Yay a new AoE game!
*cries*
that's being made for Windows Phone and Windows 8.1 touchscreen devices.
*cries*
that's being made for Windows Phone and Windows 8.1 touchscreen devices.
I am shocked that Microsoft continue to not give a damn about PC gaming.
The 2 million number from 2008 is 3 years after it released. How much more do you think it sold? Come on. We're talking tens of thousands of units most likely since then. Bottom line, AoE3 had a lot of hype, it looked incredible visually (easily the best RTS graphics out at the time), it was a sequel to one of the best games ever, and despite all that it still only sold a little over 2 million units.First of all, no..it didn't sell 2 mln units in lifetime. It sold that much till mid 2008.
This F2P turd probably cost like $500k to 1 mil to make. I agree the Win Phone and Win 8 exclusivity kills it tho. They're trying to build incentive to get a Windows Phone.Meanwhile, you're unlikely to make any real money on this F2P monstrocity. Even games like those on iOS and Android flop in 99,99% of cases. And it being WindowsPhone/8 exclusive kills any financial viability this project might have
Yay a new AoE game!
*cries*
I am shocked that Microsoft continue to not give a damn about PC gaming.
Shocked I tell you.
Potentially? The same people who give Supercell this much on a daily basis.
The game's not for you, but it is for someone. And MS has judged that this "someone" is a more lucrative market than you are.
AoE3 had what, 8 nations? Each with some distinct units. It had natives, it had a campaign, multi-player, and really good graphics for its time, easily the best of any RTS out when it released...not even close. If you want them to make some barebones sequel with average graphics for $5 mil or whatever that guy above said, then don't call it Age of Empires IV.
You do not know how game development works if you think the financial requirements for an RTS in terms of content are anywhere near those for a typical modern AAA title. Most of the time and cost requirements for AAA games are related to the huge amount of unique asset creation required to build a linear cinematic experience of any decent length without repetition. An RTS game like AoE is intrinsically cheaper to develop because a huge amount of the content is fundamentally designed to be experienced repeatedly (same 3-4 tilesets required for an entire campaign of maps, same sets of models and voice sample sets used for units, most of which are shared among the factions in the game) instead of linearly.
I'm not cherry-picking anything, dude. If you think a real AoE3 sequel could be done on a small budget, so be it. I can't refute that in any way. What do you want me to say besides "I disagree"?Please stop cherry-picking your arguments in this thread. I literally laid out how ridiculous it is for you to require an AoE sequel to have an "AAA" budget:
An RTS with high production values is inherently cheaper to create than the equivalent AAA production going on elsewhere in the industry currently. Claiming that Microsoft won't do it because the costs are too high for the PC market to support, (which has grown massively since Age of Empires was at its height) has nothing to do with Microsoft's reasons not to create a proper AoE sequel.
Exactly THIS!its not even been a page and im even more salty about AoE online being taken down
LOOK AT THIS BEAUTIFUL SHIT
I'm really depressed by this news. I was hoping the success of the AoEII rerelease on Steam would get Microsoft to make a proper sequel.
Also ugh at the guy applying console AAA standards to PC RTS games. :/
I remember you posting that and figured you'd be right, but im still disappointed even with low expectations lol
You people sure do love to whine about mobile games, don't you?
Hah, I totally guessed it just by the thread title, even if I expected it to be for iOS.Also I bet it's a Clash of Clans clone.
Edit: *looks at trailer* Of course I was right.