Which fight is that one again...? And also why?
If you did not play it, I should not spoil it for you. But if you really need to, at least look it up. Dark Souls "spoiler":
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Which fight is that one again...? And also why?
I agree all different types of games should be explored. From linear interactive stories to nonlinear open world games and from story centric games to puzzle games.
But the idea that you need a story to create an emotional experience or heck to even deliver a narrative is simply BS.
Many people have mentioned SotC and it is a great example of a game that created a big emotional response with very little story telling in the traditional sense. You feel a sense of guilt and sadness for taking down these beasts, yet you are compelled to do so anyways.
We can also look at metroid prime as an example of a game delivering narrative not through cut scenes but through the environmental detail and design. You get a sense of what happened in the world, from the crashed space frigate to the fearful messages you read on the space pirate base.
Playing Mario Galaxy creates feelings of awe, joy, and wonder.
Playing as Kratos in GOW makes you feel powerful, ruthless, and brutal.
Playing Resident Evil makes you feel helpless, tense. The game makes you make tough choices about what gear to carry, when to save.
ALL THROUGH GAMEPLAY.
Interactive stories and cinematic experiences are fine, BUT NOT ALL GAMES NEED TO BE LIKE MOVIES. You can create emotion and deliver narrative through gameplay, and the games that do so are the best games in the medium, because they deliver experiences that can't be replicated in books, graphic novels, movies, or even real life.
Oh, and Journey is more of a game than 90% of games released this year.
Joke post? Please tell me where this treasure cove of gameplay exists. Heck there isn't even an above level of interactions in the game. So its more of a game how?
I didn't know David Cage used to work at People Can Fly.
Rather than say whether we "should" do this or not, I'd rather point out that this person seems to agree that games cannot be art.
Specifically, if the only way this developer can see to make games "art" is to remove the gameplay, then obviously he sees some conflict between gameplay (i.e. that which makes a game a game) and "art". I think games have their own emotional palette; games can make you experience a feeling of achievement, a feeling of failure, and a sense of involvement that movies cannot. In addition, games can make you think in complex, sophisticated ways; for example, Chess requires extremely sophisticated thinking at high levels of play, as does a game like Poker, which requires you to read and understand your opponents in a way that movies never demand of you.
So video games do their own things which can make them intellectually demanding and sophisticated. Trying to mimic cinema's emotional and intellectual palette has been causing trouble and awkwardness for years in the gaming industry now. I think these are the last vestiges of gaming's early days, when it latched on to cinema as a way to justify itself in the medium's early stages of development. Those days are gone now -- gaming no longer needs movies to prop up its legitimacy -- and so we're seeing a gradual movement away from the "cinematic" style of game design, which enormous hits like Angry Birds, Wii Sports and Farmville attest to.
I think the clarification somehow made his stance more offensive than it was before.
"Games don't need mechanics. If they do have mechanics, there shouldn't be any challenges to overcome or penalties for failure."
lol.challenge is a crutch that stayed from arcade games to make you pay more to progress.
challenge is a crutch that stayed from arcade games to make you pay more to progress.
Yeah, guy seems pretty ignorant or really in a 'I'm an indie game dev, I actually think about games now' wake up phase.The article is just stating the obvious in a controversial (not thought provoking but simply provocative) way. Great way to achieve your fifteen minutes of internet (or just neogaf) fame, worthless trivial bullshit otherwise.
challenge != greatly challenging. a challenge requires a certain amount of skill or knowledge to overcome it. all games have challenges, but not all of them are challenging. but even then the word 'challenging' is subjective and varies on the skill level of the gamer. making a game less challenging is fine by me, but removing challenge completely as op suggests and you're basically turning into a mindless task.challenge is a crutch inherited from arcade games to make you pay more to progress.
Sure, there is a place for these games at the table.
</throws in a Souls game and reminds me of why I pick up a controler in the first place>
lol.
Do you even know what you're talking about? (hint: no) All good arcade games are designed to be completed on one credit.
No.all good arcade games are designed to milk you out.
all good arcade games are designed to milk you out.
Challenge is an easy way to generate a sense of achievement and reward for the player. In the arcade days it was fine because they were usually very inventive and creative in that regards, since you wouldn't want to pay more if you felt the game was an obvious money making trap. Now it's not because all you do is beat shit and long length of a game is favoured over intricate scoring systems.challenge is a crutch inherited from arcade games to make you pay more to progress.
You only *think* you enjoyed it, man! The game was just wasting your time with all this "gameplay" filler nonsense.
Yes.Or, just learn how to tell stories within a video game world. We need people that detest movies making games.
Also, this.Fun is the most intelligent emotion there is.
No.
You should really avoid talking about things you know nothing about.
Are you joking around or did you actually use this as an actual argument?I played a lot on arcade machines when I was a kid. I know what I'm talking about and you are not.
Your reading comprehension is usually better than this.
(Good) arcade games are the pinnacle of challenge. It is alright to admit you are not up to it.I played a lot on arcade machines when I was a kid. I know what I'm talking about and you are not.
I played a lot on arcade machines when I was a kid. I know what I'm talking about and you are not.
Quarter feeding won't make you better either.
What am I not getting? He's saying that game mechanics are incidental to the kinds of emotional experiences that games "should" deliver, and that it only serves to pass time. I don't disagree that interactive fiction can be enjoyable, but with the artificial hierarchy he's created.
Other example: my post was supposed to be thought-provoking, but it simply went too far. If I believe that games can evolve or grow a new branch, then it was narrow minded of me to state that theres just one way to do it.
By starting over and actually getting better at the game.How else are you going to learn?
What a bizarre turn this has taken.
By starting over and actually getting better at the game.
Quarter/credit feeding is used in reference to people who slog through the games by emptying out their wallets with continues, mostly. You have to use a quarter to start over!Oh is that not quarter feeding? ok.
No, starting over from the beginning with each game over gives you better value per coin. More playtime. When you start playing using continues, you're going to likely game over a lot since you sucked too much to get past x point in the game -- it's just going to get harder.So you pay more to learn to progress? Is that the word he missed?
Quarter/credit feeding is used in reference to people who slog through the games by emptying out their wallets with continues, mostly. You have to use a quarter to start over!
By starting over and actually getting better at the game.
No, starting over from the beginning with each game over gives you better value per coin. More playtime. When you start playing using continues, you're going to likely game over a lot since you sucked too much to get past x point in the game -- it's just going to get harder.
stop stalking peopleAnd yet you are unwilling to extend the same courtesy to RE6...
And yet you are unwilling to extend the same courtesy to RE6...
True, strong emotions cannot be driven by gameplay?
Play more Dishonored, please.
stop stalking people