according to big-boards it is though.OrangeGrayBlue said:I always thought gaf was the biggest gaming site. I'm surprised it's not.
according to big-boards it is though.OrangeGrayBlue said:I always thought gaf was the biggest gaming site. I'm surprised it's not.
SalsaShark said:This shit scares me man.
The lurkers... they are watching.. reading my every word
D:
A fair point.Glass Joe said:The logic in this thread is flawed. It's more about toythatkills' influence on GAF than GAF's influence on the industry. I suppose for a buck or a free trial, it'd be worth checking out, but I clicked this thread expecting a different sort of discussion (i.e. not product advertisement).
It was the only place to start, really. I'd hoped that GAF would like the game enough to want to tell people about it and it seems like everyone that's tried it has indeed liked it.Glass Joe said:This thread works more as toythatkills selling the game to GAF, than GAF selling the game to the world.
toythatkills said:A fair point.
It was the only place to start, really. I'd hoped that GAF would like the game enough to want to tell people about it and it seems like everyone that's tried it has indeed liked it.
It just kinda didn't move on the next step, which was GAF selling it to the world! I'm not sure how you'd motivate GAF to do that, I hoped the quality of the game would be enough.
shuri said:I can't find a worksafe picture of a guy self-fellating himself, or perhaps a circle-jerk picture to post in this thread.
From a couple of sales the day before. Turns out we can't make that much difference, but 46 more people are enjoying the game which is still cool.86 downloads, 46 purchases, and a 53% conversion rate for October 1 Hypership sales.
Rating the game is GOOD!Also moved up a lot in the ratings... from in the 60's somewhere to 47. Which is good enough to be on Top Rated on the new dashboard.
Very nice. I'd love to see the influence in graph form.FunInfusedGames said:I know I'm way late to the party but thanks to everyone that supported Hypership (I couldn't reply here at the time this thread was made because I was waiting for my account to be approved still). The sales from this thread did help and the support is appreciated.
If you want to continue to support Hypership, we'll be releasing a new version on iOS next week. I'm hoping we find more success there than we did on XBLIG.
I'll keep my peepers peeled for the iOS version, congrats on the success so farFunInfusedGames said:I know I'm way late to the party but thanks to everyone that supported Hypership (I couldn't reply here at the time this thread was made because I was waiting for my account to be approved still). The sales from this thread did help and the support is appreciated.
If you want to continue to support Hypership, we'll be releasing a new version on iOS next week. I'm hoping we find more success there than we did on XBLIG.
EviLore said:http://photos-d.ak.fbcdn.net/hphotos-ak-snc3/hs240.snc3/22766_346187435335_122184145335_5241018_2645614_n.jpg[img][/QUOTE]
Jammed between two games GAF loves to hate
Shtof said:I wonder which community made MineCraft so popular? It couldn't have happened by itself.
Very nice. I'd love to see the influence in graph form.
That's pretty interesting, thanks. I wish the iOS version of Hypership the best, and I think you're right in that it will do much better than the XBLIG version.FunInfusedGames said:Check out the below link, set the game name to Hypership. You can see the increase because of this thread starting at 10/1/2010.
http://www.funinfused.com/SalesGraph.aspx
The sales increase wasn't huge, I suspect it amounted to between 100-200 sales but the support everyone game me here meant a lot more. I could have been down because of low sales but it really raised my spirits a lot hearing about so many people enjoying the game and willing to help out.
Given how well Hypership has been received, I really think it will do better on iOS. Especially with real leaderboards (it uses Game Center) and new graphics, the iOS version is the best version of the game.