It looks like Borderlands without the shitty jokes. We'll see.
Before E3, I ignored this game mostly because I wasn't a big fan of the Halo games, but seeing their demo during the PS4 conference sold me, game looks so damn good.
It looks like Borderlands without the shitty jokes. We'll see.
Everyone who loved Halo is going to love Destiny.
They dropped halo to make bigger halo. Looks good anyways.
Yeah, I don't get that. The architecture, the enemies, the weapons, it all screams reskinned Halo. Graphics look better at both Battlefield 4 and Titanfall - which run at 60 fps instead of 30. But graphics never were Bungies strong suit, community and multiplayer were.
it'll be fun watching Titanfall destroying their borderlands clone
keep reskinning halo bungle, i saw those textures
halo wasnt a dull Aim down sight, insta knife kill melee, sprint festAnd if its a proxy way of getting Halo on playstation, there are tens of millions of gamers who won't mind a bit.
it'll be fun watching Titanfall destroying their borderlands clone
keep reskinning halo bungle, i saw those textures
This is from the company that brought you the skyboxes for every single Halo except 4.
It's just a cool backdrop as far as I'm concerned.
I'll believe it when I see an actual video of someone walking there.
Is the Xbox One getting that Exclusive Content the PS4 is getting?
well they already said, and emphasized, that all of that is explorable space.
Playable Space, that we hope to one day get to send you to.
It will still sell gang busters on PS4 and PC regardless, so I don't think they'll lose a lot of sleep over it. May even pave the way for more exclusive stuff from Bungie on a playstation if it sells well on the platform.
And if its a proxy way of getting Halo on playstation, there are tens of millions of gamers who won't mind a bit.
Personally I will be playing the tits out of this.
1. It isn't Playstation console exclusive.
2. It's nothing like Halo at all.
3. It'll sell well on all platforms but likely miss their lofty expectations.
I don't know, it had shades of Halo gameplay. Perhaps not as tight due to more open nature of the game and multiplayer focus, but you can definitely see the Halo influences.
In your opinion, what are the weaknesses of Halo and how do you think they carry into Destiny?
In your opinion, what are the weaknesses of Halo and how do you think they carry into Destiny?
I don't this is all that true in the first place, and in as much as it is, I think it's mostly true for the competitive multiplayer. With Destiny being a cooperative focused game, I don't think that'll be much of an issue.I think it looks interesting and I want to play it, but:
...seems like a pretty terrible assumption to make. The Halo fanbase has very specific tastes, and it doesn't seem like Destiny really syncs up with these tastes.
I'd agree with that if it weren't for the bloom mechanic. The faster you shot, the less accurate your shots were. The problem was, it was wildly inconsistent, and at certain ranges made the accuracy of your shots feel like a dice roll. Never know what you're gonna get. It was absolutely terrible.Reach, however, set the series down a path that has led us to Halo 4 with it's overly annoying focus on perks and it's less than stellar gameplay. Gunplay was still as tight as ever in Reach, but the perks such as armour lock the like ruined the core Halo experience.
It's looks like a not-shitty Borderlands with a bigger, better mythos and world.
I'm way in.
I love how everyone is so certain they know everything about the game from a 20 minute demo and some art assets. I feel like they've barely shown anything so far. It's hard to tell.
But on GAF it's "Oh so it's Bungielands, then."
Kind of like how everyone was pissed because Burnout Paradise was "just Test Drive Unlimited."
Everyone who loved Halo is going to love Destiny.
It doesn't necessarily need enemies, I just don't want a lifeless map being labeled as a "play area" if there are things to interact with, explore, discover, etc or NPC's out there, then cool.That never really makes sense to me as far as projecting the sense of a believable world. The fact is that enemies really shouldn't be everywhere, you should simply feel like they COULD be anywhere. PVP could happen in dead zones if PVP is in the game, though.
I'd agree with that if it weren't for the bloom mechanic. The faster you shot, the less accurate your shots were. The problem was, it was wildly inconsistent, and at certain ranges made the accuracy of your shots feel like a dice roll. Never know what you're gonna get. It was absolutely terrible.
Depends on which Halo we're talking about.
Halo 3 and ODST were damn hear perfect in terms of everything. Level design, gunplay was incredibly balanced, enemy encounters, pretty much everything except for the visuals, but I can forgive those due to how perfectly tuned the gameplay was.
Reach, however, set the series down a path that has led us to Halo 4 with it's overly annoying focus on perks and it's less than stellar gameplay. Gunplay was still as tight as ever in Reach, but the perks such as armour lock the like ruined the core Halo experience.
Reach was good mind and I'll certainly speak up for it when people trash it completely (but then I tend to find the good in most games), but to be brutally honest, it's not a patch on Halo 3 or ODST and it's why I'm not so inclined to give Bungie to the benefit of the doubt here. That and their over promising and under delivering.
After all, I think we can all agree that developers are only as good as their last game and Bungie's last game wasn't great...
Is there a campaign?
As much as I loved Halo MP, co-op Campaign is pretty much why I played Halo 2/3.
There's room for both. Especially with Destiny having a more appealing setting for me while Division seems more interesting mechanically.
Thats awesome to hear. Now is it playable offline or is it a online-only game.
Everyone who loved Halo is going to love Destiny.