Reading through these pages and not one person mentioned(unless my eyes tricked me) this was repeated info that was explained back in December.
"How will the battle system work?
Kitase: Rather than a command-based battle ensuing when you encounter an enemy, were aiming for a seamless active battle, as you can see in the trailer.
Nomura: Regarding the battle speed and tempo, for the sake of a stress-free battle, we want to do something on the level of Dissidia Final Fantasy. As far as the degree of action goes, its Dissidia Final Fantasy, then Kingdom Hearts, then Final Fantasy VII Remake. There wont be any actions that require a technique. By using the new system, we want to do action battles while also being able to fight while thinking strategically.
What about the elements of the original battle system?
Nomura: In the end, its based on Final Fantasy VII, so elements like the ATB gauge and Limit Breaks will appear with new ways to be used. Please look forward to how this game will evolve through the remake.
Will the story be adjusted at all?
Nomura: In addition to delving into these episodes more deeply, were preparing a number of mechanisms and such. To those who played the original version will know the important parts and understand the story from the beginning to the end. Also for these people, I hope that they can be surprised once again.
Kitase: I dont want the remake to end as something nostalgic. I want to get the fans of the original version excited.Well be making adjustments to the story with this feeling in mind.