Makes me want a new Pirates game with that kind of detail and ship-to-ship battles.The sea combat looks SOOOO GOOOD in this game. I'll probably end up buying it for that alone.
Makes me want a new Pirates game with that kind of detail and ship-to-ship battles.The sea combat looks SOOOO GOOOD in this game. I'll probably end up buying it for that alone.
I won't be surprised if we still see a lot of games running at resolutions like 1280*1080 or 1440*1080 with horizontal upscaling to 1920*1080.
I'd certainly rather games dropped a few horizontal lines to maintain a stronger Performance and IQ.
I saw 0 frames per second.
It's just target numbers really. COD which is touted as 60fps generally runs lowers than 60fps. Same with lot of 30fps titles, will on average be running in the 20's
I bet the dude playing it at Sony's conference wish it ran at 60fps.
I thought that was just for CRTs? Do modern TV's still have refresh rates?It's not multiples of 15, it's factors of 60. The reason for that is simple, 60Hz is the standard refresh rate for most modern displays.
I thought that was just for CRTs? Do modern TV's still have refresh rates?
I hope they find a way to do framerates between 30 and 60 without tearing next gen because even 40fps looks far smoother than 30fps.60FPS isn't being widely adopted, it's just that these games were made on the X360/PS3 and the developers had a ton of extra power to deal with. When the games are made on the PS4 and XOne the framerate will probably be 30FPS (possibly 60FPS on PS4 due to extra power).
Dropping "a few horizontal lines" would weaken the IQ.
60fps
1080p
No screen tearing
Is this real life?
Single player was definitely not 60 fps on the PS4. So this must be multiplayer only.
So glad all these big next-gen games are easily achieving 60 fps.
Why do i see no complaints about the demo failure at sony's conf?
Damn, open world games will benefit the most from next gen. It'll be jarring though seeing the great Infamous, Assassins Creed 4, and Watch Dogs gameplay and playing GTA V and picking out things like pop in or choppy framerate etc.
Looks like PC'ers will be happy too since they will also get to benefit from the console bump.
there's no frame-rate dips at all during its 10 minute stretch - while reports came from the showfloor of a 60fps multiplayer experience, this was clearly a silky-smooth 30fps presentation. [singleplayer presentation]
No worries, you will see plenty of choppy framerate and pop in (if you are not playing on PC).
At Sony's conference, when the game crashed, does anyone know if it was the game's fault or the console was crapping out? I don't want a repeat of the 360's RROD.
So if they cant target 60fps on the ps4 version,
is it then a port of the PC-version? And is the PC version bottlenecked yet again of a bad port from the current-gen consoles.
Gemüsepizza;70054441 said:But they can. Nobody is preventing them from doing it, this entirely depends on their vision for the game. And in fact, the multiplayer mode seems to run at 60fps. I guess the singleplayer mode runs above 30fps as well, because it seems very stable, but is probably locked at 30fps. Maybe they are able to get this to 60fps in the final product. But we should not forget that the PS4 version isn't the only version they are working on, so it remains to be seen.
Gemüsepizza;70054441 said:I don't see any signs of "a bad port" yet. And the PC version is always bottlenecked in some way. Devs can't make games with assets and effects that scale indefinitely, because, contrary to popular belief, most PCs aren't monster machines with the latest Intel CPUs and quad SLI, so it would not make much sense.