Not all of that increased cost comes from asset generation.
You're pretty optimistic, there are forty-odd years of history against you.
My prediction is that in five or ten years the "triple A" gaming model-- represented by the values in tech demos like this-- will have finished the already-occurring collapse under its own weight, and will be totally supplanted by a model where the average game will be what we call an "indie" game today. Their price tags will be 20-30 USD. And they will be gameplay focused, not cinema focused, like this tech demo.
I think there is more substance behind my prediction than yours. In fact, my prediction is already coming true; just look at the massive consolidation of triple-A publishers-- all because of unsustainable game budgets-- and the mass migration of developers away from Hollywood cinema-style games, and towards indie development.
But none of us can truly see the future, so I suppose we'll just have to wait and see.
Ok, first tell me what metric did you use to arrive at the conclusion that, HW between a Wii and a PS3, was capable of producing "any game we could dream up", and what does that even mean?
Oh, you were upset by a pseudo-scientific looking graph that didn't label its metrics. I can see how that would bother some people, you a Myers-Briggs "S" perchance? I'm more of an "N"; I'm not usually as concerned with specific metrics as I am with understanding big picture trends and patterns. And I think the concept behind my graph is spot-on.
I was merely trying to represent a thought construct with a picture. It worked-- you understood what I was getting at via the picture. Try not to be so hung up on the sizes of the bars, and focus more on the principle of what I'm saying.
Personally, I like where I drew my lines, but they are somewhat subjective (I don't think
you can argue the "unsustainable game budgets" line much, but the other two are mostly opinion). Where would you place them?
But I was referring to the actual look of it.
I see. And I was more getting at the "why are we celebrating what is essentially a clip from an action film that shows zero gameplay and probably cost 10 million dollars to make, when that very approach is driving half of our industry bankrupt, both in terms of financials and creativity".