Fahzgoolin
Banned
quoting you for an excuse to ask a question
Hey man, I remember you saying that Halo 6's gameplay will not make any significant changes to 5's formula. Hope I'm not misrepresenting what you said, but I can't find the post.
Can you speak into what that means in a general or specific sense? I'm not asking to try and trap you, but curious how feedback thus far has either shaped the internal design philosophies for gameplay or if you fundamentally think certain insistent recurring fan feedback (SA's, sprint, hitmarkers, ADS, TTK, weapon sandbox, map design) is rejected at this stage in development.
I personally feel like a confident answer to a lot of these recurring discussions and arguments could at least stifle a lot of the negative atmosphere in a lot of the community.