecking ball" (consisting of supercarriers and titans supported by carriers) for strategic fights. About a week ago, CFC forces first attempted to break the "wrecking ball" by dropping a large amount of dreadnought-class capitals right on top of the opposing supercaps in the system of HED-GP, but the fight was overshadowed by server issues and CFC thus refrained from committing their own supercapital force to the fight.
Today, N3PL surprisingly lost sovereignty over PL's warzone staging system of B-R5RB, apparently due to an administrative issue with sovereignty bills. CFC forces were quick to capitalize and dropped their own Territorial Control Units, which take 8 hours to online until sovereignty is claimed.
N3PL once again jumped their Wrecking Ball fleet in to destroy the TCU, with CFC also committing supercapitals and a large number of dreadnoughts, as the server seemed to be holding steadily this time. At approximately 1600 EVE time (UTC), the opposing forces engaged, with EVE's Time Dilation system quickly kicking in and reducing simulation speed to 10% of real time in an attempt to help the server cope with the enormous load. Approximately 150 minutes of fighting (15 minutes of simulation time) later, there are at time of writing seven N3PL titans and two CFC titans have reportedly been destroyed. Each titan, if sold, would be worth approximately 100 billion ISK, which translates to approximately 2500 USD worth of game time on the in-game market through EVE's PLEX system.
For comparison, in the Battle of Asakai that made gaming news just over a year ago, a mere three titans, six supercarriers and assorted capitals were destroyed, for a total of around 700 billion ISK destroyed."
ustozzle said:"t's a complicated question, with a complicated answer - which is probably why you haven't gotten a straight answer yet. First, here's a bit of background on the nature of war in Eve.
Wars in Eve, like wars in real life, are fought across a spectrum of fronts, using any and every possible advantage. The battle is constantly shifting and changing, and the precarious toe-hold of advantage over your enemy may evaporate tomorrow when they adapt. Therefore, large wars are chaotic and full of change.
Most big powerblocs in nullsec employ a Fleet Doctrine method of war. A Fleet Doctrine is a carefully crafted mix of different shiptypes, which have synergistic effects when used together with correct coordination. Fleet Doctrines may or may not be the most effective means of fighting wars, but they are definitely the most efficient in terms of the human element. It simplifies the problem for your thousands of rank-and-file members. They are given a template that says "fly this exact ship, with these exact guns, and these exact kind of shields, and do not deviate from this setup." The reward for complying with the doctrine (instead of trying to be a badass and fly whatever the hell you feel like flying) is that, if you die in a big fight, and you were flying the correct doctrine setup, your ship is replaced for free by the alliance. This is logistically complicated, but from an organizational standpoint, it allows the rank-and-file member to quickly re-ship and get back into the fight, without worrying about being bankrupted by the grind of war.
In this current war, both N3PL and CFC/RUS are employing organized doctrines against one another. The top commanders on each side design their doctrine to counter the other's; if the advantage proves to be highly effective, the loser will often be forced to change to a new doctrine in the middle of the war. That means thousands of players have to equip new ships, train new skills, and learn new coordination roles. Changing doctrines mid-war is difficult.
A Fleet Doctrine of the type I've just described normally consists of subcapital ships, because that's the class of ship that the vast majority of members will be able to fly. A very well crafted subcapital fleet, with high levels of synergy, can be extremely effective in combat. A good example of this was the Baltec doctrine, complimented by the FYF doctrine, which were used together to devastating effect by the CFC in the Fountain War.
Capital and supercapital ships are not often fielded according to doctrines, primarily because there are too few varieties of capships to make it meaningful. Capships generally pile together into a giant jumble, and have little synergy. This is not always the case, but it's often the way things work. There are a couple of notable exceptions to this: the first is a doctrine being used by N3PL in the current war called The Wrecking Ball. It is a capship doctrine consisting of carriers, supercarriers, and titans, flying in a spherical formation, and exercising a relatively high degree of coordination in combat. The Wrecking Ball has been extremely effective in the current war. Another example of a capship doctrine is from CFC/RUS, and it's called Omegafleet. This doctrine calls for dreadnoughts - one specific kind of dreadnoughts, called Naglfars - with a very specific setup of their guns and their shields. The CFC/RUS was forced to change doctrines early in the current war, and the logistics of adopting Omegafleet have been quite daunting.
So, what's the point of all this doctrine stuff? Well, in a large scale war, you'll normally have the majority (thousands) of your members flying in subcaps, with well-organized doctrine fleets - and a small minority (a couple hundred) flying capships. When attacking a strategic objective (like an IHUB, for example), normally the subcap fleets will go in first to secure the field. This is done because capships that are flying around unsupported by subcaps are (usually) very vulnerable. Caveat: that's not always the case. Much can be (and has been) said about the situations where unsupported capships are advantageous, and whether that's a failure of game design. I don't want to get into that, because I don't know enough about it to make a cogent argument. Anyways, in a typical strategic operation, a few hundred or perhaps over a thousand players, in their different doctrines, flying under the leadership of a small team of fleet commanders who are all coordinating with each other in voice chat, will be the spearhead. They will charge the hill and set up a perimeter. Once that security has been established, then the capships and supers will come in and apply their overwhelming damage output to the structure that needs to be destroyed. Ideally, the subcaps maintain a sort of combat air patrol, screening the local system and several other nearby systems, so that the big boys are not caught with their pants down. Once the objective has been completed, the capships will extract back to their staging area (which is also itself very well-defended), while the subcaps remain on watch to protect them. Once all the big boys are safe, the subcap fleets will head home, usually in a staggered progression so they don't all land on top of each other.
Obviously, no plan survives first contact with the enemy. Most of the big, famous battles in Eve have come about because the opposition counter-attacked at some point in the process above. However, the point I wanted to make that was relevant to your question is, both classes of ships are vital. Without the subcaps providing security, it would be way too dangerous to risk the supers; without the supers, it would take a soul-crushingly long time to kill the strategic objective. In a world where things are working as they should, it takes a full-spectrum, coordinated effort across all ship classes to carry out a large-scale sovereignty war."
DOBBB on the stream said:" From the mittani: Nulli sovdropped PL staging because Progod's a *** idiot, RZR flipped the station and TCUd, deadzoning PL and refusing them access to all their ships & items. We've killed over fifty hostile titans and we have the ENTIRETY of the hostile capital fleet, both normal and super, bent over a barrel and being anally violated with a bottle of vodka."
this looks like the most boring game as well as the most interesting game ive ever heard. seems intense when battles happen but otherwise very boring
EDIT: looks like whoever is running the stream has disconnected, here is an alternate stream http://www.twitch.tv/dobbb
I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)
Holy hell this is nuts.
It should really. It is like China and the US pretty much. Not politically, but power wise. They basically own the entire Null-Sec area, any other groups out there are " renting " space for ridiculous amounts ( 2 billion was our number per month for just 2 systems ).
It got to the point to where a newb guild became popular simply because they went out and actually attacked people. Eve Online is a novel idea, freakin brilliant to play, but once you get sucked into the politics and you are flying around in a ship that will cost you weeks of playing time to lose, yeah it loses its fun factor.
Noone wants to die, noone wants to fight, etc. Until now anyway.
The bad thing about these battles though, there is absolutely no sense of scale or excitement or war. It is just a giant bubble with ships thrown all around. I for one would set a point 300KM away from the main battle and send my ships there. Send fleets of Frigates / Destroys. Fleets of Cruisers and Battlecruisers, etc. Try to add some feel of actual epic war to the whole thing. Most will use 1 ship and 1 point to warp everything in all at once all in the same area, which is why all the major battles look like a giant mass of ships pointed in all different directions.
Dobbb said:the highest loss in this fight was a 220 billion erebus
There's too much at stake for them. This could very well go on for a while.3,333 USD a pop.
I saw a bit of it earlier and didn't understand what was going on other than a Doomsday beam every now and then, explosions, and with total ISK loss at about $88,000. The person who's streaming it had Far Cry 3: Blood Dragon music playing in the background.
I'm shocked it's still ongoing but the stories are always fascinatiing to read about. It sounds like one hell of an epic battle.
The Titan above dropped one of these. Draclira's Modified Cap Recharger at the time was listed as worth 11 billion.Pretty good idea, some of the mods that drop are worth near billions
Here's the aforementioned "Wreckingball" in picture form:
Imagine if the Dust promise ever comes to fruition. Chilling with your mates looking at the fireworks in the sky.The bad thing about these battles though, there is absolutely no sense of scale or excitement or war. It is just a giant bubble with ships thrown all around. I for one would set a point 300KM away from the main battle and send my ships there. Send fleets of Frigates / Destroys. Fleets of Cruisers and Battlecruisers, etc. Try to add some feel of actual epic war to the whole thing. Most will use 1 ship and 1 point to warp everything in all at once all in the same area, which is why all the major battles look like a giant mass of ships pointed in all different directions.
Hulkomania: said:PL lost 1/2 to 1/3 of their total super cap fleet
Is this actual in-game music? It's pretty good...
69 Titans gone so far?
man can't they just call a truce....is it going to be worth it continuing this.
Do they also have negotiators working in the background while this giant battle is going?
this looks like the most boring game as well as the most interesting game ive ever heard. seems intense when battles happen but otherwise very boring
From Reddit69 Titans gone so far?
man can't they just call a truce....is it going to be worth it continuing this.
Do they also have negotiators working in the background while this giant battle is going?
Ok little Tommy this is what's happening.
Team A had a house in space, they forgot to pay rent. So they got kicked out of their house. Now anyone could come and move in.
So Team B gathered up all their big ships with big giant guns and went to move in.
However Team A brought all their big ships and guns to try and reclaim their house.
Currently both teams are shooting eachother and blowing eachother up over this house.
Team B appears to be facefucking Team A at the moment.
It should be mentioned that Team B owning Team A's house means that they can keep Team A from accessing it at all, meaning everything Team A has stored there is locked up out of their reach.
To extend on this, Team A's house also contained a warehouse of spaceships, spaceship parts and a fully stocked spaceship superstore all of which is inaccessible if Team B owns the house.
If you're watching the dnoiz1 stream, sounds like a lot of infected mushroom to me.
From Reddit
From Reddit
I love watching these battles, but no matter how hard I try, I simply cannot get into this game whatsoever.
Maybe I'm doing it wrong? The quest system seems boring and I may be lacking the understanding of how to actually play properly. All this emergent gameplay aspect has me thinking I'm approaching it too...traditionally.
There are no rules in space. It's a totally new game experience when you first set off into deep water with a ship you've grown attached to. All it takes is one wrong turn and you end up in a gate camp or taken down by the various factions that are running around those waters. 0.0 security is actually not that bad so long as you know the owners or are on good terms with them. It's the shallow water just outside the jurisdiction of the empires that is a real bloodbath for new players.
Best sandbox game ever.
I love watching these battles, but no matter how hard I try, I simply cannot get into this game whatsoever.
Maybe I'm doing it wrong? The quest system seems boring and I may be lacking the understanding of how to actually play properly. All this emergent gameplay aspect has me thinking I'm approaching it too...traditionally.
EVE battles can get raw and intense from what I hear. D: Wouldn't be surprised if this escalates into a full out war.
I don't know much about this, but wouldn't it be possible that unsuspecting newbies who don't know battles like these are happening end up within the line of fire, thus being royally screwed? Or is there a warning sign/alarm that's like, "don't come near this area! A gimungous clusterfuck battle of the century is happening from this point onward!! If you value your resources, gather your shit and clear out!!!"
UPDATE 10:36 EST Remaining N3PL Titans are attempting to extract at this time. Supercarriers, capital ships and sub-capitals will most likely remain on grid fighting until downtime.
Im quoting another person but to those who don't know whats happening. Here's how it went down. Corporation Nulli owned a station. Which gave them ownership of an entire sector. That's a big deal. Their corporate ally PL was tationed there and had lots of assets there. Nulli "forgot to pay rent" So then... The space-station became unowned. Except all of PLs assets housed there remained there. Another corporation, RUS was near, saw this going, and swooped in to take the station. They succeeded. PL came back with guns to take it back from RUS. To get their stuff back. PL also got their ally Nulli to help them. When that happened. RUS called their ally CFC. Normally, these kinds of things happen between smaller ships. And one team will either leave or win. But both sides refused to back down. And the fight continued to escalate continually. Until we have what you see now. Currently 2160 people. In a pitched war.
Oh shit guys...a 3rd super power is supposedly on its way. Folks are mentioning Something Awful...not certain but if that is SA forums I dont know what that means.