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8 Minutes of Tokyo Xanadu gameplay

Parakeetman

No one wants a throne you've been sitting on!
New video showing off 8 minutes of Tokyo Xanadu gameplay

https://www.youtube.com/watch?v=M7kNxuR1Pfo

Game will be released in Japan on the 30th of this month.

Previous thread info
2 New videos of City & Dungeon gameplay for Tokyo Xanadu slated for a Sept 30th release in Japan.

City Gameplay

Dungeon Gameplay

Previous Thread Info

https://www.youtube.com/watch?v=We3ZHvaqB98

5 mins

Too lazy to look for the other threads here so just use this gematsu info dump link instead.

http://gematsu.com/tag/tokyo-xanadu

The fictional idol group SPiKA that shows up in Tokyo Xanadu have released 3 songs for sale as a mini album. One of the main characters in the game Rion Kugayama belongs to this group.

Apparently the songs are not being sold separately, but the mini album is 1000 JPY for all 3.

http://www.e-onkyo.com/music/album/hnw10103340/

Is it available on the amazon store? I usually buy Falcom soundtracks there.

http://www.amazon.co.jp/s/ref=nb_sb...=aps&field-keywords=Seize+the+day+(東亰ザナドゥ主題歌)

Are they on Itunes? If so, anyone have the link so I can buy them?

https://itunes.apple.com/jp/album/seize-day-dong-jingzanado/id1029361061

Thanks for the Amazon JP link, Parakeetman.


Edit: Now available in the Amazon USA store too, fuck yeah. http://www.amazon.com/dp/B0141O06A4/?tag=neogaf0e-20
 
Gameplay and environments/level design look super repetitive.

Well, it is like Persona for the social link stuff, so why not go for the same here too? :p

Don't agree about the gameplay though. Even if it didn't look great (which I think it does), I have faith in Falcom to always deliver.
 
Liking the soundtrack. Not 100% happy with the brown/grey endless corridor looking dungeons, but they did show off some locations that at least looked different. Gameplay is looking good as well, some of the monster designs they showed off looked very interesting as well. I'm optimistic about this game, just have to figure out if I want to do my batch import order now or in a few months...
 
Sora still looking like the most fun =X

The dungeons here seem a lot more radomized too... Considering the things shown in the past trailers, I hope this means that it has a lot of variety and it's not super repetitive all the way through by using the same tricks over and over.

Other than that, the game is looking great.
 

rbenchley

Member
Does anyone know if this game is Playstation TV compatible? I'm sure the odds are in favor of Xseed picking up the title for translation, but I only own the PSTV, not the Vita itself.
 

Parakeetman

No one wants a throne you've been sitting on!
Does anyone know if this game is Playstation TV compatible? I'm sure the odds are in favor of Xseed picking up the title for translation, but I only own the PSTV, not the Vita itself.

Yes it is for Japan. You would have to wait to see what is said if / when localized in the west.
 

Labadal

Member
Dungeons look a little boring. I think bosses will be fun but regular combat, quite boring. The music sounds good like usual.
 

wyrdwad

XSEED Localization Specialist
The dungeons here seem a lot more radomized too...

I'm betting they're not. The entire time I watched this video, all I could think of was, "This is basically Zwei II, but more high school anime." I think this may be another game in the trend of "make a Zwei game in disguise," like Nayuta no Kiseki. ;)

And if it's a Zwei game in disguise, then the dungeons just LOOK like they're random -- but they're actually very specifically-designed mazes.

-Tom
 
I'm betting they're not. The entire time I watched this video, all I could think of was, "This is basically Zwei II, but more high school anime." I think this may be another game in the trend of "make a Zwei game in disguise," like Nayuta no Kiseki. ;)

And if it's a Zwei game in disguise, then the dungeons just LOOK like they're random -- but they're actually very specifically-designed mazes.

-Tom

Nayuta doesn't seem randomized at all though. Despite being on the easy side, the level design on Nayuta is pretty solid.

Still, I hope you're right. When you add traps, switches and platforms into the mix, randomizing is not the best choice. Also with some stuff they did on enemy placement from the last trailer still makes me think it's handcrafted.

I guess they used this just to show how everyone plays and they didn't bother showing any interesting part of the dungeons...
 

wyrdwad

XSEED Localization Specialist
Nayuta doesn't seem randomized at all though. Despite being on the easy side, the level design on Nayuta is pretty solid.

Yeah, Nayuta plays like a Zwei game with Gurumin level design philosophy The actual Zwei games have much more randomized-seeming (but not actually randomized) dungeons. Which is what I'm betting this will be.

Case in point:

https://www.youtube.com/watch?v=qU4NZKCXKmE

Different camera, different art style, and different abilities, but the overall gameplay and level design structure looks VERY similar to me. (Though I definitely prefer the look and feel of Zwei II by a huge margin, at least so far. But then again, Zwei II is one of my favorite Falcom games, so it's a high bar to top!)

-Tom
 
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