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Awesomenauts |OT| - 2D MOBA - [PC/XBLA/PSN] Now on PS4!

Nirolak

Mrgrgr
Ayla is pretty easy to handle if you just damage her a bit because she hurts herself so hard. At that point you can usually win by attacking her even while she is raging.

When you play her you have to be really careful choosing when to fight and when to tower dive to be effective with her against better players. You basically want full burst damage upgrades and then both speed boosts so you can chop down health and flee until they are killable quickly when using rage.

In general having a support Voltar on your team and protecting them will mitigate most of the chipaway characters and gankers who run out of steam fast, including Ayla, and also will keep you going if you're playing her as well.

For the Swiggens counter, a smart Ayla rages the anchor and flees with speed boosts, but most won't.
 

Card Boy

Banned
Awesomenauts can be grabbed for as little as $1 from the Humble Weekly sale. (with some other games)

Also replays are coming with patch 2.4 in addition to Sentry X-58.
 

TwiztidElf

Member
Hoping GAFers can help me with this question. There doesn't seem to be the information online anywhere.

With the PS4 version, is it possible to play 2v2 local splitscreen (with bots filling up the third person on each team obviously)?
Is this also possible on the Xbox360 version?

Cheers.
 

Nyx

Member
Hoping GAFers can help me with this question. There doesn't seem to be the information online anywhere.

With the PS4 version, is it possible to play 2v2 local splitscreen (with bots filling up the third person on each team obviously)?
Is this also possible on the Xbox360 version?

Cheers.

No,you can play in split-screen but it will always be 2-3 people on your screen vs 3 others.
 

Card Boy

Banned
Replays, particle effects and Sentry-X58 is out! Just 2 more 'Nauts left in Starstorm and then it should hit PS4.

http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=30040&sid=70aa5f64f57b8f1961394b14d980abfd

Patch 2.4
14-5-2014

NEW character: Sentry
This character is part of the Starstorm DLC, so you need to own Starstorm to play Sentry yourself. Everyone can play against Starstorm characters.
Sentry is a robot built for infiltration, fooling enemy troops by mimicking anything from an umbrella to a phone booth. After re-activating aboard the Starstorm and finding it overrun by hostile mercenaries, Sentry chose to join them undercover. Biding his time to exact revenge, gathering enough Solar to buy a very serious tank. One with a shark printed on the front!

Skill: Black Hole Sun
Enables a damage collecting black hole that can be placed with a second press, pulling enemies toward it and dealing the collected damage.

Skill: Teleport Beacon
Sentry deploys a beacon to which he can teleport. Sentry deals a damage dealing pulse at arrival.

Basic attack
Warbots from the X-58 line come with a high powered photon mine launcher.

Jump:
Standard warbot energy thruster, for short leaps in combat.

NEW: replays
The game now stores your matches on your hard disc so you can watch them back! With an awesome interface for looking around, zooming in and out, slow motion, rewind, and many more features! To share, rename or remove replays, click the Browse Replays button in the replays menu. Each folder is a separate replay, so you can rename and delete folders, and you can send replay folders to friends.

The replay player recognises files that are newly added to the replay while playing. This can probably be abused to make a real-time spectator mode with a friend by mapping a folder on your hard disc to someone else’s replay folder on another computer. This is pretty technical but we think it should be possible.

NEW: Particle forces
Certain skills will now affect certain particles around them. For example, Ayla’s rage bubble will now pull sparkles and smoke towards it. Effects have been added to: Sentry black hole, Froggy dash, Clunk explosion, Derpl nuke explosion, Ted McPain shotgun, Ayla rage, Yuri timebubble, Vinnie & Spike dive, Penny pounce and Coco ball lightning.

General
-Tweaked league sizes to fit current playing patterns. Leagues 2 and 3 have been made 15% smaller, leagues 4-7 have been grown.
-Starting the next season league sizes will be dynamic to match the changing playing patterns during the first few weeks of a new season.
-Fixed that the spawn sound of stealth orb on Aiguillon was not audible throughout the entire level

General balance
-Droids will now slowly heal over time
-Baby Kuri Mammoth now also affects amplified damage
-Power pills, health reduced from 15% to 12%

Genji
-Butterfly shot returning butterfly will now return to Genji’s staff instead of the location it was shot from

Ayla
-Fixed an issue where Ayla’s evil eye would hit targets behind her instead of the front

Leon
-Pinot noir, now correctly heals +100 hp per minute in combination with med-i’-can

Ted McPain
-Jump height slightly increased
-Space air max now shows the correct speed increase
-Shotgun, spread and range slightly reduced
-Baby Kuri mammoth replaced with Starstorm Statue
-Angel wing toilet paper, price reduced from 195 to 145 Solar
-Angel wing toilet paper, reload reduced from 4 to 2 shells

Swiggins
-Space air max now shows the correct speed increase

Gnaw
-Weedling parts now keep regenerating after completing the first weedling

Penny Fox
-Energy pulse, damage per charge reduced from 10 to 8
-Energy pulse, cooldown increased from 6s to 7s
-Energy pulse, base amplify damage effect reduced by 5%
-Pounce, removed invincibility during pounce

-Increased collision box slightly
-Heartshaped net, price reduced from 165 to 115 Solar

Voltar
-Fixed an issue where continuous firing of suicide drones would block the skill completely after having max drones

Derpl
-Deployment pads, fixed a bug where derpl could pulse multiple times in siegemode

Raelynn
-T-800 Dome, droid health reduced from 60 to 40
-T-800 Dome, price increased from 145 to 200 Solar

not-pens-boat-lost.jpg
 

Card Boy

Banned
10429462_716544415054524_2864173524640116136_n.jpg


Skree is out.

Patch 2.5
12-6-2014

NEW character: Skree
Skree, the powerful but superstitious techno shaman!
-Shoot lightning from your mechanical rod!
-Summon a robotic wall that blocks movement!
-Shoot a spinning blade, that stays in one position for a limited time. You can place it and pull it towards you!
-Skree floats on a swirling set of blades, by holding the jump button he can stay on the same altitude in air!

NEW: AI modding
The AI editor is now distributed with the game. All platforms can load modded AIs, but the AI editor itself is only available on Windows. This also includes our AI debugging tools (the “F4 editor”). Check this topic for a basic guide on how AI modding works: AI modding guide

NEW: Brazilian Portuguese language support
Thanks to the help of the awesome Brazilian community all texts in the game have been translated to Brazilian Portuguese.

Replays (also for previously recorded replays)
These fixes also affect replays that were recorded before this patch
-Fixed an issue where some replays wouldn’t show up in the replay browser.
-Deathmatches now lock the camera correctly between the arena bounds instead of allowing you to see the complete level
-Clicking on the minimap will now move the camera to the clicked on location
-Alt-tab will no longer pause the replay
-Upon a player disconnecting, the statistics will no longer show their data or duplicate other data
-Upon a player disconnecting, their character portrait will now disappear accordingly
-Replays now start with a hidden playdock (so that you are not spoiled on the length of the match if you don’t want to know it).

Replays (newly recorded only)
These fixes only affect newly recorded replays
-The replay menu now indicates which players are bots by showing a bot icon on the character icons
-New statistics have been added: Damage done/taken, DPS and Healing done/taken
-Fixed that if host migration happened twice shortly after each other, bases and turrets would sometimes disappear from the replay for up to ten seconds.
-Replay files are now stored 30 seconds later to avoid abuse

General fixes
-Improved framerate at bottom lanes of Aiguillon, Sorona and AI Station. This is most noticeable around the bottom turrets of Aiguillon. Results will vary per computer, but especially on older videocards the framerate might in some cases go up with as much as 50% in these areas.
-Shop will again close automatically when the droppod is launched.
-Decreased volumes of low health warning, shooting turrets, damaged turret electric effect, turret under attack alarm.
-Fixed that some sounds would sometimes have a fastly ticking sound added to them.
-Fixed that game would crash at the intro video when no audio device is present
-Fixed that announcer lines “first blood” and “double kill” often were not played

General gameplay
-Turrets no longer receive damage when they are not shooting
-Turrets stop taking damage while firing if they haven’t been able to hit a target for 3s
-Fixed an issue where characters that can float would sometimes not be able to jump when standing on a platform that was moving down
-Improved jumping responsiveness when already pressing jump just before actually hitting the ground
-Fixed that bullet detonation did not work anymore if you had been stunned after firing the bullet
-Fixed that the flying droid created by Genji or Raelynn would very rarely become invisible and invincible for other players

Gnaw
-Weedlings already planted, now gain any upgrades bought directly instead of replanting them
-Health reduced from 140 to 135

Voltar
-Drones already in play, now gain any upgrades bought directly instead of resummoning them

Derpl
-Deployment pads, fixed a bug where it could be triggered multiple times

Sentry
-Bug detector, gravity reduced from 75% to 35%
-Photon mines, lifetime reduced from 2.5s to 2s
-Interrogation answering machine, description now shows the correct value
-Teleport beacon, fixed an issue where multiple beacons could be placed after death
-Disguise moustache, price increased from 185 to 225 Solar per stage
-Not so serious tank, added a third stage
-Not so serious tank, price reduced from 210 to 145 Solar per stage
-Not so serious tank, damage reduced from 2 to 1 per stage
-Black hole sun, reduced the gravity by 15%

Penny
-Fixed a text error in Penny’s movement description
-Pounce, stun reduced from 0.65s to 0.4s
-Claw, damage reduced from 10 to 9
-Sentient rock, price increased from 95 to 135 Solar per stage
-Reduced health from 130 to 120
-Reduced the explosion range of pounce slightly

Ted McPain
-Shotgun, damage against turrets reduced by 20%
-Ted Mc Pain figurine, shotgun damage reduced from 5 to 4 per stage
-Shotgun, attackspeed reduced by 20%
-Stimpack, attackspeed increased by 5%

1 more unannounced Starstorm 'naut and it should be coming to PS4.
 

Nyx

Member
1 more unannounced Starstorm 'naut and it should be coming to PS4.

Nah, the PS4 patch has already been sent to Sony for approval and is expected in the coming weeks. This patch will only have Ted McPain and Penny Fox as new nauts.
 

Not a Jellyfish

but I am a sheep
Picked this up during the Steam Summer Sale, really liking it but is the character Skolldir considered overpowered?

Pretty much if I play with anyone else I either go terribly negative or I break even and feel like I don't contribute to my team. Just tried a match as Skolldir, won the match and went 11-1.
 

equil

Member
Picked this up during the Steam Summer Sale, really liking it but is the character Skolldir considered overpowered?

Pretty much if I play with anyone else I either go terribly negative or I break even and feel like I don't contribute to my team. Just tried a match as Skolldir, won the match and went 11-1.

No hes not quite OP. But he does have one of the highest skill ceilings in order to fully utilize his abilities.
 

Timeless

Member
Picked this up during the Steam Summer Sale, really liking it but is the character Skolldir considered overpowered?
Skolldir is in my top five most overpowered characters. His basic attack third-strike has too high of a fire rate, and he can get a bunch of hits + stuns on a character very easily. The throw he has is too powerful because of the game's netcode and prediction. It seems like he has a huge hitbox for throwing you.

In the higher leagues people have better counters for him (Derpl snares) but the best advice is to stay far away. That's the general strategy. Don't engage unless you don't plan on getting thrown.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
It's like a 2D 3v3 RTS game with multiple characters you can play as each with their own unique skills, abilities, and upgrades. The main goal of the game is to destroy the base of the opposing team while at the same time you have to protect your base from the opposing team. Before you're able to reach the opposing base though you have to destroy the stationary turrets that guard it. To help you destroy the turrets faster/stay alive longer you have to purchase upgrades using the cash you collect in the map/get from kills.

Download the demo and give it a shot.

Thanks for the explanation, as I too was a tad confused on how this games plays. I'm assuming the 3vs3 is the only mode this game contains, and it does NOT have a coop beat em up mode, correct?

Also, I'm not really into Western character designs. Is there a mod or patch or something that allows you to reskin your characters and give them a more anime style aesthetic, ala Elsword?
 

Wichu

Member
Thanks for the explanation, as I too was a tad confused on how this games plays. I'm assuming the 3vs3 is the only mode this game contains, and it does NOT have a coop beat em up mode, correct?

Also, I'm not really into Western character designs. Is there a mod or patch or something that allows you to reskin your characters and give them a more anime style aesthetic, ala Elsword?

No beat-em-up mode, correct. IIRC there's an upcoming feature in the AI editor that will allow AIs to spawn additional bots, so you could probably rig together something like that.

There's currently no graphics mods, but there's a bunch of DLC skins. If you haven't seen them properly, take a look at the in-game graphics - they have a different style to the character art that might be more up your alley.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
No beat-em-up mode, correct. IIRC there's an upcoming feature in the AI editor that will allow AIs to spawn additional bots, so you could probably rig together something like that.

There's currently no graphics mods, but there's a bunch of DLC skins. If you haven't seen them properly, take a look at the in-game graphics - they have a different style to the character art that might be more up your alley.

Thanks ma nickle :)
 
Holy wow, game changing update coming down the pipeline.

NEW: Removal of the loadout and introduction of the BIG ASS SHOP!
...
From a design perspective the loadout system was meant to increase item build options, but what we found was that it actually works quite the opposite. With the ever increasing size of the Awesomenauts team, new gameplay, situations, added mechanics and with no information on enemy team composition or selected level players were forced to pick the best items for every situation before the battle. This limited options, effective builds and created frustration when the situation in game was not optimal for your chosen build and reduced overall fun.

So we made the radical decision to remove the loadout completely and came up with something better and what is better than a loadout you ask?... a BIG ASS SHOP that’s what’s better!

More stuff at ...
http://www.awesomenauts.com/forum/viewtopic.php?f=19&t=33176

You can still only pick 3 upgrades per available row but now you'll have the option to choose what those 3 upgrades are during the course of the match rather than being locked in before you know what the enemy and map situation is at ... wow!
 
Holy wow, game changing update coming down the pipeline.

You can still only pick 3 upgrades per available row but now you'll have the option to choose what those 3 upgrades are during the course of the match rather than being locked in before you know what the enemy and map situation is at ... wow!

To be honest, I'm not really sure how to feel about this. On the one hand, the ability to evolve and adapt your build in accordance to the strategies of your allies and enemies adds another layer of depth to the game. On the other hand though, it renders certain items like the Space Mammoth and Froggy G's Right Back At Ya INCREDIBLY overpowered as they can effectively null an entire build at very little cost.

I guess I'll have to play a bunch before I can say either way, but something about this doesn't sit right with me.
 

equil

Member
To be honest, I'm not really sure how to feel about this. On the one hand, the ability to evolve and adapt your build in accordance to the strategies of your allies and enemies adds another layer of depth to the game. On the other hand though, it renders certain items like the Space Mammoth and Froggy G's Right Back At Ya INCREDIBLY overpowered as they can effectively null an entire build at very little cost.

I guess I'll have to play a bunch before I can say either way, but something about this doesn't sit right with me.

Ronimo already said they're pretty much going to have to rebalance the whole game. I can see rbay being replaced with something new.
 
Ronimo already said they're pretty much going to have to rebalance the whole game. I can see rbay being replaced with something new.

Cool, that puts most of my fears to rest. I'll just cross my fingers that they won't nerf the crap outta poor Sentry again! >_<
 

dokish

Banned
Anyone still play this? My friend gifted me this and we barely find humans players (maybe because of our location), so playing with GAFers would be amazing.
 

Timeless

Member
Anyone still play this? My friend gifted me this and we barely find humans players (maybe because of our location), so playing with GAFers would be amazing.
I play in a team of two others (sorry, no room for you :)) at 10 PM Eastern time every night. I never have trouble finding players.

It may be because your rank is too low. The matchmaking only searches for people 2 leagues above and below your current league. (Maximum league is league 1, bottom is league 9 IIRC.)

What location are you in?
 

Werewolf Jones

Gold Member
Saw the new Naut earlier, didn't watch the stream though. Nice design and apparently more accessible to newcomers? I'm glad they're going with that. Sick of new people relying on Ayla or Gnaw.
 

dokish

Banned
I play in a team of two others (sorry, no room for you :)) at 10 PM Eastern time every night. I never have trouble finding players.

It may be because your rank is too low. The matchmaking only searches for people 2 leagues above and below your current league. (Maximum league is league 1, bottom is league 9 IIRC.)

What location are you in?

South Korea.

Yes, once I reached League 5 things got muuuuch better!
 

Card Boy

Banned
Scoup patch is now up as is the UI overhaul. He plays amazing and is free to all players. A perfectly placed hammer can stun a whole team.

Patch 2.7.1 (hotfix)
24-10-2014

-Fixed that scoreboard icons (prestige, Koalas, Ducks, etc) were not shown during the first match of a session
-Fixed that the game would crash if Scoop died from damage-over-time while Binding Of Justice was active and Scoop had the Holy Cup upgrade (cleansing).
-Fixed that droids floated in the air when they started attacking while in the air
-Fixed that with some skills if you used a skill right after jumping you would get a small extra jump after the skill
-Droids will now only attack when they are on the ground
-Droids will now fall down again when attacking in air (this could happen when you push them off a ledge while they are attacking)
-Fixed that sometimes Taunts, Double Kills and Triple Kills would be triggered quite long after they were actually performed

-There is known bug in the game that sometimes it freezes endlessly on exit. We have not been able to fix this one yet and need your help to investigate this further. If you get this bug, terminate the game after at least 30s and then send your logs to Dennis, as is described here so that we can analyse how this bug happens



Patch 2.7: The Frozen Frontier
23-10-2014

NEW Awesomenaut: The Scoop of justice!
Scoop is a brave Gelati knight. The Gelati are brilliant craftsmen famous for their delicious Castle Ice Cream. The gelatinous knights gather snow and ice from different planets and mix them with sweet candies and fruits. Although cocoa trees haven't been seen for ages and they are thought to be extinct, the Gelati see it as their holy duty to find a real piece of chocolate and create the ultimate flavour of ice cream: stracciatella. Scoop was assigned by the lords of his house to aid the Awesomenauts in protecting the universe from the new Omicron threat.

Scoop&#8217;s skills are as following:

Wrapping of justice
Wrap yourself in healing bindings which heal you and damage your enemies.

Frozen hammer
Throw out a hammer of ice that snares multiple enemies. The longer it flies, the more damage you deal and the longer the snare lasts.

Sword strike
Hold attack button to alternate between a direct stab and a sweeping cleave attack that heals you.

Recently we managed to reach the kickstarter stretch goal containing the level editor for Awesomenauts! To celebrate this huge achievement, we at Ronimo have decide to make the 6th Starstorm naut Scoop a free character available to everyone with the base game. Also we&#8217;re still working on the 5th Starstorm-naut and you will hear more about her soon!


NEW skin: Wraithlord Scoop
Once an avatar of Justice itself, Wraithlord Scoop is the twisted resurrection of a once benevolent warrior. On his new dark path this once noble spirit has now been consumed by an unending vengeance.
Ancient prophecies have been discovered that speak of the Wraithlord's legendary dark weapon, Doomblade. It is said that unless a being of pure spirit exorcises this Doomblade, the dark powers within it resurrect the Wraithlord each time he is slain...

NEW: Damage multiplied by 10!
We multiplied all the damage numbers by 10. Apart from Clunks hitting badass numbers like 1000, this decision was made so we could do more fine balance changes. When an attack hits 2 per second and we want to nerf it, it would be nerfed by half. Now we can nerf things with 10-100%

Rewards for kills
The reward for killing someone felt too weak for us, we increased the bonus amount for a killing blow from 30 to 40. Also killing someone with a killing spree now gives you a bonus 40 solar instead of 20. Also the player dying now loses more: from 30 to 40 Solar. Bots will still drop half the amounts.

Removal of solar items
Some Solar items have been removed from the game because they felt unfair and didn&#8217;t require the player to play the game like they should be playing. Items replaced are: Flashy Glasses, Solar Magnet and Solar Tree. Read more at the specific upgrade note.

General
-Fixed an extremely rare bug that sometimes after landing with the droppod you couldn&#8217;t walk anymore, except for a few pixels per press.
-Most bots have been updated with various fixes and improvements. Most notably, fixed that Ted McPain did not shoot at all on the lowest difficulties. Bots are created and maintained by community members. Please report any issues with these bots directly in their topics.
-Shop music now starts at a random position in the song for more variation
-The game now communicates to Nvidia Optimus that the Nvidia videocard should be used instead of the slow onboard Intel graphics chip. This only applies to laptops with Nvidia Optimus and should result in much better framerate for users who had not set this by hand. If desired you can overwrite this using the Optimus settings.
-Particle forces have been tweaked to make particles move less far. This especially fixes particles blowing several screens away after Coco&#8217;s Ball Lightning explosion.
-Removed Roflnauts Easter egg from tutorial because it crashed some computers. Roflnauts can still be played by running it directly from your hard disc.
-Fixed that the full-screen red flash when you are hit was always shown twice
-Fixed that droids did damage too early in their animation (while their saw was still behind them instead of at the moment they actually hit you)
-Fixed that the Solar Boss achievement did not work at all any more

Network
-Tweaked throttling and turned it back on. It turns out that the number of network errors increased significantly when we turned throttling off, so we are putting it back in. (Throttling is that Awesomenauts temporarily sends less if a player&#8217;s connections cannot handle the bandwidth.)

AI modding
-Modders can now make bots for Team DeathMatch. Just turn modded AIs on to load any available bots in a Team DeathMatch game. Turn on &#8220;Allow same Naut on team&#8221; to prevent normal bots from also spawning this way.
-Host migration now won&#8217;t happen automatically any more if modded bots are enabled in Custom Games. Host migration will still happen if the host actually leaves. Modded bots are not migrated correctly so this fixes issues with those matches breaking if a slow host was automatically migrated during gameplay.
-Counters, booleans and messages are no longer case sensitive, so for example &#8220;myCounter&#8221; is now the same thing as &#8220;mycounter&#8221;.
-Fixed that if the canPayUpgrade block was true, it elso executed the false part. This also made it never work in AND and OR blocks.
-Added pathing through the burn area on AI Station 205. These paths have very low priority, so they will usually only be chosen in team deathmatch when area walls are enabled, or when a bot already happens to be halfway through.
-Improved flyer pathing in the jungle in Ribbit IV

General balance
-Turrets will now hit droids instead of Nauts when they are bunched in front of a turret. You can still tank the damage of the turret but you need to actively walk into a turret to do this.
-The scoreboard now takes into account when a player has lost Solar due to being killed. Previously the scoreboard would show a too high Solar amount because Solar loss on death was ignored there.
-Minimum respawn time increased by 3s (8s total now with 5s camera movement )
-Maximum respawn time reduced by 5s (25s total now with 5s camera movement)
-Droids will now move faster and will start combat faster without pushing each other
-Fixed an issue where droids would not spawn on the same location to form nice droid waves

Solar Tree
-Solar Tree is replaced by Wraith Stone
-Wraith stone costs 155 solar
- Wraith stone increases healing by critters by 200

Leon
&#8220;What we tried to do with Leon is amplify his dueling potential while removing some of his &#8220;All Round&#8221; powers. Now tongue deals less damage against droids and his Chainsaw no longer works on droids and towers, Leon has to think about his build and playstyle. While staying an excellent Assassin.&#8221;
-Solar Magnet is replaced by Spectacles magnet piercing
-Spectacles Magnet, price increased from 60 to 190 Solar
-Spectacles Magnet, blinds enemy Awesomenauts on hit
-Chainsaw Addon, damage now only works against enemy Awesomenauts
-Cloaking Skin, can no longer be used to de-stealth while the skill is active
-Clover of Honour, price increased from 165 to 200 Solar
-Morning Star Piercing, extra damage is now only against Awesomenauts

Raelynn
&#8221;Raelynn is one of the characters that didn&#8217;t cost a lot of effort but was always strong in the midgame. We are giving her more of a roll decision, she could be a pusher or fighter. Giving the players the choice to play her the way they want. We reduced some prices since she can no longer get solar from Flashy Glasses&#8221;
-Flashy Glasses now increases the damage of Snipe by 20% and reduces the range by 8
-Flashy Glasses, increased the price from 50 to 230 Solar
-Pump rifle, reduced the price from 200 to 175 Solar per stage
-Laserpointer, reduced the price from 160 to 140 Solar
-HC-Bomb, reduced the price from 215 to 200 Solar
-1.21 Gigawatt Battery, reduced the price from 190 to 160 Solar
-Fixed an issue where Higgs Grenade&#8217;s tooltip said it increases the height by +1 while it increases by +2 per stage
-Pump Rifle, extra damage is now only against Awesomenauts

Lonestar
-Cattle Rebooter, price reduced from 185 to 160 Solar

Froggy G
-Hydro Smash, extra damage is now only against Awesomenauts
-Boom Box, extra damage is now only against Awesomenauts
-Fixed an issue where Mutant Worms gave too much attack speed
-Bio Fuel Cells, now has 3 stages
-Bio Fuel Cells, price reduced from 130 to 90 Solar per stage
-Bio Fuel Cells, reduced duration 0.6 to 0.4 seconds per stage
-Boom Box, price reduced from 220 to 200 Solar
-Twister Tweeters, price increased from 185 to 210 Solar

Voltar
-Fixed an issue where Voltar couldn&#8217;t heal when standing against the wall
-Suicide Drones, tooltip now clarifies that you can shoot your drones that get spawned by Voltar
-Voltar&#8217;s, health is reduced from 1350 to 1200
-Energy Drink, no longer increases the longevity of the healbot
-Energy Drink, price is reduced from 205 to 170 Solar per stage
-Healbot, heals is increased from 40 to 55 health per second
-Healbot, cooldown is increased from 14 to 17 seconds
-Healbot, duration is increased from 6 to 7 seconds
-Weaponised Hull, extra damage now only applies against Awesomenauts

Swiggins
-Fixed an issue where Swiggins his anchor would be in his hand, but the recall skill would still be active
-The Anchor Drop recall now shows the Anchor Drop description
-Fixed an issue where Krill Biscuits still gave 20 max health
-Fixed an issue where Krill Biscuit&#8217;s tooltip said 1 / 2

Yuri
-Laser, damage against turrets is increased from 40% to 50%
-Fixed an issue where Instant Charge Battery gave too much attack speed
-Giant Monocle, price increased from 160 to 180 Solar
-Gave him a little bit more acceleration while jetpack is on
-Uranium Spikes, extra damage is now only against Awesomenauts

Genji
-Fixed an issue where The Last Pieridae Transformae would spawn droids if you shoot near droids but miss them
-Bronco Yeast, now has 3 stages
-Bronco Yeast, price reduced from 155 to 130 Solar per stage

Penny
-Penny, her base health is increased from 1200 to 1250
-Pounce, stats now show the base damage aswell as the damage per charge
-Claw, damage against turret is increased from 80% to 100%
-Energy Pulse, now deals 100 damage per charge
-Energy Pulse, changed the description to only state the added amplified damage per charge

Gnaw
-Fixed an issue where Chattering Teeth gave too much attack speed
-Fixed an issue where Flex Neck gave too much attack speed
-Rotten Teeth, damage is reduced from 100 to 75 per stage
-Rotten Teeth, price is reduced from 230 to 210 Solar per stage
-Corrosive Spores, extra damage is now only against Awesomenauts
-Now has Solar Crabs instead of Solar Tree

Coco
-Shock, damage is increased against turrets from 80% to 100%
-Fixed an issue where Blaze was cancelled if you detonated Ball Lightning with the Heavenly Fire upgrade active
-Voltage Amplifier, extra damage is now only against Awesomenauts

Ted Mc Pain
-Shotgun, damage against turrets is reduced from 60% to 50%
-Wheelbarrow with Ammo, extra damage is now only against Awesomenauts

Clunk
-Power Converter, heal over time increased from 150 to 200 health per stage
-Thermonuclear Cleaner, extra damage is now only against Awesomenauts

Ayla
-Rubberband Ball, tooltip now displays Movement Duration instead of Duration, to clarify what time is bound to what effect
-Ion Blowtorch's, tooltip now explains you deal extra damage if enemy Awesomenauts with 40% health or less are close, instead of saying wounded Awesomenauts
-Now has Solar Crabs instead of Solar Tree

Derpl
-Hydrocollision Lava Lamp, extra damage is now only against Awesomenauts

Vinnie & Spike
-Fixed an issue where Mammoth Socks with Holes didn&#8217;t give the described 2.5s of stealth
-Chrome File, extra damage is now only against Awesomenauts

Sentry
-Disguise Moustache, extra damage is now only against Awesomenauts

Skree
-Alien hula girl, slowtime increased from 0.5s to 1s
-Alien hula girl, slowpower increased from 12,5% to 15% per stage
-Steeldrum, extra damage is now only against Awesomenauts

Sorona
-Fixed an issue with the jump pads not being equal

Aguillon
-Fixed an issue where you wouldn't be pushed out of the droid spawning area at blue side

AI Station 205
-Fixed an issue where droids walked to the wrong lanes
-Fixed a glitch where you could get behind the first top turret

Melee Droids
-Melee Droids, now deal 75% damage against droids

Flying Droids
-Flying Droids, now turn the way they shoot
-Flying Droids, now deal 75% damage against droids

Super Droids
-Super Droids, now deal 75% damage against droids

Turrets
-First Turrets, health is increased from 7000 to 9000 health
-Second Turrets, heal is increased from 13000 to 14000 health
-Turrets, now deal reduced damage against droids
 

Nyx

Member
Anyone still playing this?

Had a pause but in the last 2 weeks I have been playing a lot again on the PS4.
Trying to learn Sentry but find him pretty hard to use, any pointers? I don't even know why the Teleport skill is even there, what's the point besides an escape?
 
Anyone still playing this?

Had a pause but in the last 2 weeks I have been playing a lot again on the PS4.
Trying to learn Sentry but find him pretty hard to use, any pointers? I don't even know why the Teleport skill is even there, what's the point besides an escape?

Teleport is pretty much for escapes, but i like to use it to backdoor their base when they're on the opposite side of the map. you can also get the decoy upgrade for it and try to use it as bait.

Last i checked, it's been getting a bit quieter, at least on the PC Front. a lot of people REALLY did not like the new patch
 

Nyx

Member
Thanks guys!

On the PS4 it still is easy to find games, not sure how many active players there are still, but it seems fine!
 
I've gotten into this game a lot more recently after finally building my own computer and man it's crazy how much has changed. I'm glad that Voltar is back to a state where he's actually usable again even if he still isnt as fun as the old ultra regen crab cakes Voltar where he'd get solar for healing his teammates and other droids and thus be an unkillable monstrosity while pushing a turret ... but current Voltar is still fun. Having access to all of my upgrades instead of pre-picking just 3 of them is a huge change as well and I'm glad they were able to incorporate it without too much trouble.

Ayla seems really dumb in the early game though. Her mobility combined with her damage output combined with how brain dead she is to actually fight other nauts with (move in a straight line until your opponent is dead! :D) and ... man. I get super salty about it. Need to find some ways of dealing with her.

Anyone still playing this?
 

Decado

Member
Extensively. Still not that great at it.

Ayla can be burst down pretty easily. Small health bar. Don't fight her one-on-one.
 

Nyx

Member
just bought this on PS4 since it seems to be the only MOBA we got on there. Is there still a large enough active player base?

I've tried to play an online game in the past weeks but could never find one.

Might be time to make this a free Plus game.
 
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