This is 2014, right?!
Well it is but in this case there was no CG.Is it possible to be hyped only thanks to CG?
Wait, there is an embargo on the embargo date?Hi everyone, long time I didn't write here
First of all, thanks to the guy that said "assholes" to the members of the press that do their job and describe what they have seen in an alpha stage ;D
Joking aside, I'm confident I can tell you the embargo date (or window) tomorrow, it's a common use to show a game first to the press, because they can understand (or not, sometimes ) the potential of the game even if the game it's not finished and the gameplay shown has bugs and stuff like that.
The developer doesn't have to spend time to make a fancy video for us , plus there is usually a presentation explaining the main aspects of the game in detail with just slides .
Having said that, I will have a gameplay broll to make a long video preview for our readers (so other magazines) and I'm sure that Sony will release a couple of trailers before the embargo, one of them showing the gameplay
Last but not least, if you want me to ask some specific questions to the developers, send me a Tweet (@Tanzen) and I'll try to do my best during my interview slot.
Stay cool and let's see if the game lives up to the hype it created!
Hi everyone, long time I didn't write here
First of all, thanks to the guy that said "assholes" to the members of the press that do their job and describe what they have seen in an alpha stage ;D
Joking aside, I'm confident I can tell you the embargo date (or window) tomorrow, it's a common use to show a game first to the press, because they can understand (or not, sometimes ) the potential of the game even if the game it's not finished and the gameplay shown has bugs and stuff like that.
The developer doesn't have to spend time to make a fancy video for us , plus there is usually a presentation explaining the main aspects of the game in detail with just slides .
Having said that, I will have a gameplay broll to make a long video preview for our readers (so other magazines) and I'm sure that Sony will release a couple of trailers before the embargo, one of them showing the gameplay
Last but not least, if you want me to ask some specific questions to the developers, send me a Tweet (@Tanzen) and I'll try to do my best during my interview slot.
Stay cool and let's see if the game lives up to the hype it created!
More than half of the games you mentioned were shooters, which is just about the safest genre out there.
It has GOT TO BE 2014. Otherwise, it would really make no sense to have a 40 minute gameplay presentation of a game coming out in 2015. You wouldn't do that now.
I think this is the best news we have for this game coming out this year. It will be this fall I bet.
More than half of the games you mentioned were shooters, which is just about the safest genre out there.
But i havent said that they dont make financial risks, sure they do, but they do only for games that they can market easily to mass market and most of them are games that do not focus on gameplay.At least Journey is pretty far away from a normal Indie game. Orchestrated soundtrack, Sony funds, long development time, multiple delays and Santa Monica developing the entire engine. Also thatgamecompany wasn't just 3 people. Overall the team was probably about 40. Tearaway was developed with only 15 people at Media Molecule. Is that Indie now too? I would say pretty much nothing is independent that is entirely funded by Sony. Especially since Sony owns all the rights to these games. What about Puppeteer and Heavy Rain? The ladder almost wasn't marketed at all and Sony expected it to bomb when they signed it. So how is it safe from a marketing perspective if Sony's marketing department thought it wasn't safe?
You have a pretty narrow definition of what makes a safe game. You also seem to think that cinematic games or games with little amounts of compelling gameplay automatically sell better. Looking at the most successful games at NPD I would say that is not true at all. If anything they often bomb, because it's pretty hard to make an enjoyable game that stands mostly on its story or themes.
You also have to consider that a lot of big 3rd party games require multiple platforms to break even. Skyrim wouldn't have made a dime if it only released on PS3. Same with RDR. So you will never see Sony spending GTA money on a game, because it just doesn't make sense with the install base of just one console.
Sony takes as much risks as they can afford while allowing their teams a lot of creative freedom. Maybe they don't take risks in the genres you like, but that's ok. They sure as hell do in mine. You consider Beyond a movie. I consider it a modern adventure game. Apart from Sony no one is willing to fund them anymore in the AAA space, so I'm happy that Sony is here doing their thing.
I really hope this is more than Gears of War with a different skin.
Wait, there is an embargo on the embargo date?
What I don't understand is how is this making the game or its marketing "safe" ? There are no statistics that prove that games that look like movies sell inherently better than games which don't. In fact they often sell worse as I said. So the marketing department doesn't have an easy job to sell the story of these games while also satisfying the cries of the "where is the gameplay?" crowd at least a little bit. Even if the marketing firm does have an easier job, the games still don't sell better just because. They are still incredibly vulnerable to bombing making them totally not safe. You are way too hung up on marketing to prove your point.Everyone of those can marketed as basically a movie, without focusing on even one gameplay element.
How am I suppose to sleep tonight?
They wanted to make another Jak & Daxter game actually, so whoever influenced their decision to not do that, internal or not, clearly made the right choice.Oh and ND wanted to make RPG at first, but they made Uncharted and then they made 3 more Uncharted games and TLOU. Talk about creative freedom all You want, but i dont believe that Sony does not influencing greenlight system for their studios.
As I thought. Let's see about that September release date now. If it's like Beyond the date is inside the next trailer...Thanks.
HahaRyse, man. Crytek and Microsoft took a huge gamble making it a Kinect-powered game. Then they chickened out for some reason.
What I don't understand is how is this making the game or its marketing "safe" ? There are no statistics that prove that games that look like movies sell inherently better than games which don't. In fact they often sell worse as I said. So the marketing department doesn't have an easy job to sell the story of these games while also satisfying the cries of the "where is the gameplay?" crowd at least a little bit. Even if the marketing firm does have an easier job, the games still don't sell better just because. They are still incredibly vulnerable to bombing making them totally not safe. You are way too hung up on marketing to prove your point.
Let's see for Beyond real quick:
Against:
-New IP with no ties to any existing franchise
-Adventure game with no traditional mechanics (shooting, jumping, fighting) // sure, then again heavy rain
-Exclusive female protagonist with no optional male character // not really an issue in no shooting type of games
-"You should only play this game once" phrase used by the developers pretty much saying upfront it has hardly any replay value // heavy rain
-Priced at $60 and released in the same month with games such as Battlefield and Batman /// not competing with any of those, so its not against argument
For:
-It looks like a movie, has movie stars in it and can be marketed as a movie
- Heavy Rain sold well
- Its looks great, so its showcase for a platform
- Its cinematic
Do you really think any publisher considers this a safe game? It's not and how easy the marketing is doesn't change anything about that fact.
They wanted to make another Jak & Daxter game actually, so whoever influenced their decision to not do that, internal or not, clearly made the right choice.
Again these games are not easy to mass market. Like at all. Sales numbers and Sony's internal expectations prove this. There are only a couple of exceptions like The Last of Us and Uncharted that really made bank.But i havent said that they dont make financial risks, sure they do, but they do only for games that they can market easily to mass market and most of them are games that do not focus on gameplay.
It wasn't an easy game to make, it changed a lot. You are underestimating the effort it takes to create an emotional artistic game like this. You don't have any idea if they worked efficiently or not. If anything, Sony is mostly known for budgeting correctly.And if Journey needed 40 people, that means that studio was very inefficient.
Do you know that Skyrim's budget was apparently $85M including marketing? That's not expensive? Granted, Bethesda's marketing is huge, so maybe the dev budget only was about $25M. That's still more expensive than Heavy Rain ($22M), which was developed over the same period of time (3.5 years) with about 150 full time employees vs. 90 on Skyrim. If anything, those 90 people seem to have wasted a lot of money. Bad example right there.Do You know that Skyrim was made by less than 80 people? It was not really that expensive to make for Bethesda.
Fair enough and I can see why you are disappointed. Hopefully Sony will explore those directions at some point.I'm just disappointed that only reason for me to buy a console is Gran Turismo. If someone is okay with that and enjoys it greatly, its fine by me. I cant appreciate all those games fully, when i have more played hours in Path of Exile since Steam release [3 months] or almost the same as in DayZ mod, or Skyrim than all my PS3 games combined except for Gran Turismo series.
They have a lot of creative freedom on the games they make, but I would agree that they are limited in genres. Kaz seems to really fucking love cars, so his love probably gels well with Sony's wishes.Oh and ND wanted to make RPG at first, but they made Uncharted and then they made 3 more Uncharted games and TLOU. Talk about creative freedom all You want, but i dont believe that Sony does not influencing greenlight system for their studios.
Also, where is freaking new game from Polyphony except for Gran Turismo? Yeah, exactly.
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?
we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
8 out 20 is not more than half and thats counting DayZ, RDR, Fallout and Mass Effect as a shooters...
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But i havent said that they dont make financial risks, sure they do, but they do only for games that they can market easily to mass market and most of them are games that do not focus on gameplay.
And if Journey needed 40 people, that means that studio was very inefficient.
Do You know that Skyrim was made by less than 80 people? It was not really that expensive to make for Bethesda.
I'm just disappointed that only reason for me to buy a console is Gran Turismo. If someone is okay with that and enjoys it greatly, its fine by me. I cant appreciate all those games fully, when i have more played hours in Path of Exile since Steam release [3 months] or almost the same as in DayZ mod, or Skyrim than all my PS3 games combined except for Gran Turismo series.
Oh and ND wanted to make RPG at first, but they made Uncharted and then they made 3 more Uncharted games and TLOU. Talk about creative freedom all You want, but i dont believe that Sony does not influencing greenlight system for their studios.
Also, where is freaking new game from Polyphony except for Gran Turismo? Yeah, exactly.
This so much. I don't know what's more annoying, people just assuming it'll suck because of the genre or people acting shocked that it's not open world despite knowing that since announce.Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?
we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?
we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
This so much. I don't know what's more annoying, people just assuming it'll suck because of the genre or people acting shocked that it's not open world despite knowing that since announce.
I agree, and I think it cuts both ways. I'm amazed people have gotten as hyped for this as it seems in this thread considering just how little information has been released to date. Game feels unjustly pigeonholed and anointed at the same time - a meaningful public reveal can't come soon enough.we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
Strange, i remember an concept art and article about RPG game, but i cant find it o_0
It's really no worse than the horde of people hyping the game up without seeing a shred of gameplay, which has happened quite frequently since its debut trailer.
I'd settle for this, but I love Gears.
I want to be excited about this game but I'm concerned it's going to be Gears of War with a different skin.
Let's fucking take this "Hurr durr what makes a good non-safe game" opinionfest to another thread please?
we have seen nothing of this game, nothing. People projecting their own very very low opinions of certain genres on new IP's like this without even seeing a shred of gameplay make me sad.
Maybe it wasnt easy, but 40 people is quite a lot for a game without voice acting and very basic, mostly procedural gameplay. I know that they've restarted it several times, i remember that.It wasn't an easy game to make, it changed a lot. You are underestimating the effort it takes to create an emotional artistic game like this. You don't have any idea if they worked efficiently or not. If anything, Sony is mostly known for budgeting correctly.
I think they are not counting voice actors in devs count for Skyrim and they do for HR.Do you know that Skyrim's budget was apparently $85M including marketing? That's not expensive? Granted, Bethesda's marketing is huge, so maybe the dev budget only was about $25M. That's still more expensive than Heavy Rain ($22M), which was developed over the same period of time (3.5 years) with about 150 full time employees vs. 90 on Skyrim. If anything, those 90 people seem to have wasted a lot of money. Bad example right there.
Yeah he is addicted to cars, but he has also complained for 7 years now that he wanted to make other games, especially RPG.They have a lot of creative freedom on the games they make, but I would agree that they are limited in genres. Kaz seems to really fucking love cars, so his love probably gels well with Sony's wishes.
It's really no worse than the horde of people hyping the game up without seeing a shred of gameplay, which has happened quite frequently since its debut trailer.
It's a new goddamn next-gen title. A new IP to boot. With a great setting and art style. That's all we have.
Is excitement not warranted?
Nobody is claiming this to be the citizen fucking Kane of videogames. Stop projecting.
Your schtick is getting really, really old. Go scream in a pillow.
I want to be excited about this game but I'm concerned it's going to be Gears of War with a different skin.
I've played Uncharted, I've played Gears of Wars and i read Game Informer preview, so i know what to expect in terms of gameplay from this game.
And what do You want to talk about more here? This thread would be dead without this discussion.
Yeah, this is my biggest concern. One big ol' Gears derivative with astonishingly good graphics, but otherwise utterly creatively empty gameplay wise. That's why I'm glad Sony didn't feel the need to chase down the Gears franchise and wrestle away it from Microsoft.
No, nothing has been shown about the game. It's only getting any hype at all because it's a console exclusive. I would like to think people aren't so sad and desperate that a setting and nothing else is enough to get them excited for a game.
A new IP is worthless if the gameplay is just copying a dozen other similar games from the same genre. So until they show something there's no reason to be excited.
Fine, but I really don't think those games appeal to a mass market. Heavy Rain is rather niche in its appeal. In the US it wasn't marketed at all for example. So if Sony funds games because they can be easily marketed, isn't it weird that they don't market them?It would be better for You to use Heavy Rain as an example, because Beyond was actually judged based on HR performance. If HR would perform much worse, Beyond would not be funded.
Also You are focusing completely on financial risks and ive already said that they are making financial risks, but only for games that can be broadly marketed.
Maybe it wasnt easy, but 40 people is quite a lot for a game without voice acting and very basic, mostly procedural gameplay. I know that they've restarted it several times, i remember that.
God forbid if for some even the small amount of what we've seen is interesting and exciting, and as a natural extension of that just knowing the press gets to see 40 minutes of GAMEPLAY is also exciting.It's a new goddamn next-gen title. A new IP to boot. With a great setting and art style. That's all we have.
Is excitement not warranted?
Nobody is claiming this to be the citizen fucking Kane of videogames. Stop projecting.
Your schtick is getting really, really old. Go scream in a pillow.
Tomorrow is going to be a great day, Can't wait to hear your impression TanzenHi everyone, long time I didn't write here
First of all, thanks to the guy that said "assholes" to the members of the press that do their job and describe what they have seen in an alpha stage ;D
Joking aside, I'm confident I can tell you the embargo date (or window) tomorrow, it's a common use to show a game first to the press, because they can understand (or not, sometimes ) the potential of the game even if the game it's not finished and the gameplay shown has bugs and stuff like that.
The developer doesn't have to spend time to make a fancy video for us , plus there is usually a presentation explaining the main aspects of the game in detail with just slides .
Having said that, I will have a gameplay broll to make a long video preview for our readers (so other magazines) and I'm sure that Sony will release a couple of trailers before the embargo, one of them showing the gameplay
Last but not least, if you want me to ask some specific questions to the developers, send me a Tweet (@Tanzen) and I'll try to do my best during my interview slot.
Stay cool and let's see if the game lives up to the hype it created!