*LOCK IF OLD*
http://www.youtube.com/watch?v=GbAeO9FHKFw
Chris Charla - Director of Independent Developers @ Xbox (ID@Xbox)
- formerly the Portfolio Director of XBLA
- was a VP and Executive Producer at Foundation 9 Entertainment
- was Editor in Chief of Next Generation Magazine
- was a launch editor of IGN
Personal video game blog
http://incrediblystrangegames.com/
Video Summary:
http://www.youtube.com/watch?v=GbAeO9FHKFw
Chris Charla - Director of Independent Developers @ Xbox (ID@Xbox)
- formerly the Portfolio Director of XBLA
- was a VP and Executive Producer at Foundation 9 Entertainment
- was Editor in Chief of Next Generation Magazine
- was a launch editor of IGN
Personal video game blog
http://incrediblystrangegames.com/
Video Summary:
- Microsoft waited until Gamescom to discuss ID@Xbox because they had a lot to talk about
- Developers wanted an additional way to get on to Xbox in addition to having a publisher or publishing through Microsoft Studios so it just seemed like the right thing to do
- The process works very similar to how it does now. Developers set whole sale price, Microsoft sets retail price.
- Retail Xbox One units will eventually be able to be used as development kits. The vision is to make Xbox One a great place to create games in addition to playing them. ID@Xbox have received tons of applications and Microsoft has begun sending out devkits to developers who have signed up. Microsoft is starting out with experienced developers at the moment to work out the kinks in the system but they want to open it up as broadly as possible as quickly as possible.
- Trending and Game DVR will be used in tandem with a traditional marketplace set up to promote discoverability
- They are not looking to be censors but will make sure that really objectionable content doesn't get on the platform. Games will have to go through certification because gamers want to know that those games will perform as expected.
- When asked about a comparison between their program and Sony's, Charla says that they want to do what's right for developers
- They want to make a sustainable ecosystem for developers; it's not just a flash in a pan or a fad. They want to have a platform that independent developers can be successful on for years and years to come.
- Developers wanted an additional way to get on to Xbox in addition to having a publisher or publishing through Microsoft Studios so it just seemed like the right thing to do
- The process works very similar to how it does now. Developers set whole sale price, Microsoft sets retail price.
- Retail Xbox One units will eventually be able to be used as development kits. The vision is to make Xbox One a great place to create games in addition to playing them. ID@Xbox have received tons of applications and Microsoft has begun sending out devkits to developers who have signed up. Microsoft is starting out with experienced developers at the moment to work out the kinks in the system but they want to open it up as broadly as possible as quickly as possible.
- Trending and Game DVR will be used in tandem with a traditional marketplace set up to promote discoverability
- They are not looking to be censors but will make sure that really objectionable content doesn't get on the platform. Games will have to go through certification because gamers want to know that those games will perform as expected.
- When asked about a comparison between their program and Sony's, Charla says that they want to do what's right for developers
- They want to make a sustainable ecosystem for developers; it's not just a flash in a pan or a fad. They want to have a platform that independent developers can be successful on for years and years to come.