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The order 1886: 40 minutes gameplay presentation for the press tomorrow !

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This is 2014, right?!



It has GOT TO BE 2014. Otherwise, it would really make no sense to have a 40 minute gameplay presentation of a game coming out in 2015. You wouldn't do that now.




I think this is the best news we have for this game coming out this year. It will be this fall I bet.
 

PJV3

Member
I'm just happy to wander about London shooting creepy stuff, I loved resistance for the same thing.
 

Winternet

Banned
Hi everyone, long time I didn't write here :)

First of all, thanks to the guy that said "assholes" to the members of the press that do their job and describe what they have seen in an alpha stage ;D

Joking aside, I'm confident I can tell you the embargo date (or window) tomorrow, it's a common use to show a game first to the press, because they can understand (or not, sometimes ;)) the potential of the game even if the game it's not finished and the gameplay shown has bugs and stuff like that.
The developer doesn't have to spend time to make a fancy video for us , plus there is usually a presentation explaining the main aspects of the game in detail with just slides .

Having said that, I will have a gameplay broll to make a long video preview for our readers (so other magazines) and I'm sure that Sony will release a couple of trailers before the embargo, one of them showing the gameplay ;)

Last but not least, if you want me to ask some specific questions to the developers, send me a Tweet (@Tanzen) and I'll try to do my best during my interview slot.

Stay cool and let's see if the game lives up to the hype it created!
Wait, there is an embargo on the embargo date?
 
Hi everyone, long time I didn't write here :)

First of all, thanks to the guy that said "assholes" to the members of the press that do their job and describe what they have seen in an alpha stage ;D

Joking aside, I'm confident I can tell you the embargo date (or window) tomorrow, it's a common use to show a game first to the press, because they can understand (or not, sometimes ;)) the potential of the game even if the game it's not finished and the gameplay shown has bugs and stuff like that.
The developer doesn't have to spend time to make a fancy video for us , plus there is usually a presentation explaining the main aspects of the game in detail with just slides .

Having said that, I will have a gameplay broll to make a long video preview for our readers (so other magazines) and I'm sure that Sony will release a couple of trailers before the embargo, one of them showing the gameplay ;)

Last but not least, if you want me to ask some specific questions to the developers, send me a Tweet (@Tanzen) and I'll try to do my best during my interview slot.

Stay cool and let's see if the game lives up to the hype it created!

Thanks for the update Tanzen, can't wait to see actual gameplay!
 

KKRT00

Member
More than half of the games you mentioned were shooters, which is just about the safest genre out there.

8 out 20 is not more than half and thats counting DayZ, RDR, Fallout and Mass Effect as a shooters...

---------------

At least Journey is pretty far away from a normal Indie game. Orchestrated soundtrack, Sony funds, long development time, multiple delays and Santa Monica developing the entire engine. Also thatgamecompany wasn't just 3 people. Overall the team was probably about 40. Tearaway was developed with only 15 people at Media Molecule. Is that Indie now too? I would say pretty much nothing is independent that is entirely funded by Sony. Especially since Sony owns all the rights to these games. What about Puppeteer and Heavy Rain? The ladder almost wasn't marketed at all and Sony expected it to bomb when they signed it. So how is it safe from a marketing perspective if Sony's marketing department thought it wasn't safe?

You have a pretty narrow definition of what makes a safe game. You also seem to think that cinematic games or games with little amounts of compelling gameplay automatically sell better. Looking at the most successful games at NPD I would say that is not true at all. If anything they often bomb, because it's pretty hard to make an enjoyable game that stands mostly on its story or themes.

You also have to consider that a lot of big 3rd party games require multiple platforms to break even. Skyrim wouldn't have made a dime if it only released on PS3. Same with RDR. So you will never see Sony spending GTA money on a game, because it just doesn't make sense with the install base of just one console.

Sony takes as much risks as they can afford while allowing their teams a lot of creative freedom. Maybe they don't take risks in the genres you like, but that's ok. They sure as hell do in mine. You consider Beyond a movie. I consider it a modern adventure game. Apart from Sony no one is willing to fund them anymore in the AAA space, so I'm happy that Sony is here doing their thing.
But i havent said that they dont make financial risks, sure they do, but they do only for games that they can market easily to mass market and most of them are games that do not focus on gameplay.
And if Journey needed 40 people, that means that studio was very inefficient.

Do You know that Skyrim was made by less than 80 people? It was not really that expensive to make for Bethesda.

I'm just disappointed that only reason for me to buy a console is Gran Turismo. If someone is okay with that and enjoys it greatly, its fine by me. I cant appreciate all those games fully, when i have more played hours in Path of Exile since Steam release [3 months] or almost the same as in DayZ mod, or Skyrim than all my PS3 games combined except for Gran Turismo series.

Oh and ND wanted to make RPG at first, but they made Uncharted and then they made 3 more Uncharted games and TLOU. Talk about creative freedom all You want, but i dont believe that Sony does not influencing greenlight system for their studios.
Also, where is freaking new game from Polyphony except for Gran Turismo? Yeah, exactly.
 

Hoje0308

Banned
Wait, there is an embargo on the embargo date?

I understood that to mean he won't know when the embargo lifts until tomorrow.

Either way, can't wait to see some gameplay. The atmosphere displayed in the Game Informer article is exactly what I've wanted in a game for ages now.
Does anyone know if Sony is doing another Playstation Meeting event at the end of the month? If so, my money is on The Order being shown then, with maybe a short trailer released about a week before to generate even more hype.
 
Everyone of those can marketed as basically a movie, without focusing on even one gameplay element.
What I don't understand is how is this making the game or its marketing "safe" ? There are no statistics that prove that games that look like movies sell inherently better than games which don't. In fact they often sell worse as I said. So the marketing department doesn't have an easy job to sell the story of these games while also satisfying the cries of the "where is the gameplay?" crowd at least a little bit. Even if the marketing firm does have an easier job, the games still don't sell better just because. They are still incredibly vulnerable to bombing making them totally not safe. You are way too hung up on marketing to prove your point.

Let's see for Beyond real quick:

Against:
-New IP with no ties to any existing franchise
-Adventure game with no traditional mechanics (shooting, jumping, fighting)
-Exclusive female protagonist with no optional male character
-"You should only play this game once" phrase used by the developers pretty much saying upfront it has hardly any replay value
-Priced at $60 and released in the same month with games such as Battlefield and Batman

For:
-It looks like a movie, has movie stars in it and can be marketed as a movie

Do you really think any publisher considers this a safe game? It's not and how easy the marketing is doesn't change anything about that fact.
 

Lord Error

Insane For Sony
Oh and ND wanted to make RPG at first, but they made Uncharted and then they made 3 more Uncharted games and TLOU. Talk about creative freedom all You want, but i dont believe that Sony does not influencing greenlight system for their studios.
They wanted to make another Jak & Daxter game actually, so whoever influenced their decision to not do that, internal or not, clearly made the right choice.
 

KKRT00

Member
What I don't understand is how is this making the game or its marketing "safe" ? There are no statistics that prove that games that look like movies sell inherently better than games which don't. In fact they often sell worse as I said. So the marketing department doesn't have an easy job to sell the story of these games while also satisfying the cries of the "where is the gameplay?" crowd at least a little bit. Even if the marketing firm does have an easier job, the games still don't sell better just because. They are still incredibly vulnerable to bombing making them totally not safe. You are way too hung up on marketing to prove your point.

Let's see for Beyond real quick:

Against:
-New IP with no ties to any existing franchise
-Adventure game with no traditional mechanics (shooting, jumping, fighting) // sure, then again heavy rain
-Exclusive female protagonist with no optional male character // not really an issue in no shooting type of games
-"You should only play this game once" phrase used by the developers pretty much saying upfront it has hardly any replay value // heavy rain
-Priced at $60 and released in the same month with games such as Battlefield and Batman /// not competing with any of those, so its not against argument

For:
-It looks like a movie, has movie stars in it and can be marketed as a movie
- Heavy Rain sold well
- Its looks great, so its showcase for a platform
- Its cinematic

Do you really think any publisher considers this a safe game? It's not and how easy the marketing is doesn't change anything about that fact.

It would be better for You to use Heavy Rain as an example, because Beyond was actually judged based on HR performance. If HR would perform much worse, Beyond would not be funded.

Also You are focusing completely on financial risks and ive already said that they are making financial risks, but only for games that can be broadly marketed.
Sony did not finance 20m$ a game like Thief, Dishonored or RPG and there is no indications for now that they will on PS4, which is my point exactly.
I just hope that they will finally.

----
They wanted to make another Jak & Daxter game actually, so whoever influenced their decision to not do that, internal or not, clearly made the right choice.

Strange, i remember an concept art and article about RPG game, but i cant find it o_0
 

Hoo-doo

Banned
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?

we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
 
But i havent said that they dont make financial risks, sure they do, but they do only for games that they can market easily to mass market and most of them are games that do not focus on gameplay.
Again these games are not easy to mass market. Like at all. Sales numbers and Sony's internal expectations prove this. There are only a couple of exceptions like The Last of Us and Uncharted that really made bank.

And if Journey needed 40 people, that means that studio was very inefficient.
It wasn't an easy game to make, it changed a lot. You are underestimating the effort it takes to create an emotional artistic game like this. You don't have any idea if they worked efficiently or not. If anything, Sony is mostly known for budgeting correctly.

Do You know that Skyrim was made by less than 80 people? It was not really that expensive to make for Bethesda.
Do you know that Skyrim's budget was apparently $85M including marketing? That's not expensive? Granted, Bethesda's marketing is huge, so maybe the dev budget only was about $25M. That's still more expensive than Heavy Rain ($22M), which was developed over the same period of time (3.5 years) with about 150 full time employees vs. 90 on Skyrim. If anything, those 90 people seem to have wasted a lot of money. Bad example right there.

I'm just disappointed that only reason for me to buy a console is Gran Turismo. If someone is okay with that and enjoys it greatly, its fine by me. I cant appreciate all those games fully, when i have more played hours in Path of Exile since Steam release [3 months] or almost the same as in DayZ mod, or Skyrim than all my PS3 games combined except for Gran Turismo series.
Fair enough and I can see why you are disappointed. Hopefully Sony will explore those directions at some point.

Oh and ND wanted to make RPG at first, but they made Uncharted and then they made 3 more Uncharted games and TLOU. Talk about creative freedom all You want, but i dont believe that Sony does not influencing greenlight system for their studios.
Also, where is freaking new game from Polyphony except for Gran Turismo? Yeah, exactly.
They have a lot of creative freedom on the games they make, but I would agree that they are limited in genres. Kaz seems to really fucking love cars, so his love probably gels well with Sony's wishes.
 
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?

we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.

This, you and me both.
 
8 out 20 is not more than half and thats counting DayZ, RDR, Fallout and Mass Effect as a shooters...

---------------


But i havent said that they dont make financial risks, sure they do, but they do only for games that they can market easily to mass market and most of them are games that do not focus on gameplay.
And if Journey needed 40 people, that means that studio was very inefficient.

Do You know that Skyrim was made by less than 80 people? It was not really that expensive to make for Bethesda.

I'm just disappointed that only reason for me to buy a console is Gran Turismo. If someone is okay with that and enjoys it greatly, its fine by me. I cant appreciate all those games fully, when i have more played hours in Path of Exile since Steam release [3 months] or almost the same as in DayZ mod, or Skyrim than all my PS3 games combined except for Gran Turismo series.

Oh and ND wanted to make RPG at first, but they made Uncharted and then they made 3 more Uncharted games and TLOU. Talk about creative freedom all You want, but i dont believe that Sony does not influencing greenlight system for their studios.
Also, where is freaking new game from Polyphony except for Gran Turismo? Yeah, exactly
.

Do you have a source for this?
 

RoboPlato

I'd be in the dick
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?

we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
This so much. I don't know what's more annoying, people just assuming it'll suck because of the genre or people acting shocked that it's not open world despite knowing that since announce.
 

Derrick01

Banned
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?

we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.

It's really no worse than the horde of people hyping the game up without seeing a shred of gameplay, which has happened quite frequently since its debut trailer.
 
This so much. I don't know what's more annoying, people just assuming it'll suck because of the genre or people acting shocked that it's not open world despite knowing that since announce.

My main issue is the whole "open world is better" mentality... Not sure where it originated or why it's a thing at all.
 

megalowho

Member
we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
I agree, and I think it cuts both ways. I'm amazed people have gotten as hyped for this as it seems in this thread considering just how little information has been released to date. Game feels unjustly pigeonholed and anointed at the same time - a meaningful public reveal can't come soon enough.
 

Vooduu

Member
kBqiPOH.gif
 

Hoo-doo

Banned
It's really no worse than the horde of people hyping the game up without seeing a shred of gameplay, which has happened quite frequently since its debut trailer.

It's a new goddamn next-gen title. A new IP to boot. With a great setting and art style. That's all we have.
Is excitement not warranted?

Nobody is claiming this to be the citizen fucking Kane of videogames. Stop projecting.
Your schtick is getting really, really old. Go scream in a pillow.
 

J-Rzez

Member
I want to be excited about this game but I'm concerned it's going to be Gears of War with a different skin.

Nothing wrong with a TPS. If it doesn't control clunky and the characters move like they're constantly moving through thigh-deep water then it's cool. The art style is neat enough, and they did mention some interesting mechanics with structures or something iirc. We'll see. I'm remaining optimistic, for now.
 

KKRT00

Member
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?

we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.

I've played Uncharted, I've played Gears of Wars and i read Game Informer preview, so i know what to expect in terms of gameplay from this game.
And what do You want to talk about more here? This thread would be dead without this discussion.

================================================


It wasn't an easy game to make, it changed a lot. You are underestimating the effort it takes to create an emotional artistic game like this. You don't have any idea if they worked efficiently or not. If anything, Sony is mostly known for budgeting correctly.
Maybe it wasnt easy, but 40 people is quite a lot for a game without voice acting and very basic, mostly procedural gameplay. I know that they've restarted it several times, i remember that.

Do you know that Skyrim's budget was apparently $85M including marketing? That's not expensive? Granted, Bethesda's marketing is huge, so maybe the dev budget only was about $25M. That's still more expensive than Heavy Rain ($22M), which was developed over the same period of time (3.5 years) with about 150 full time employees vs. 90 on Skyrim. If anything, those 90 people seem to have wasted a lot of money. Bad example right there.
I think they are not counting voice actors in devs count for Skyrim and they do for HR.
Also yeah, marketing budget was massive for Skyrim
http://www.dorkly.com/picture/17245/epic-skyrim-advertisement

They have a lot of creative freedom on the games they make, but I would agree that they are limited in genres. Kaz seems to really fucking love cars, so his love probably gels well with Sony's wishes.
Yeah he is addicted to cars, but he has also complained for 7 years now that he wanted to make other games, especially RPG.
Sony didnt even greenlighted Tourist Trophy, because it was done after hours by few Polyphony developers :p
 

kpaadet

Member
It's really no worse than the horde of people hyping the game up without seeing a shred of gameplay, which has happened quite frequently since its debut trailer.

Peope get hyped because they have either like RAD's other games or because they like the setting etc. Also we have heard from press folk that the engine looks very impressive. Then again why do I even bother.
 

Derrick01

Banned
It's a new goddamn next-gen title. A new IP to boot. With a great setting and art style. That's all we have.
Is excitement not warranted?

Nobody is claiming this to be the citizen fucking Kane of videogames. Stop projecting.
Your schtick is getting really, really old. Go scream in a pillow.

No, nothing has been shown about the game. It's only getting any hype at all because it's a console exclusive. I would like to think people aren't so sad and desperate that a setting and nothing else is enough to get them excited for a game.

A new IP is worthless if the gameplay is just copying a dozen other similar games from the same genre. So until they show something there's no reason to be excited.
 

Trevelyon

Member
I want to be excited about this game but I'm concerned it's going to be Gears of War with a different skin.

Yeah, this is my biggest concern. One big ol' Gears derivative with astonishingly good graphics, but otherwise utterly creatively empty gameplay wise. That's why I'm glad Sony didn't feel the need to chase down the Gears franchise and wrestle away it from Microsoft.
 

Hoo-doo

Banned
I've played Uncharted, I've played Gears of Wars and i read Game Informer preview, so i know what to expect in terms of gameplay from this game.
And what do You want to talk about more here? This thread would be dead without this discussion.

Haha oh wow. Yeah you sure are an expert on this matter. Everyone step aside!

(I sincerely hope you're joking)
 
Yeah, this is my biggest concern. One big ol' Gears derivative with astonishingly good graphics, but otherwise utterly creatively empty gameplay wise. That's why I'm glad Sony didn't feel the need to chase down the Gears franchise and wrestle away it from Microsoft.

why not ? Gears is fun, if the story and the lore is presented well, I'll take it.

I'm excited for the game, really excited actually, because from what I have seen and read, the setting and the idea behind it all make it all worth it.
 
No, nothing has been shown about the game. It's only getting any hype at all because it's a console exclusive. I would like to think people aren't so sad and desperate that a setting and nothing else is enough to get them excited for a game.

A new IP is worthless if the gameplay is just copying a dozen other similar games from the same genre. So until they show something there's no reason to be excited.

A setting is a great reason to get excited. What are you talking about?

A game that takes place in my home town . . . I'm going to get excited

A game that takes place in an underwater city . . . I'm going to get excited

Maybe the game ends up sucking or the gameplay and setting don't perform well but there is nothing wrong with getting excited about a simple facet of something
 
It would be better for You to use Heavy Rain as an example, because Beyond was actually judged based on HR performance. If HR would perform much worse, Beyond would not be funded.

Also You are focusing completely on financial risks and ive already said that they are making financial risks, but only for games that can be broadly marketed.
Fine, but I really don't think those games appeal to a mass market. Heavy Rain is rather niche in its appeal. In the US it wasn't marketed at all for example. So if Sony funds games because they can be easily marketed, isn't it weird that they don't market them?

And IIRC QD signed a 3 game deal with Sony before Heavy Rain even shipped. Maybe Sony would have backed out if HR performed dreadfully? Possible, but Sony expected Heavy Rain to not sell well. They expected under a million sales, which is not even remotely enough to cover the budget. They funded HR to broaden their line-up and have exclusives ready when they needed them to sell consoles. They were prepared to eat a heavy loss on Heavy Rain in order to achieve this. Now the great success of the game obviously improved their relationship a good deal and probably ensured Beyond could be developed with a lot of freedom. I think Sony would have honoured the contract even if Heavy Rain bombed, but yes, Beyond might be a different game today.
 

kpaadet

Member
Maybe it wasnt easy, but 40 people is quite a lot for a game without voice acting and very basic, mostly procedural gameplay. I know that they've restarted it several times, i remember that.

Wait i dont get this, do you think developers also do the voice acting in games or do you just consider voice actors part of every game development team?
 

MavFan619

Banned
It's a new goddamn next-gen title. A new IP to boot. With a great setting and art style. That's all we have.
Is excitement not warranted?

Nobody is claiming this to be the citizen fucking Kane of videogames. Stop projecting.
Your schtick is getting really, really old. Go scream in a pillow.
God forbid if for some even the small amount of what we've seen is interesting and exciting, and as a natural extension of that just knowing the press gets to see 40 minutes of GAMEPLAY is also exciting.
 
Okay this is really awesome, though come on Sony, the fans here are dying, show us the 40min video, don't keep it all to the press :D.

Hi everyone, long time I didn't write here :)

First of all, thanks to the guy that said "assholes" to the members of the press that do their job and describe what they have seen in an alpha stage ;D

Joking aside, I'm confident I can tell you the embargo date (or window) tomorrow, it's a common use to show a game first to the press, because they can understand (or not, sometimes ;)) the potential of the game even if the game it's not finished and the gameplay shown has bugs and stuff like that.
The developer doesn't have to spend time to make a fancy video for us , plus there is usually a presentation explaining the main aspects of the game in detail with just slides .

Having said that, I will have a gameplay broll to make a long video preview for our readers (so other magazines) and I'm sure that Sony will release a couple of trailers before the embargo, one of them showing the gameplay ;)

Last but not least, if you want me to ask some specific questions to the developers, send me a Tweet (@Tanzen) and I'll try to do my best during my interview slot.

Stay cool and let's see if the game lives up to the hype it created!
Tomorrow is going to be a great day, Can't wait to hear your impression Tanzen
 
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