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Assassin's Creed: Syndicate leaks early, PS4 impressions not... great.

Ok, GAF impressions from the other thread:

Here are the impressions from the other thread. I'll put them in the first post as well:

Well, got the opportunity to play AC:S for couple of hours:

Sigh...honestly, I feel that AC:U (patched) is the better game here. This just feels so...old. Like almost nothing has changed for the better. Lighting is so much worse now than in Unity, and it can really be felt especially atmosphere wise. Character models...same thing. Jank...as bad as ever. Missions...same boring shit with the same shit AI. UI...you guessed it - NO, actually it is somehow WORSE...luckily you can adjust the HUD though. Unity at least had some "next-gen" things going on...actually the closest I would compare this game in many ways is Revelations.

Sure, there are some (not many) new ideas but they lack any impact because the general feeling is so "last year". Anyway, can't say that I'm disappointed as I had no expectations whatsoever. 6-7/10 game...at best

EDIT: Also, one thing that really gets super annoying is the repeating enemies. Sure, it's been the same in every AC but here it is somehow worse than before. You're fighting that big bald dude, the female one, the cane ones etc...all in the stupid same red outfits over and over again. Especially because those red dudes are everywhere in the streets and attack you on sight...seriously this is not cutting it anymore in 2015 - not when many other games do it so much better. I mean come on even in Batman: AK there is more enemy variety and that itself could get quite repeating/annoying.

Admittedly I didn't put much time into the game, but so far missions were either usual shit or something with a new topping on them to feel them better.

One thing I noticed yesterday that I didn't like was this. Besides my leveling up skills and gear I noticed, that districts of the town under control of Templars have their levels as well. And sure enought I bumped into a small gang of 6 level thugs and began fighting. But it felt like bad MMO or RPG design. Being two levels short my kukri did veeery little damage with every hit, but enemies were more agressive. So I spent like two or three minutes trying to kill them, until more came in and I fled. That was super wierd for AC game and I don't approve this design as of now, but again, I didn't play the game for too long.

What I like that every small mission has additional tasks just like Unity did or MGS V does.
Like if you have two targets - killing them both with one attack, or something like that.

Good lord, I just encountered a bug 5 minutes in. The FPS suddenly dropped to like 2-3, with strange audio sounds/glitches in the background. Had to quit to the menu and restart.

A rough start Ubisoft!

Other impressions:

- The framerate seems good otherwise though.

- I like that they skipped right to the 19th century after only about 5 minutes. I'm personally not a big fan of the present stuff.

- The controls seem surprisingly smooth. The main character actually does most of the things I want him to, in regards to the parkour. An improvement compared to Unity.

- Movement is a tad slow though.

just some very quick bulletpoints because I am really pissed by all the seemingly unwarranted hate the game is getting:eek:n reddit and on gaf these days (and it's not even out yet)

- finished the full game last weekend (PS4)
- day one patch (1.11) is ~250mb (some people don't appear to have it installed)
- does not look as good as Unity but it's still pretty (it's by no means "ugly" as everyone on the internet currently makes it out to be)
- framerate appeared to be smooth with the occasional dips here and there, noticed no terrible slowdowns
- no major glitches for me during my initial playthrough (carriages physics are admittedly wonky, yes)
- parkour is smoother, still clunky, but way better than Unity
- I personally like the setting, Jacob is an idiot, Evie is just lovely, together they make a good team

any questions? just shoot

I really liked what they did on the audio side, everything feels homogeneous - you'll hear ambient music every now and then but I am not sure you'll have it outside of missions - have to pay attention to that some more, sorry, but I am tempted to say there was ambient music throughout the whole game

sorry, I cannot get into too much detail about this
minor spoilery plot spoilers in spoiler tags
typical Assassin's Creed storyline - you meet many important people from the time period - important historical figures will be killed/saved/rescued/abducted - Jacob and Evie have different goals in London

I never liked the modern stuff, to be honest. You are forced to watch some of it at the beginning and, for me at least, it kind of clicked. Rebecca and Shaun are kinda neat. I guess you have to like the idea of the "modern day plot" in order to appreciate it. At least they are trying to tie up some lose ends (and, in doing that, of course create some more)

- The game seems to have less "in your eyes" pop ins compared to Unity.

- yes, LOADS of codex entries (and they're funny, too, if you're into Rebeccas/Shauns humour)
- sneaking is still "meh" but some (Evie's) missions enforce it nicely - AI is still shit
- yes to the cover thingie but I have rarely used it
- whistling is back, dragging is back (but still useless)
- haystack - maybe :)


- yes and no - it is still cluttered but not as much as Unity

Original post, a Redditor's impressions:

Dude got a copy early in the Middle East. Pictures at the link

http://www.gamepur.com/news/20841-a...er-review-fps-atrocious-ps4-graphics-are.html

https://www.reddit.com/r/assassinscreed/comments/3pj17c/so_ive_had_the_game_for_2_days_now_and_it/

I haven't read all of this, so I'm unsure if there are spoilers. Be cautious.

Just to point out, I'm talking about the PS4 version.
The sellers here in the middle east are selling it super early for ridiculous prices. Being an AC fan since the days of AC2, I rushed and paid the extra money to play it as soon as possible. (This happened with MGSV: The Phantom Pain and pretty much all big releases).

I was really surprised by how bad and ''old'' it looked when compared with last year's AC: Unity. Unity sucked, I'll admit that much, but you absolutely can't deny how beautiful it looked. It felt like a painting in motion. Facial animation was amazing and I especially liked the way they animated the hair (-that red head I forgot the name of-'s hair).

As for mechanics, scaling buildings was pretty fluent and you rarely reached a point where Arno just stopped and couldn't climb or move forward. He was also capable of leaping from a very high building to a shorter, much further one, making the game flow much better than ever. I expected only greatness from Syndicate, even though I haven't followed its news as sincerely as I had hoped (busy college life).

So it came as a shock to me when I started it up 2 days ago and realized how bad it was. First of all, a sort of disclaimer: I don't care for graphics as much as I do gameplay. But I simply can't ignore how ugly the game looks, especially after being treated to the beauty that was Unity last year. So without further delay, let's begin the criticism. The ''painting in motion'' graphical style of Unity is swapped for a very dull looking world that will instantly remind you of Watch Dogs. But I get it, this is a different, more modern setting, so maybe this was intentional. Moving on.

Graphics are a serious let down. Granted this is still one of the better looking PS4 games, but when compared to Unity, it feels like such a copout.

Lip synching is almost non existent, instead characters will just flap their mouths when talking. Light reflects off of faces in a very muddy, pixelated way that makes characters look like plastic. The amazing hair details that were present in Unity are swapped for what looks like plain paper. Where is the graphical fidelity delivered by Unity, a game 1 year older? I know I've probably said the word ''graphics'' a dozen times already, but I can't help but point it out. When you play ANY game, you expect its sequel to improve on its aspects, not scrap them all in favor of cheaper, more productive methods.

So going into Syndicate expecting something better, or at least rivaling Unity, I was surprised and disappointed to find that the opposite happened. Aside from the graphical downgrade, I also noticed some severe gameplay downgrades too. But before that, a major WARNING to all of you disappointed by Unity's technical problems: Syndicate is a broken mess! Throughout the 10 hours I've put into the game so far, I've experienced these technical issues:

-In the first hour of gameplay, right after I was put into the open world, I was greeted with a group of a dozen civilians floating in the middle of the air. They disappeared a few seconds later. I didn't think much of it; it's a glitch, it happens.

-One of the earliest cut scenes broke on me. Without spoiling anything, both Jacob and Evie enter a train, with Jacob carrying a grappling gun. Suddenly both him and Evie disappear, with only the gun remaining, flailing around as dialog continued to play. I had to exit and re-open the game for the cut scene to play right. This happened with 2 cut scenes so far. Note that I'm only 10 hours into the game and I barely scratched the surface. If it's as bad now, imaging how it will be 20 or 30 hours down the road.

-The game's frame rate is atrocious. Not as bad as Unity's, at least not so far, but it doesn't make it any better.

-The game froze on me twice. Once when I was in the open world, and another time during a cut scene.
---I realize that 2 patches are supposed to come out on day one, 3 days from now, probably to iron out the mess that is Syndicate right now. But even still, both patches amount to a total of 1 GB, so what the hell is that even supposed to fix? It took a multitude of patches, the biggest of which was over 6 GB in size to make Unity playable. So I imagine we'll be stuck with this broken game for quite some time.
Aside from technical issues, let's delve into the mechanics. The game doesn't flow nearly as good as Unity. For some reason you can't jump from building to building unless they were a few meters close to one another. Running around on roofs you will be annoyed with a run-and-stop-and-run rhythm, because your so called ''assassins'' were probably not taught to jump across long distances. This is really frustrating.
Putting it in simpler words: -In AC Unity: You're on a roof and there's a building in the distance you wish to reach. You run and jump across roofs, no matter how far or impossible it may seem, in one fast paced series of fluid movements.
-In AC Syndicate: You're on a roof and there's a building in the distance you wish to reach. You run and reach the end of the roof, expecting your character to fluently jump to the adjacent but far one, but instead he/she stutters and stops. You press the damn R2 button and keep pressing X, but you soon realize that you just can't do far jumps in this depressing game. Instead, you're forced to climb down to the street, move towards your desired building and climb. You see where I'm going with this? It breaks the flow of a game that's supposed to be fast paced.
Yeah, they introduced the grappling hook as a means to make traveling faster, probably as a last resort because they knew how sloppy and broken the rhythm of the game was. But even that doesn't work properly. You can't aim the hook. You want to grapple it to a building in the distance? Well you better pray to God it doesn't grapple onto irrelevant crap, like the various poles or fences around it. I've put in around 10 hours into the game, and I know it isn't enough to warrant a full review, but it was enough for me to know what I had gotten myself into. Sadly the one feeling I have towards it is pure disappointment.
Extra notes:
-I initially liked the concept of having 2, completely switchable characters. It immediately reminded me of GTA5. I expected each character to give me a different feel of gameplay. For example Jacob would be more of a brawler, with slower movements but deadlier attacks. He'll have a different set of weapons and upgrades accessible ONLY by him. On the other hand, Evie would be the stealthier one, with very fast reflexes and high speed parkour, albeit a more fragile body and a smaller health bar. That's what I expected at least. I know, silly me. This is Ubisoft after all. Instead, we got literally the same character under 2 different skins: A male one and a female one. They both play EXACTLY the same. Sure, Evie is labeled as the stealthier one in the story, but in gameplay she plays exactly like Jacob. They even have the exact same set of upgrades and both can wield the exact same weapons. So what is the point of giving us 2 characters if they're not going to utilize the possibilities? It feels like they included Evie as a playable one just to appeal to a larger, female oriented audience. Who knows.
-The driving aspect is something that I actually like, for some weird reason. I didn't expect it to be this fun.
-I have to give it to the game: Despite its major shortcomings, so far I'm really digging Jacob and Evie. They have this cool quality to them, which is something I haven't seen in AC since Ezio.
----I wasn't planning on posting this so early, but I was too frustrated at the game that I eventually rage quit and rushed over here to post a review/warning.
If you're a major and loyal fan of the series, like me, then I doubt what I wrote will change your mind about buying it. However, if you're a passer by who enjoys some AC every now and then, this is seriously not the game for you. Go buy AC4, or hell buy Unity. It's fixed by now, it's far, FAR better looking, and the gameplay exceeds the mess we have in Syndicate.
EDIT: Something I forgot to mention is how massive the world is. This is the biggest AC has ever been, and the attention to architectural detail is astounding. 10 hours in and I can't even begin to fathom how I'll be able to explore the entirety of the map.
EDIT2: It seems some people are doubting whether or not I have the game. So here are 2 images of the disc, with a piece of paper having my user name and the date, as suggested by a skeptic user. Seriously, what would I gain by spending over 30 minutes typing this review if I never even had the game?
https://fbcdn-sphotos-b-a.akamaihd...._=1455255648_43776c0e0df098a2394b4e96f6e84a4a
https://fbcdn-sphotos-b-a.akamaihd...._=1452281372_e6436b1d16d242ce43ab273093b922cc
EDIT 3: I realize I posted this in the wrong place. People are attacking me from all sides. Some even called me out on not being a member of Reddit for long, as if it has ANYTHING to do with playing and reviewing a God damned game. Even after posting pictures of the disc, some still remain skeptic and are asking me to upload videos. All I did was state my opinion and list the experiences I had while playing it. But some of you are so far up Ubisoft's ass that you can't take any sort of criticism. I will refrain from replying to anyone anymore. To those still calling me out, fuck you. To those who supported me and defended me against the multitude of attacks, thank you.

assassins-creed-syndicate.gif
 

Grisby

Member
There's a few impressions in the other thread too. People are startin' to get into the game so I'd expect more.
 

Warxard

Banned
Sounds like issues that a day one patch would fix, but at the same time I wouldn't be surprised if this was as fucked as Unity.
 
D

Deleted member 47027

Unconfirmed Member
Well he doesn't have the day one patches, so it's not complete. No need to jump to conclusions.
 

Tagyhag

Member
Actually surprising if true. Unity was mediocre crap but usually they get it right by the next installment.

Maybe it's time they go back to the drawing board?

Naaaaah they're making too much money.
 
I didn't read the whole thing yet, but YIKES, is this franchise doomed after another weak installment?

Really curious to see what happens next year, because Unity was what it was and this seems bad + there's literally no hype for it at all.

Up until Unity I played every AC game because I loved the Ezio games and, hell, I even like III WAY more than most people did. Unity really killed it for me and Syndicate isn't even remotely on my radar. I'm just done. I feel like a lot of people feel the same.
 
I remember when I played the first Assassins Creed, I was optimistic about the franchise, but now I don't even consider buying it, ubi strikes again
 

bfrye26

Neo Member
reviews will be hitting shortly, so they may give a better idea of the game. I know our review launches shortly and we have some things to say on the matter
 
They desperately need to STOP annualizing this franchise. They're producing these massively on a conveyor belt. The attention to quality and passion just isn't there. Compare that to the 5 year in the making non annualized open world MGSV and it's not even a competition.
 
Yeah, they introduced the grappling hook as a means to make traveling faster, probably as a last resort because they knew how sloppy and broken the rhythm of the game was. But even that doesn't work properly. You can't aim the hook. You want to grapple it to a building in the distance? Well you better pray to God it doesn't grapple onto irrelevant crap, like the various poles or fences around it. I've put in around 10 hours into the game, and I know it isn't enough to warrant a full review, but it was enough for me to know what I had gotten myself into. Sadly the one feeling I have towards it is pure disappointment.

Good grief.

Glad I gave up buying AssCreed day one a couple of years ago.
 
If this is all accurate, I feel terrible for those that have pre-ordered this game. That being sad, hopefully this will spur Ubisoft to just put a bullet into this IP's head, it "jumped the shark" a long time ago anyway.
 
They really need to start making this an "every other year franchise."

They could get away with it last gen, but to make games that are graphically and technically impressive on modern consoles that aren't buggy messes you need to take your time.
 

brau

Member
wtf this game is coming out on Friday? Yikes

i just asked this to a friend earlier when he told me reviews were coming. All footage i have seen look from a really bad alpha version. Its all buggy, it looks pretty bland, and its not even running at a good FPS.

WTH is going?
 
It would explain why it feels like Ubi has been pretty silent about it. Or is it that people stopped caring about it, definitely feels like we've heard less about it
 
My God why do people buy this shit series any more is beyond me. Put an end to this series for the rest of the gen. But I guess as long as there are fools who buy this series at full price and even pre-order, they keep on making them.
 
D

Deleted member 47027

Unconfirmed Member
Is Unity in fact safe to play on PS4 now? Been curious about next-gen AC after finally upgrading.

It's great, too. Definitely the best Assassin's Creed game since the first, which was the best of the whole series before. Highly recommend it. Loved it. A+ game.

Very excited for Syndicate based on how great Unity was.
 
Is Unity in fact safe to play on PS4 now? Been curious about next-gen AC after finally upgrading.

Even though the performance is better the game is just overall not good, imo. I got tothe last chapter of that game and just had to stop, it felt like a slog.
 

DOWN

Banned
Of course it looks worse. Y'all complained that global illumination wasn't dynamic so you got crap lighting brought back.
 

Hedge

Member
Very brave to say you got a game early, considering what companies like Pokemon Company (or nintendo?) did when X and Y sold a few days early.

How is this series doing for sales now, anyway? I suppose it is still very popular, hence why they can keep pumping out so many titles?
 

bryanee

Member
I've read some good impressions in Gafs own thread. I'll be getting it but not for a few weeks. I cant afford it right now.
 
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