untoldhero
Member
Obviously you haven't seen any of the Aliens.TEH-CJ said:Fucking awesome :O
tho i don't like the look of the AR =/
why is that so many games always fail on making a good looking AR....i just don't get it.
Obviously you haven't seen any of the Aliens.TEH-CJ said:Fucking awesome :O
tho i don't like the look of the AR =/
why is that so many games always fail on making a good looking AR....i just don't get it.
AltogetherAndrews said:I'm sure they can deliver an AAA game, but I have no faith in this particular studio tackling Aliens.
jetjevons said:And why would that be?
recklessmind said:Fair enough. Hopefully you're wrong though. :lol
TEH-CJ said:Fucking awesome :O
tho i don't like the look of the AR =/
why is that so many games always fail on making a good looking AR....i just don't get it.
wieder(gearbox) said:yeah we're not happy with the current view from first person on the Pulse Rifle. I just created the task yesterday to take another stab at it.
CcrooK said:I hope we'll be able to use the yellow cargo lifter and be able to scream out "Get away from her your BITCH!" Please please please make a queen alien fight epic Gearbox.
CLose-Encounters system. "Close encounters are almost unlimited in their ability to
let us do what we want to do. Aliens can interact with the world - it isn't just a bunch
of button presses until its over. The alien could leap back onto a cabinet, or another one
of your squadmates. He could leap back and through a duct and out of sight."
The marine's actions in the example are initiated by the player through responding to
less intrusive instructions. A subtle flash of green on the right side of the screen
tells you to move the analog stick in that direction, whereas one in the upper left corner
could be a prompt to pull the left trigger. By abandoning the usual control scheme,
close encounters makes it possible for the team to create those one-of-a-kind combat
situations that caputre the flavor of the most iconic moments in Aliens.
"If we were to recreate the power-loader battle against the queen, that would be a
close encounter."
AltogetherAndrews said:Because if there is one thing Gearbox has never even come close to deliver, it's intensity, let alone primal fear.
The marine's actions in the example are initiated by the player through responding to
less intrusive instructions. A subtle flash of green on the right side of the screen
tells you to move the analog stick in that direction, whereas one in the upper left corner
could be a prompt to pull the left trigger. By abandoning the usual control scheme,
close encounters makes it possible for the team to create those one-of-a-kind combat
situations that caputre the flavor of the most iconic moments in Aliens.
"If we were to recreate the power-loader battle against the queen, that would be a
close encounter."
recklessmind said:From interview above:
For what it's worth. I have no fucking idea what a close encounter is...
jett said:Sounds like glorified QTE. Fail, in other words.
Always hasdelirium said:That facehugger seriously looks like a vagina.
AltogetherAndrews said:Yeah, that's no good. Then again, who knows, maybe there is some way of getting the QTE shit to work. But then on the other hand... remember Jericho? Yikes.
Endless said:
http://www.hardwired.hu/img/wg/2/1294/Aliens_Colonial_Marines_7.jpgGarthVaderUK said:Looks awesome!
Got a bigger version of this one? It's linking to a different pic:
the_zombie_luke said:The big question is how they will make it scary enough.
Insane Metal said:
Dark FaZe said:Bullshots?
recklessmind said:Yes. And I remember God of War.
QTE usually sucks though.
But then think about the "hero" moments from Resistance... I bet hardly anyone even noticed most of those.
recklessmind said:I guess this is where I don't get where some of you guys are coming from. Scary? They're aliens! Like, the best looking aliens in a game to date. You know there will be darkness and flashlights and air ducts and grates on the floors and murky water and motion trackers and blood and acid blood and swarming, smart AI with those things popping out from everywhere.
Then you know... there's the alien variety. You never know what will be coming next and from where... shit seems pretty scary to me. But I'll admit I'm a wuss with those types of games... I think the game is going to bleed atmosphere (think it already does).
GarthVaderUK said:Looks awesome!
Got a bigger version of this one? It's linking to a different pic:
womp said:Seriously, the game I have waiting my whole life for is coming to fruition looking GREAT after so soooo many letdowns.
Please be good.
This is multi-platform correct?
Yeah, I know but with guys around you all the time? In Aliens vs Predator 2 you were almost always alone and you couldn't rely on anyone to get through the levels. That game is probably the scariest game I've ever played, so I know Aliens are scary. :lol The other problem with squads, is developers either make them too good or useless. Hopefully the squad falls into the middle. They know how to shoot and are alert, but they can be overwhelmed by the Aliens if they're not careful. I also hope the game has some levels where you have to escape from the Aliens. I still remember the last level in AVP2 for the Marine when you had to run to the ship and the Praetorian Aliens were after you. That was so nuts I still remember it years later.recklessmind said:I guess this is where I don't get where some of you guys are coming from. Scary? They're aliens! Like, the best looking aliens in a game to date. You know there will be darkness and flashlights and air ducts and grates on the floors and murky water and motion trackers and blood and acid blood and swarming, smart AI with those things popping out from everywhere.
Then you know... there's the alien variety. You never know what will be coming next and from where... shit seems pretty scary to me. But I'll admit I'm a wuss with those types of games... I think the game is going to bleed atmosphere (think it already does).
AltogetherAndrews said:And for whatever it's worth, the greatest connection I've ever felt to an allied force was in Halo 2 when I had grunts and hunters fighting by my side. Crazy, but there it is.
AA said:They could still screw it up, by for example making it too sterile and technical. If their previous efforts are anything to go by, they will focus on the marines moreso than the aliens. Which means some will have to stay alive, which introduces scripting and necessary means to keep these guys alive. Likely by making the aliens less capable and therefore less fearsome. And if there is too much of a focus on the tactical approach of the marines, chances are that fear and dread, the feeling that comes from being a puny human pitted against these nightmare creatures, that all will become secondary.
vpance said:Ugh.. sounds like QTE shit.
I hope they can get the music score right. Just straight plagarize the original soundtracks.
I think RE4 still has the best QTE I've seen. Using it to dodge hits, duck, and roll was better than making the main controls more complicated. It can be done right, and when it is it's awesome.Dark FaZe said:HOLD LB and when you press the jump button while moving left you roll left, or right, or forward or back depending on whatever. But say an enemy is just swinging at you. If done at the exact moment your player could perhaps duck under a blow, block it with a weapon, etc. Or if you use this QTE button or something in combination with reloading button, perhaps you throw ammunition to an ally.
Ah...only to dream.
Aegus said:Roaming Aliens please. None of this scripted event crap. I want my Aliens wandering and waiting in dark dank places and fucking me over if I make a huge amount of noise.
Yes.jsrv said:Is this multiconsole+PC?
rezuth said:
Why does that look like a pussy?