Unregistered007
Banned
Sorry guys, when you go from
PGR to BLUR it is expected.
I am not saying that Blur sucked.
PGR to BLUR it is expected.
I am not saying that Blur sucked.
LiquidMetal14 said:That sucks. Blur was an awesome game.
enzo_gt said:Activision.
Well Activision didn't tell them "Make another PGR, those were pretty awesome." It seems much more likely they were told to attempt to reinvent the wheel and create an entirely new experience.ultron87 said:You think Activision came down on Bizarre with the mandate "MAKE A MARIO KART GAME FOR ADULTS!" ?
This was the main reason PGR4 bombed. I reminisce everytime i see PGR4 in the discount bin at EB Games, since PGR4 actually exceeded PGR3 in quality, and was a much better game than people think it is. But alas, it got overlooked. But that isn't the reason why Activision closed Bizarre. That's why Bizarre had to find somewhere new to partner up.Kintaro said:Actually, I think its the other poster's answer. Sales took a major dip from PGR 3 to PGR 4. Want to blame Microsoft there too? After all, they shipped PGR4 a week after they release Halo 3 IIRC.
Unregistered007 said:Sorry guys, when you go from
PGR to BLUR it is expected.
I am not saying that Blur sucked.
Kintaro said:Regarding Blur, Activision did have a ton of marketing for that game by the way. Much more than the other racing games hitting at that time. I saw the commercial many times during prime time TV, it played damn near non-stop in Gamestops and had a print campaign as well. So, those saying it was sent to die with no marketing are wrong.
I think it's most telling that many people's best memories of the studio are their old games. The Club was not good and Blur lacked staying power. Mario Kart for adults? Really? Would have been a good idea...if adults still didn't think Mario Kart was better and still played it. Why didn't they stick with a PGR-like idea?
Maybe the studio should reform, be independent and work for themselves with smaller games on PC/XBLA/PSN or something. Stop depending on the mega-publishers. If one guy can create Minecraft, what can a creative studio like this do? Get to it.
KennyLinder said:It's worse than that. One bad SELLING game is all it takes SEGA Racing Studio being a classic example.
Ata-who?Fularu said:And to the people bitching that "Activision is the Devil", every god damn publisher does it. Electronic Arts, THQ, Ubisoft, Atari, they all do it.
enzo_gt said:Well Activision didn't tell them "Make another PGR, those were pretty awesome." It seems much more likely they were told to attempt to reinvent the wheel and create an entirely new experience.
Blur is fun as hell, and definitely underrated though. But really, if they hadn't been bought out by Activision, we would have had a bigger chance of seeing PGR5.
This was the main reason PGR4 bombed. I reminisce everytime i see PGR4 in the discount bin at EB Games, since PGR4 actually exceeded PGR3 in quality, and was a much better game than people think it is. But alas, it got overlooked.
Slayer-33 said:F1 CE was ungodly on psx, that was another gem I had bought from this amazing team.
acm2000 said:well, theyre at a better place now, they got spread around the uk codemasters offices, and their deformation tech was used for the rain in the amazing f1 2010 afaik
But why not bring it back to Bizarre in light of all this? Unless they've already found a dev, it seems the most logical solution. Bizarre knows PGR best, and when Bizarre is given the proper resources, it puts out a PGR the way we all like it, much better than any other dev would adapt PGR I'd think.APZonerunner said:Several sites were citing concrete sources saying that Microsoft have been shopping the PGR franchise around various european devs trying to find a new home for it over the past few months, so it seems that PGR5 is inevitable... it just looks like it won't come from Bizarre.
Kintaro said:Maybe the studio should reform, be independent and work for themselves with smaller games on PC/XBLA/PSN or something. Stop depending on the mega-publishers. If one guy can create Minecraft, what can a creative studio like this do? Get to it.
It's a shame you had to close shop after making sega rally, great game, but I do wonder if it would have worked better to not make a sega racing title for the $60 market but instead remake some classics as cheaper arcade titles, of course that only sounds good now after you get closedKennyLinder said:Nah the tech was ignored. We went back to Codies (most left though, around 90%, even less now) and nothing from SRS was used in any Codies games.
The in between stuff is out there, it's just not going to be on consoles. The PC exclusive developers have been living in that dead zone for years now where they can sell a couple hundred thousand copies and still turn a profit.ZombieSupaStar said:future is gonna be mega blockbuster games and downloadable casual stuff, no in between it seems, its just too expensive.
Kaijima said:Blur was launched at a very, very stupid time.
Fuck Activision then, I really hate those guys for doing this. I hope those guys who thought of closing Bizarre will get fired themselfes.LiquidMetal14 said:Giantbomb says it like it's pretty much confirmed. Sounds like it from the read here.
Stopped buying their crap a long time ago, they don't make good games anyway.Spike said:Keep buying Activision games...
Diablohead said:It's a shame you had to close shop after making sega rally, great game, but I do wonder if it would have worked better to not make a sega racing title for the $60 market but instead remake some classics as cheaper arcade titles, of course that only sounds good now after you get closed
200 people working on a purely independent game is an unsettling thought. They would still require mass amounts of resources.Vinci said:Or look at Minecraft and just release something outside of even the download services. Keep it purely independent.
brotkasten said:I thought Activision bought Bizarre, because they wanted a racing series like NFS?
ZombieSupaStar said:future is gonna be mega blockbuster games and downloadable casual stuff, no in between it seems, its just too expensive.
Diablohead said:completely poor Bizarre
http://twitter.com/#!/BobbyKotickCEO/status/4601032319434752BobbyKotickCEO
@taswell We don't need a movie to make a shitty game, just the license
rvy said:Hey, Microsoft... didn't you want PGR 5? Here's your chance.
enzo_gt said:200 people working on a purely independent game is an unsettling thought. They would still require mass amounts of resources.