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Shadow of the BEAST said:And this is why alot of developer are moving to console and delaying pc version.
Hell yeah, no piracy on them consoles.
Shadow of the BEAST said:And this is why alot of developer are moving to console and delaying pc version.
Utako said:Piracy destroyed the music industry, and now nobody makes music anymore. I bet some of you don't even remember music. Maybe you were born after music stopped being made.
Now pirates are doing that to videogames. Oh pirates!
Because piracy never happens on consoles.Shadow of the BEAST said:And this is why alot of developer are moving to console and delaying pc version.
Because it's a deliberately misleading statement.LQX said:Why is it that we seem to almost mock stuff like this this? If you buy your software legitimately why dismiss what they are saying?
Tylahedras said:Since the last time we had one of these threads the company in question had actually bothered to include estimates for "borrowed versions: with their estimates of losses based on resale. To them if they aren't making money it's stealing.
Which makes sense... if you're a dick.
GraveRobberX said:That would be the heavy rain game director, the guy was a huge douche:
http://www.neogaf.com/forum/showthread.php?t=444489
subversus said:apparently everyone who wants to make more money is a huge douche.
if you want to live better and support people you love and do this by legal means = a huge douche.
GraveRobberX said:You made your money on the first sale doctrine, and I guess they got paid a salary or on a contract
So no boo-hoo, devs gotta yo' schpeel please
Branduil said:Because piracy never happens on consoles.
Restricting the way they can make money? Why should they make money on me borrowing a game from a friend? Should they make money if I watch someone else play a game?subversus said:that's quite nice of you to restrict ways people can make money lol
Billychu said:Restricting the way they can make money? Why should they make money on me borrowing a game from a friend? Should they make money if I watch someone else play a game?
M3d10n said:Valve's approach is to provide a DRM that enhances the legit copy, as opposed to one that tries to cripple the pirated one. Replicating online-based features, like server browsers, friend lists and automatic updates is much harder for hackers then disabling intentional game-crippling measures.
It makes sure that the pirated versions are a hassle to play and update, while the legit version "just works". With draconian DRM it's often the opposite.
domlolz said:I'm thinking that Herman Cain avatar isn't quite as ironic as I first thought...
obonicus said:Examining the issue from the side of the pirates is rationalizing it.
subversus said:But trying to condemn other people on a basis that they want to make money is very, very low. Everyone wants to live better including you and me.
It's interesting that you assume causation between making more money and living better.subversus said:basically if they can make you pay money for watching the game I don't see any reason why they shouldn't do this. But I don't see any reason why somebody would pay for this. That means that their proposition holds not enough value and thus should be free because nobody would buy this.
See, nobody should restrict anybody from making money unless it's legal. It's not your business how other people want to make living. Nobody should condemn a person for desire to live better/use money for other means like hiring more people to develop a better product. All you can do in this case is a)to accept their terms by paying money and thus accepting their proposition as it holds enough value for you b)not accept their terms by not paying and not buying c)not accept their terms by not paying and still get the product/service by using loopholes. But trying to condemn other people on a basis that they want to make money is very, very low. Everyone wants to live better including you and me.
NO!TheExodu5 said:Arma devs:
Create a game that will run on something other than the best hardware.
it's only natural to play it down if the person making the claim is inflating the number. If ppl are dumb enough to play a pirated version online, they're dumb enough to hit that connect-button 20 times IMHO.BattleMonkey said:You really think one or two pirates are trying 100 times to connect to online? The number is inflated no doubt, but ppl really are down playing it a bit much.
it's not a point, it's fact. hehe. degrade refers to the fade/degrade drm system they have been using since operation flashpoint. 24/7 gaming makes spanel look a little bad with their headline and quote pulling, but it's an ok interview http://www.pcgamer.com/2011/11/17/i...ractives-ceo-on-fighting-piracy-creative-drm/1-D_FTW said:This. Plus, I don't even understand his point about the degraded experience with pirated versions. If pirates can't log onto servers (as evidenced by his 100 failed attempts remark), how are they playing degraded pirate versions? Are they seeding these versions themselves? How would it even work?
inky said:Really? Well, maybe sometime in the future the government can bailout videogame developers as well.
Darknessbear said:I never stated people are advocating piracy... just that these threads always get the people that justify why the developer is full of crap and that its obviously not piracies problem, just the dev is at fault. Trying to brush it off like its not that big of a deal and the developers have whats coming to them.
Actually they can. There really is 0 server protection. And hackers run rampant in the ArmA games. It's very easy to cheat and not be detected + you can do some messed up crap. It's really easy to get access to RCON and all kinds of stuff.1-D_FTW said:This. Plus, I don't even understand his point about the degraded experience with pirated versions. If pirates can't log onto servers (as evidenced by his 100 failed attempts remark), how are they playing degraded pirate versions? Are they seeding these versions themselves? How would it even work?.
Glix said:Its different in that I'm just a GAF poster ballparking to make a point.
These guys are developers putting out press releases with misleading information. So yeah, there is a bit of a difference.
ymmv said:Yep, that's what's happening in every thread about piracy. Nobody will defend piracy but there's an incredible amount of downplaying the effects of piracy that's rather surprising for a forum where even the slightest admission of piracy will get someone banned. Darknessbear shouldn't have equated the people doing that with pirates, that was dumb and was probably what got him banned, but that leaves his question why so many people don't want to believe that piracy *really* hurts publishers and developers and will always downplay piracy just like Darknessbear described.
smh... What exactly are you trying to say? Piracy is not an issue? Is that what you are implying?Glix said:It is very carefully worded to make sure they are not saying that this is 100 different people. Its probably more like 3 people legitimately playing and 5 people trying over and over to get their pirated copies to work.
I'm tired of these companies only being transparent when it helps them, and then expecting us to swallow all of their BS.
Yes, that is the point. How can that not be the point?Alextended said:Okay? And the point of this is what? That if people weren't pirates Bohemia would be making more money?
Because there's no way of telling how big that part is and how many people wouldn't have bought the game if they didn't try the pirated version first?shuyin_ said:smh... What exactly are you trying to say? Piracy is not an issue? Is that what you are implying?
Yes, that is the point. How can that not be the point?
Probably not everyone that pirates would've bought it, but if only a part of pirates would've bought it then the devs would've made more money. Why is that not obvious?
Selective quoting sucks, if you're gonna reply do it properly. I like how you pretend you're stating facts despite your whole argument latching on a very big, fat "probably". Again, those were "failed" attempts so clearly the pirates in this case wanted features they couldn't have and so could have bought the game for them and there wouldn't be a discrepancy between those "failed" attempts and the legit customers. Then again, maybe there isn't that much, considering their deliberate wording.shuyin_ said:Yes, that is the point. How can that not be the point?
Probably not everyone that pirates would've bought it, but if only a part of pirates would've bought it then the devs would've made more money. Why is that not obvious?
Does it really matter how big it is? Does a number matter? Devs lose money, that's what matters.neorej said:Because there's no way of telling how big that part is and how many people wouldn't have bought the game if they didn't try the pirated version first?
I didn't pretend anything, hence that 'probably'. I can't state facts as i don't have numbers. I'm just relying on logical deductions.Alextended said:Selective quoting sucks, if you're gonna reply do it properly. I like how you pretend you're stating facts despite your whole argument latching on a very big, fat "probably".
So your reasoning is: 'because pirates couldn't play online with their pirated copy and since they could've bought the game if they really wanted online-play, the conclusion is that they wouldn't have bought the game anyway'.Alextended said:Again, those were "failed" attempts so clearly the pirates in this case wanted features they couldn't have and so could have bought the game for them and there wouldn't be a discrepancy between those "failed" attempts and the legit customers. Then again, maybe there isn't that much, considering their deliberate wording.
Indeed, although it would be quite easy to tell apart which of the 100 attempts came from same computer and thus get more realistic number. (unless it is already.)Yeah, piracy sucks.
100 attempts is not the same as 100 players.
I had thoughts on the matter, but reading the thread and seeing the "death toll", I'll just keep quiet and say this: It is unfortunate that anyone pirates video games, movies, or music.
Cop out. I think it's safe to share your opinion as long as you're not throwing around any baseless accusations.
If you feel a game has DRM that you are not going to support, that is not a reason to pirate it. It is a reason to not buy it. If it doesn't have a demo, that is not a reason to pirate it to "try it out". It is a reason to not buy it, or wait for a price drop.
...and the article itself is attention seeking.
I will still say these kinds of accusations are entirely pointless. Arma can blame piracy all they want, but in the end, it's not going to help them put out a successful product.
Take a look at Valve's philosophy. Have they ever complained about piracy? No, because they understand the market, and understand that the pirate userbase can be seen as just another market to exploit.
Work on converting pirates to paying customers instead of demonizing them, and your business will be more successful.
I think you just haven't met many people like me (or not known it).The only assumption I will ever make is that anyone who justifies a pirated copy of anything as something other than "wrong" is just trying to make themselves feel okay with it.
I think you just haven't met many people like me (or not known it).
For starters, I don't pirate, because I really have no reason to. I have a massive and growing backlog of unplayed games. I support the industry plenty.
I've often argued that piracy is not a negative, that it's a chaotic force. Copyright was made to protect artists from publishers, not publishers from customers. But once they got their hooks into the law, they twisted the law to their own ends. I don't believe that personal not-for-profit copying is a serious threat to publishers. I do believe that right now (thanks to the internet), personal piracy is more common than it's ever been, but I think that it can and should be minimized (not stamped out) in more strategic and thoughtful ways, while the rest should be turned to become a positive. I believe that the current war against piracy is destructive to all involved. And I believe that a number of groups enjoy blaming their own failures on piracy.
I don't mind if you disagree, but please don't assume I'm a pirate.
There is no positive benefit to someone consuming a good they did not pay for.
I can't even grow my own cabbages now?
There is no positive benefit to someone consuming a good they did not pay for. The group of people that pirate aren't large enough to impact sales positively through word of mouth, and they aren't going to go out and buy a copy of your game to support it.
Also, we've been conditioned to think piracy is acceptable in a digital medium because there is no physical product, when that is entirely inconsequential. Sure, the pricing model needs to change, but this is a bigger issue with retail than it is with publishers. Publishers need to maintain a certain level of "parity" with brick and mortar stores to ensure continued support. Does the relationship suck? Yes. Is piracy the answer? No.
No one here is entitled to anything for free, and we should all remember that, always.