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Assetto Corsa: Early Access |OT|

As much as I've loved the constant stream of content pumped out by isi Kunos recently though, I wish they'd hired a programmer to focus on polishing rF2's AC's features instead.
 
As much as I've loved the constant stream of content pumped out by isi Kunos recently though, I wish they'd hired a programmer to focus on polishing rF2's AC's features instead.

Hehehe.

No question it still needs a ton of work, but the programming work that went into the physics and ffb update for the last update was time very well spent. That was some solid polish (oh no, not this again ;)).
 
Online is a mess and until that is fixed AC won't reach critical mass.

No question. It's just extremely bare bones. Off-liners don't have it much better either which makes for a double whammy.

I'm as disappointed as anybody these things aren't better, but I'm still plenty hopeful they'll get them addressed in time for the consoles.
 

paskowitz

Member
No question. It's just extremely bare bones. Off-liners don't have it much better either which makes for a double whammy.

I'm as disappointed as anybody these things aren't better, but I'm still plenty hopeful they'll get them addressed in time for the consoles.

It is a shame, at its core, AC is great. Physics and the mod community are to notch, two things which are the basis for any good sim.
 

Jilt

Member
Dream Pack #3 will have BrandHatch indeed as Vanty stated.
Als 10 cars of which these are confirmed:

McLaren 650S GT3
Mercedes AMG GT3
Abarth 500 Assetto Corse
Lotus 25
Lotus 72D
Ford Escort Mk1

Most probably also the Lamborghini Gallardo LP 570-4 Superleggera.

Also the Facebook Channel tells us they are working on a 2016 release of the TT Cup car:
 

paskowitz

Member
Dream Pack #3 will have BrandHatch indeed as Vanty stated.
Als 10 cars of which these are confirmed:

McLaren 650S GT3
Mercedes AMG GT3
Abarth 500 Assetto Corse
Lotus 25
Lotus 72D
Ford Escort Mk1

Most probably also the Lamborghini Gallardo LP 570-4 Superleggera.

Also the Facebook Channel tells us they are working on a 2016 release of the TT Cup car:

The Lotus cars are nice as is the Ford, but otherwise pretty underwhelming. AC doesn't really need more GT3 cars more than it does equalization between the existing ones. AC needs some more unique cars (as in cars that are not prominent in other sims).

Here's hoping to dream pack #4:

- BMW M3 GTR Road Car
- Renault alpine A110 1600S SI
- Alfa Romeo Tipo 33 Stradale
- Lexus LFA Nurburgring Edition
- Ferrari P3/4
- 2010 Mini Cooper JCW

As a side note, racing game publishers, that are not EA need, to collaborate with RUF and make a RUF version of the Porsche 918. Even if it only exists in video game form, it is ridiculous the only way to drive all three cars in on a mobile game.
 

Jilt

Member
I think I am in love :p

FordEscortMk1(1).jpg


FordEscortMk1(3).jpg


FordEscortMk1(5).jpg


FordEscortMk1(10).jpg
 

Zeth

Member
I just read that the Gallardo SL has a Step 3 with turbos and 1200hp ahah

It's crazy, in a funny way. The tool tip about breaking 1-2km before a corner is spot-on lol. Luckily it has adjustable boost - which is great fun at 100% on street tires .
crazy.gif


The Escort is a blast to drive. Same with the new classic Lotuses. Will have to put more time into the GT3s but the 650s sure is pretty.
 

vanty

Member
The Lotus 72 is so good. And coming after a few laps in the turbo Gallardo it was as easy to drive as the Toyota 86.

I started that 1200hp with like 20% boost as I started down the Mugello straight for the first time then cranked it to 100% at around 150km/h and it was fucking hilarious. Then I braked around the same time as the standard car and it kicks out 30 degrees and I'm nowhere near slowing down enough ahah.
 

paskowitz

Member
I don't think so. The devs think the AI is awesome, and that you suck if you don't agree.

Please tell me you're being sarcastic.

Sadly this is not a joke. They have been banning people on the official AC forum for so much a levying a complaint. It is kinda crazy. Don't even get me started on all the physics flaws (mostly tire temp and general tire behavior) people are pointing out.
 

TJP

Member
Being a part of AC's Early Access from the first day it was available, it is very sad to read people being banned for pointing out issues on the official support forum.

Ongoing AI woes, tyre heating and cooling, camber settings that don't appear to work and post-processing filters that consume up to 40fps (I hate the YEBIS filters and have ever since Milestone first used them) won't disappear just because people are being banned.
 

paskowitz

Member
Being a part of AC's Early Access from the first day it was available, it is very sad to read people being banned for pointing out issues on the official support forum.

Ongoing AI woes, tyre heating and cooling, camber settings that don't appear to work and post-processing filters that consume up to 40fps (I hate the YEBIS filters and have ever since Milestone first used them) won't disappear just because people are being banned.

Making a video game is hard and a dev can't listen to every "complaint", but what is happening has gone beyond what I think most would consider normal behavior.
 

TJP

Member
Making a video game is hard and a dev can't listen to every "complaint", but what is happening has gone beyond what I think most would consider normal behavior.
Being a beta tester for another racing sim means I see both side of the coin rather clearly. Letting people complain is part of the job; banning people outright for anything less than absolute trolling is a terrible idea.

Edit: after reading through the camber thread on the AC forums; it's been reported, noted, argued over and discussed and now it's been blogged about.
 
Picked this up recently and had a pretty lousy first impression. I've had to redo my T300 mappings at least twice now as they get lost, even though I'm saving them. The UI is terrible and crops itself to 3/4 of my screen every time I enable Nvidia DSR (kinda necessary with all the shadow aliasing). Quite disappointed in the track selection also, for some reason I was expecting a bit more variation with some road tracks. I love the physics (although some cars have insane amounts of understeer) but it just comes across as quite incomplete.

In regards to setting up the force-feedback, I'm guessing I need to just drive with the pedal app visible and check for clipping and then drop the main gain setting down in the options until clipping doesn't occur? Also, what is the 'slip effects' setting? Any other tips for setting the game up? I don't understand why this and pCars both have such overblown forcefeedback gain out of the box and clip like mad. Both feel terrible until this is sorted.
 

Zeth

Member
Picked this up recently and had a pretty lousy first impression. I've had to redo my T300 mappings at least twice now as they get lost, even though I'm saving them. The UI is terrible and crops itself to 3/4 of my screen every time I enable Nvidia DSR (kinda necessary with all the shadow aliasing). Quite disappointed in the track selection also, for some reason I was expecting a bit more variation with some road tracks. I love the physics (although some cars have insane amounts of understeer) but it just comes across as quite incomplete.

In regards to setting up the force-feedback, I'm guessing I need to just drive with the pedal app visible and check for clipping and then drop the main gain setting down in the options until clipping doesn't occur? Also, what is the 'slip effects' setting? Any other tips for setting the game up? I don't understand why this and pCars both have such overblown forcefeedback gain out of the box and clip like mad. Both feel terrible until this is sorted.



I use a T300. 75% gain in TM panel - ~75-80 in game controller settings. 5-8 min force. Adjust specific car ffb using keypad + and - with help of FFB clip app to fine tune.
http://www.racedepartment.com/threads/ffbclip-app.113355/

Slip effects/road/understeer I usually leave off.

Trento Bondone is a great road/hillclimb in AC though it might only be visible in hotlap mode.
 

terrible

Banned
My wheel settings refused to save as well (Thrustmaster TX). I finally figured out last week that it does that when I have a controller connected when I boot the game up. Now I just unplug my Steam controller before starting the game and my settings work every time.
 

Patrick S.

Banned
Picked this up recently and had a pretty lousy first impression. I've had to redo my T300 mappings at least twice now as they get lost, even though I'm saving them. The UI is terrible and crops itself to 3/4 of my screen every time I enable Nvidia DSR (kinda necessary with all the shadow aliasing). Quite disappointed in the track selection also, for some reason I was expecting a bit more variation with some road tracks. I love the physics (although some cars have insane amounts of understeer) but it just comes across as quite incomplete.

In regards to setting up the force-feedback, I'm guessing I need to just drive with the pedal app visible and check for clipping and then drop the main gain setting down in the options until clipping doesn't occur? Also, what is the 'slip effects' setting? Any other tips for setting the game up? I don't understand why this and pCars both have such overblown forcefeedback gain out of the box and clip like mad. Both feel terrible until this is sorted.

Please don't give up on this game. Even though pCARS is much better looking and has higher production values and a better feeling of being there at the track, I keep coming back to Assetto Corsa. Like you, I hated the interface, but now I've gotten used to it and like it a lot, too. It's not fancy, but it's easy and painless to navigate. There aren't too many tracks, but the tracks added by the Dream Packs are really awesome, and the countless mod tracks keep getting better and better, too.
 

TJP

Member
Part of the joy of PC gaming is the mods we get to muck about with, be they cars, tracks, complete physics overhauls and smaller projects such as FFB enhancers (e,g, RealFeel) amongst many others. Assetto Corsa is one of the most moddable platforms available and the mods for it keep on coming. One of the aspects I have a love-hate relationship with in Assetto Corsa is the post-processing (PP) filters and there are many post-processing filters now available to download from websites such as Race Department.

Prior to Kunos introducing post-processing into AC, the only PC games I'd played using the Yebis PP software were the more recent MotoGP games and Ride, both from Milestone. I've always had suspicions that Yebis and Yebis 2 - as used in MotoGP '15 & AC - ate frame rates and caused major CPU stress. This notion is based on how poorly the Milestone games ran on modern PC hardware. Unfortunately Milestone never gave the end-user the option to muck about with these however Kunos have.

I thought I'd give the most popular a try (http://www.racedepartment.com/downloads/natural-graphics-mod.4551/) and compare it to the base PP filter. This mod also includes fettled weathers, said to improve the look of the game in various conditions.

The author of the Natural Graphics mod claims a performance increase when using his/her modded PP filter, I figured I'd benchmark them against the in-game originals. FWIW I'm using a single EVGA GTX 680 OC with the latest Nvidia drivers and using the in-game benchmark tool which is 16 GT3 cars at Spa starting from last place. I set the PP filters to their standard levels so your own results may vary.

AC's Benchmark graphical settings were as follows:
FULLSCREEN: ON
AA:4X (Max)
AF:16X (Max)
SHDW:2048 (High)
BLUR:0 (Off)
WORLD DETAIL: 5 (Max)
SMOKE:3 (Standard)
PP: QLT:3 (Standard)
HDR:1 (On)
FXAA:0 (Off)
GLR:3 (Standard)
DOF:3 (Standard)
RAYS:1 (On)
HEAT:1 (On)

Reflections on Low Quality with a Medium refresh rate
Rear Vision Mirrors set to High quality.

Results:

Standard PP Filter and Standard Weather:
FPS: AVG=114 MIN=67 MAX=135 VARIANCE=0 CPU=50%

Standard PP Filter with Natural Graphics Weather Effects:
FPS: AVG=117 MIN=73 MAX=135 VARIANCE=0 CPU=53%

Natural Graphics Mod with Natural Graphics Weather Effects:
FPS: AVG=119 MIN=72 MAX=141 VARIANCE=0 CPU=53%

PP Filter Off with Natural Graphics Weather Effects:
FPS: AVG=158 MIN=103 MAX=215 VARIANCE=0 CPU=63%

PP Filter Off with Standard Weather:
FPS: AVG=154 MIN=101 MAX=221 VARIANCE=0 CPU=62%

Summary:
  • Lose the post processing to gain 40+ FPS and I think AC looks better without the PP filters.
  • Custom and no PP lowers the CPU usage from 50% utilisation to just 38% with no PP (the stats are CPU % remaining)
  • The custom PP did lower the stress on the GPU and CPU and raise the average frame rate by between 2%-5% (depending on the weather used), and
  • Custom PP don't provide as much of a performance incrased as I believed, they do provide a more natural looking sim (bomb detonation glow is gone).
  • No PP combined with the Natural Graphics Weather Effects give the best visual quality and best performance.
 

TJP

Member
Aha.!

I'm jealous of ALL of those framerates, but then again, I play AC on a four-year-old laptop... ;)
Hehe. I'm waiting for the next genration of Nvidia cards using the newer memory config found on AMD's Fury series. My GTX 680 is still fine for all of the racing sims at 1008P however it's a little old these days; a single GTX 970 runs AC and pCARS pretty much at maximum from what I understand.

The PS4 version of AC looks pretty good although every demo demo I've seen only has 13 cars on track, which is close to half of the maximum cars on track on the PC.
 

TJP

Member
Kunos didn't lie about about improvements.

Pre-1.5 update:
Standard PP Filter and Standard Weather:
FPS: AVG=114 MIN=67 MAX=135 VARIANCE=0 CPU=50%

Post 1.5 update:
Standard PP Filter and Standard Weather:
FPS: AVG=122 MIN=73 MAX=148 VARIANCE=0 CPU=55%

More frames across the board and less CPU overhead ;)
 

Mascot

Member
Isn't it about time the 'Early Access' bit was dropped from this thread title?

Oops, I forgot - mods don't visit sim racing threads.
 
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