Finale Fireworker
Member
I'm so happy this showed up for us. What a pleasant surprise.
This reaffirms my hopes for Romancing SaGa 2 as well.
This reaffirms my hopes for Romancing SaGa 2 as well.
This game.
This is Mystic Quest, and I fucking loved that on the Game Boy. Never played Sword of Mana, heard it was inferior. But this remake is ace. Some things crawl back and I fucking know what to do at the palm trees right away now. Almost there.
Brilliant release and at a very fair price. Get it.
No, this is Final Fantasy Adventure. Mystic Quest is a SNES game.
This is my favorite Gameboy game along with Links Awakening. But in the GBA port they brought over the slow and boring combat system from Secret of Mana (Seiken Densetsu 2 SNES).
So does the Vita combat play more like Seiken Densetsu / Mystic Quest / FF Adventure on the original Gameboy or more like the slow GBA port with long animations and reload times.
By the way I consider buying a Vita for this game and Romancing Saga 2.
Nah I have that too, it sometimes hiccups when loading a new model into memory, like an enemy that you see for the first time. I think it's very minor issue though.Game's pretty cool so far, but I'm having some performance hiccups here and there, especially when transitioning to new areas. Might just be me though. Graphics are a bit bland, but it's not an ugly game by any means.
Love that you can switch between old-school and new music.
Nah I have that too, it sometimes hiccups when loading a new model into memory, like an enemy that you see for the first time. I think it's very minor issue though.
It's really surprising that this game has been remade yet again (pretty sure this is the third time thus far), yet the original Final Fantasy Adventure has yet to hit the Virtual Console (an act which would require less effort than remaking it any of the three times it's been remade) in spite of its importance to the GameBoy Color and handheld JRPGs.
I mentioned this in the other thread, but did they change the NPC shop password? It's supposed to be "knight for a day", but that doesn't work for me. Apparently it unlocks a costume or something.
True, it's a nitpick for sure.
The "the Touch Screen Display" is only the two circles on the lower right which doubles as an indicator what you have equipped on X and O. It's bigger than it needs to be but its no different from a Zelda displaying what you have equipped on what button.Is the touch screen display distracting? Or preferably, can you shut it off and use (physical) buttons for it instead?
I heard it is set up to use touch screen for menus, but fighting uses actual buttons. Although I would prefer no touch screen display and buttons for everything.
Any way to do that?
The "the Touch Screen Display" is only the two circles on the lower right which doubles as an indicator what you have equipped on X and O. It's bigger than it needs to be but its no different from a Zelda displaying what you have equipped on what button.
The whole game can be played 100% with buttons and touch never gets in the way.
Ok, thanks.
Already more than half-way through? How long would you say the game is?
Yes, I'm more than halfway through and I have never touched the screen. I HATE touch controls. Once again, the touch screen hud doubles as your equipment indicator, you can't turn it off.Ok, by saying "played 100% with buttons", you can use the menu with buttons, as well? I would prefer to turn off the touch screen HUD, but as long as I can use physical buttons for everything (including menu), that will still work.
Thanks.
I'm very pleasantly surprised by how good the arranged music is in this. Did they take it from some older cd release or something? Compared to the rest of the presentation (which I'm not complaining about, it's just clearly low budget) it's SO DAMN GOOD. Game's worth its price for that alone as far as I'm concerned, yum.
Yes, I'm more than halfway through and I have never touched the screen. I HATE touch controls. Once again, the touch screen hud doubles as your equipment indicator, you can't turn it off.
Opening the menu is Square and then you move around with the dpad and buttons. Assigning items to the quick-slots is more complicated than it needs to be but it's fine.
I have played the original at least 15 times over the years, don't take my time as an indicator for anything.Ok, thanks.
Already more than half-way through? How long would you say the game is?
I remember buying it because the square-room-based dungeon design looked a bit like LA on the back of the box, maybe that was why you ended up with it?I asked for Link's Awakening for Christmas one year and got this instead. Never found out why, but I didn't complain because I loved the game, even though I took me ages to figure out how to do anything. This remake is aces. Item management is my only gripe. Still haven't gotten used to the ring menu. Other than that, thank you, Squeenix for putting this on a device with actual buttons.
Also, if you like your save file showing your actual game time, do not suspend the game and put it away, the game clock keeps running for some reason.
Is this functioning as the main thread for the game or should I be looking elsewhere?
Is this functioning as the main thread for the game or should I be looking elsewhere?
There's also a thread for the US release lol
But yea an OT would be sweet if anyone could make it
For now, it's either this or the US thread.
The game has been out in Japan for quite a while, just FYI
The game has been out in Japan for quite a while, just FYISo I believe I discovered a glitch: If you quicksave the game and reload your save file in certain parts, doors that requires a switch to be open will be open. I can see how they were able to get the game out in such a rushed manner because clearly no one tested this game whatsoever.