Traffic cones come in all shapes and sizes. It goes about to his hip which seems not out of the ordinaryHe's still only slightly taller than a traffic cone
Traffic cones come in all shapes and sizes. It goes about to his hip which seems not out of the ordinaryHe's still only slightly taller than a traffic cone
Good call, in design jargon it's named tabular figures.Text fonts where the numbers are not all the same width.
The number 1 should have space around it so that it is as wide as the other digits. Particularly in racing games with timers and speeds that are continuously changing, when the numbers vary in width, it looks like there are moving objects in the corners of the screen, which can be very distracting when you want to keep your eye on the course:
Wipeout is an amazing series with otherwise impeccable design. I can't understand why this was allowed to happen.
I am going to go on a mini rant so consider yourself warned.
First person games - everything in game casts a shadow except the player character. This particularly bugs me in Alien Isolation since the overall graphics quality is very high and nails the look of the film.
Doors - usually built to a ridiculously large scale compared to the characters and almost always double hinged even when in real life they wouldn't be. Also in third person game doors just open by being walked into and they magically swing open.
Character height and body types - this one I really hate, everybody is the exact same height and body with the only distinction being that men are larger overall. Very noticeable example in GTA V, cutscenes clearly show Lamar to be taller than Franklin but in gameplay no difference.
Gliding up and down stairs/slopes - at least make the effort to record more than one walking and running motion, this is just silly in modern AAA titles.
Post examples you can think of, GAF.
Yeah, it almost looks like you're driving in heavy rain or something, not sure what they were thinking with that one.Fuck the rain in Drive Club. Especially in 3rd person view when it smears the screen so much, you have no idea where you're going.
why
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I have no experience of how LOL does this but in Dota2 the changes always help to keep the game fresh and accommodate new heroes. It's how it has to be for it to evolve.
My pet peev has to be tutorials. Zelda is out of control especially Skyward Sword. Anything that hand holds you for a long period of time is agonising. Just give me the option to skip this, I understand some people need this but if you could just skip it that would be beautiful.
Also, horror games like RE4 and The Evil Within will crunch the FOV in order to increase tension while playing since it makes it difficult to see all the enemies at once, forcing you to keep the whole evironment in mind during combat. However, The Evil Within wasn't just a design choice since it was also done for framerate purposes.Easy. Not enough processing power in order to maintain FOV and resolution. It isn't good, but I've told you why.
One of the worst things of Skyward Sword's over the top tutorials is that they are recycled when you play the game in hero mode, which is ridiculous because you can only unlock hero mode after beating the game once before.
These are minor IMO compared to the most annoying design choice ever... Forced slow walking sections... If you want to guarantee that I never replay your game again... Fill it with a bunch of these moments...
Have you not played bf4 in a while? There are massive hud options now where you can turn all the indicators off.
Skyward Sword's menus and the way it treated the player as a dumb amnesic person is one of the most annoying design choices I can think of. Like every time you started up the game, it would reset the info prompts when picking up something. The text would tell you what it is, followed by an image of your inventory where the item went. Every goddamn time! So annoying.
Not even Fi's prompts were as annoying as that. I get really annoyed with games that keep on giving you text and info when really no one cares. Pokémon battles annoy me because you have to tap through all this text every time (DS Black/White were the last ones I played, I couldn't bear it).
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Honestly it's pretty shocking that this even made it into the game. You could have a 50 hour save and it would STILL do this.Skyward Sword's menus and the way it treated the player as a dumb amnesic person is one of the most annoying design choices I can think of. Like every time you started up the game, it would reset the info prompts when picking up something. The text would tell you what it is, followed by an image of your inventory where the item went. Every goddamn time! So annoying.
Not even Fi's prompts were as annoying as that. I get really annoyed with games that keep on giving you text and info when really no one cares.
Elites and brutes are like 8 feet tall. You're taller than every human. In a lot of games though, it's usually because of this.I often feel short in FPS's
I mean I don't feel 7 foot tall
I hated being timed in Dead Rising. I just wanted a free mode to kill zombies and not have to worry about time/health.
Most annoying thing for me is maybe No Legs in a FPS
A non-trial game does this?
Elites and brutes are like 8 feet tall. You're taller than every human. In a lot of games though, it's usually because of this.
One annoying thing I just remembered is that when you get shot in some TPS games, you get visible bullet hole to lets say torso(Max Payne 3), but PC doesn't react to it at all. It sometimes looks painful and I wish I could do something about it, especially when the wound stays there for a while.
Elites and brutes are like 8 feet tall. You're taller than every human. In a lot of games though, it's usually because of this.
Oh god yes. It's even worse when you skip certain ones, but then all of a sudden, you HAVE to see others. With J-Stars Victory Vs., you can skip the company logos, but then you get to the copyrights, you HAVE to see them, not allowed to skip them.Unskippable logos when you start a game. I hate them with passion.
It doesn't annoy me. It looks weird when the camera is in a different place, I think Outlast has a different FOV than typical first person games.Not much you can do about this due to the limited FOV in most games. Unless you're Star Citizen or you're doing VR I don't see that changing much.
30 fps.
Lol, I need more info on this. Is this Arkham Knight?
Looks like console footage of Arkham Origins
Could equally be the PC version, the format doesn't matter, drop the elitism.
Is that Arkham Knight?
hand holding in zelda games.
One annoying thing I just remembered is that when you get shot in some TPS games, you get visible bullet hole to lets say torso(Max Payne 3), but PC doesn't react to it at all. It sometimes looks painful and I wish I could do something about it, especially when the wound stays there for a while.
On the other hand, if the wound would close up on it's own it would look silly too.
I would love a game where you patch up/bandage visibly the shot area after you have been hit, and the bandage would stay.