One of these days I will venture into my parent's attic and find that letter from Ultimate Play The Game congratulating me for being the first person to finish Sabre Wulf.
I never even got halfway! Nicely done
One of these days I will venture into my parent's attic and find that letter from Ultimate Play The Game congratulating me for being the first person to finish Sabre Wulf.
One of these days I will venture into my parent's attic and find that letter from Ultimate Play The Game congratulating me for being the first person to finish Sabre Wulf.
One of these days I will venture into my parent's attic and find that letter from Ultimate Play The Game congratulating me for being the first person to finish Sabre Wulf.
I never even got halfway! Nicely done
What a glorious achievement and thing to have.
That's amazing! I've always wanted to know who did this.
To be fair it was probably more a case of me being the first kid sad enough to write to them to say I'd completed it..!
Nice of them to write back though.
Ha ha..!Don't be modest. In my mind you are now the ONLY person to complete Sabre Wulf, and if I was a mod that would be your tag.
Ha ha..!
I'm more proud of the letter I had published in C&VG...
Got some serious kudos at school for that.
Seriously impressive development of ZX Next : https://www.youtube.com/watch?v=LOl9zJDLgvs
Damn that's impressive, I've just backed the pi version.
Absolutely adore the spectrum, remember begging my mum for a whole year to buy it but it changed my life. Never gave up the computing bug after that and am still a geek a good 30 years later.
My two are still displayed pride of place in my home cinema
OMFG you've got a Big Trac! Is it an original from way back? Did you ever get the tipper?
One of my biggest regrets is selling my 48k Spectrum with two boxes of games for £20 about 15 years ago.
OMFG you've got a Big Trac! Is it an original from way back? Did you ever get the tipper?
My first PC as a kid - and probably the biggest reason I got into the industry. I'm kind of tempted to look for an original machine on Ebay one of these days.
So many things to reminisce about - but what's fascinating is that 35 years later, people still make software for it, and we started getting games(they run on original 48k hw) that look like what you see below a few years ago:
I mean these would probably make even C64/CPC owners back in the day jealous - though granted, they feel somehow un-spectrum like outside of the palette because of all the colors...
Did anyone actually play that Frankie goes to Hollywood game? I remember being slightly irritated by the star billing it got on that compilation, with the wonderful Head over Heels and Wizball pushed to the sides. It has the distinction of being the first ever band tie-in game if nothing else
I don't know what was actually the first tie-in ever but there were two licensed Journey games before that game.
Woah Ian Dury, Jon Pertwee and Frankie Howard?
What a super group.
Yea - basically multi-color implementations move the limitation onto a per line (or per 2 lines) basis effectively eliminating vertical color-clash and allowing for well - things that weren't even done on other PCs of the era (high-res graphics with this many colors).mclem said:Edit: And a bit more research led me to the Nirvana Engine. Well, that explains that! Very impressive.
Yea - basically multi-color implementations move the limitation onto a per line (or per 2 lines) basis effectively eliminating vertical color-clash and allowing for well - things that weren't even done on other PCs of the era (high-res graphics with this many colors).
Worth noting that the possibilities haven't been fully exhausted either - thanks to modern hardware and software tools, we can get really creative with optimized raster processing, things that wouldn't really be possible doing things "manually".
On the pc EGA & VGA demos used to do that with re-programming the palette every scanline, or was it ever other scanline.I assume it's through something along the lines of modifying screen memory in the middle of the refresh? That was my first thought when I realised it was possible.
Looking at the screenshots reminds me that games were really hardore back then.
I think that Dark Souls is popular because it feeds into that whole early 80s gameplay of hard as nails levels. One death and its back to the beginning.
I doubt it, it's buggy as hell. Dropping off a platform through a door then being trapped behind that door was so annoying.We bought a second hand 48k and it came with loads of games, so it lasted ages, but the first game I purchased outside of that was Booty.
And now I'm wondering if adult-me could beat this with my years of gaming experience.
I doubt it, it's buggy as hell. Dropping off a platform through a door then being trapped behind that door was so annoying.
Yup, it updates attribute values in close sync with the beam refresh.mclem said:I assume it's through something along the lines of modifying screen memory in the middle of the refresh? That was my first thought when I realised it was possible.
On the pc EGA & VGA demos used to do that with re-programming the palette every scanline, or was it ever other scanline.
Half-Life was 3 years closer to the ZX-S than it is to us now. That's nuts.
Ps. I also went to school with Richard Leadbetter & Jason Page, remember Rich writing text games using The Quill and playing Rainbow Islands endlessly on the machine Graftgold had in their office while they worked on the conversion...and Andy Braybrook buying a Fiat X-19 with the money he got from Gribbly's Day Out