WHAAAT! Didn't know you could play the entire song!
- The Blacksmith found a bunch of gold in his old apron: Cost to upgrade the Blacksmith has been reduced to 500g for the first upgrade and 2000g for the final upgrade.
- Vendors became a little less greedy and you can sell items to vendors for slightly more.
- Fishing comparison display is fixed. We figured actually seeing accurate numbers was a good idea.
- Perks should always unlock at level 6. If they didnt unlock for you, you should see them unlocked with this patch now.
- Getting into combat while interacting with the Surveyor should no longer make you unable to interact with anything when returning from combat
- The name/description for the items required for Gullys Ultimate weapon were flipped (Dragon Scales and Dragon Heart Phylactery)
- Smoothed XP curve for mid to late game to require less replay of dungeons to level up
- A wider variety of items will be available as loot in chests, especially in early/mid game dungeons when crafting isnt as accessible
- Increased gold acquired from creatures, chests, boxes/crates. Also, fixed a bug where minor loot objects (crates, barrels, jars etc) were giving too little gold outside of the first dungeon and Strongmont.
- Various typo fixes
- Enchanting Shrine will be guaranteed to spawn in Path of Fangs and Deadwatch.
- Fix for a bug some people were encountering in which some of the Hunt bosses (sludge mound and king slime) never spawned and players became stuck
- The room containing The Shade of Belevros in the Iron Outpost should spawn a loooooot more now.
- Fixed a bug in which Alumon would actually NOT join the party. We found him and forced him back in your party if he wasnt unlocked for you, and he should be appropriately leveled and not naked
- Lycelot Alpha Trackers realized they should sometimes whiff their Claw Barrage attack and players will be able to evade its strikes now like any other attack. Also damage of it reduced slightly.
- Fixed missing name/description for starting weapons for Knolan and Red Monika in New Game Plus.
- Fixed an error in 2 of Alumons perks (Dark Mending II and Sanguine Embrace II) adding 2x the healing they should have (sneaky Alumon)
- Increased the base level of enemies in NG+
- Enemies around the Dig on the worldmap will be appropriately leveled
- You should be able to turn in the Vessel of War and Glorious Vessel of War now if it was stuck for you (you will need to re-kill 10 enemies on your way back to the shrine where you turn it in though)
- Mantle of Aramus has been changed: Places a damage shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be healed.
- Clarification with the Defend II perk on Gully that specifies that the damage reduction is only when using Defend
- Stun Immunity duration increased to 4 turns from 3 turns after a hero or enemy is stunned.
- Re-Balanced Crit Damage perks
- Fixed a bug with the Ring of Lost Loves thorns value
- Each Heroes Legendary Weapon power has been reduced slightly (still the best weapons in the game!) This fix isnt retroactive, so if you already have the legendary weapons in that run, they will remain extra crazy.
- The final boss has grown in power
- Masteries have been rebalanced across the board
- Perks/masteries that power up based on overcharge use have been rebalanced
- Some of the Pirate Captains werent spawning, but should now spawn normally
- Fixed a bug that sometimes caused players to be stuck on the victory screen (especially against Lycelot Bombers)
- Some bosses will keep a tighter hold of their purses, not letting you pickpocket key items from them
- Fixed a bug that sometimes caused heroes who gained multiple levels at once to not receive all the perk points they should have. If youve been effected by this, you may notice some of your heroes have more perk points than they did before!
- Fixed a bug that prevented unpurchased hero skins from showing up in NG+
- Opening the Bestiary in combat with a controller sometimes caused it to auto close. This has been fixed. Using B(on xbox controller) or O(on playstation controller) will close it. (keyboard always worked and hasnt been changed)
- Fixed a Bug in which you can get infinite xp from the king slime. We think thats a little too much xp.
- Arena rewards were sometimes not being awarded. This has been fixed and if you have been affected by it in the past, when you complete another arena run, any unique items that you should have been awarded and didnt receive will be given to you. (this means if you had been robbed of something that you couldve gotten somewhere else like a flask, and you actually got it somewhere else, it wont be given, but key items like weapons, trinkets, recipes, quest items etc will always be retroactively given)
- The boss of Deadwatch was incorrectly leveled in NG+ on Mythic Difficulty.
New update is live - http://community.airshipsyndicate.com/t/new-patch-is-live-oct-11-2017/3428
Glad I JUST did my Blacksmith upgrade yesterday. LOL
New update is live -
Glad I JUST did my Blacksmith upgrade yesterday. LOL
Looks like there might be some issues of loading save files as well so... beware?
Just checked, my save loaded fine.
Also, Garrison's perks have shifted around but they seem the same at first glance, but tbh I dont remember the exact values before lol. Crit Dmg II is 23% now, maybe it was higher before? AP II was moved to the 16 point tier, but it seems if you have 100 or more perks already, you are unaffected? Again, just at first glance, I have to go to work and cant actually do a battle or something.
edit: I did not check the masteries, forgot.
I believe it was something ridiculous like 46-48%. So Crit 1 and Crit 2 gave him nearly 60% extra crit damage.
So the update was rolled back due to the save glitch issue and they'll roll out the new update in the morning... whatever time zone that's based on.
http://steamcommunity.com/app/451020/discussions/0/1489987634025574810/
One more day to enjoy the OP abilities!
for some reason when my characters use any burst skill, their heads don't show during the cutscene
anybody else got this problem?
Another regular day in the field...
How did you get healing power x 3 on Alumon, that would require 30 overcharge which he can't have?
I have three perks that give healing up, so 10 OC triggers all three.
so do I but it seems I only trigger 2, weird.
Make sure you are counting the Overcharge heal ups. Otherwise try to re-equip the abilty.
--
Was trying to break the 1 million mark and finally got it!
Hear that?
That's the sound of Red Monika hanging up her pistols and becoming a school teacher.
The music in the game is really an excellent surprise for me. I came as a fan of the comic book and stayed for the gameplay and music. Good job THQ Nordics! (The entire OST in case you are interested. Personnal favorite is 'when the smoke clears' at 17.34)
Looking for general advice. I (perhaps foolishly) opted to do Junktown on Heroic (the middle option for difficulty?) And I am at the Lance Bot and he is just WRECKING shit on me. I had to flee and can tell it is literally impossible to do. I had Level 10 Garrison, Level 10 'Bretto, and Level 10 Knolan.
Looking for general advice. I (perhaps foolishly) opted to do Junktown on Heroic (the middle option for difficulty?) And I am at the Lance Bot and he is just WRECKING shit on me. I had to flee and can tell it is literally impossible to do. I had Level 10 Garrison, Level 10 'Bretto, and Level 10 Knolan.
I'm in the exact same boat, I've now backed out and am trying to level up before reattempting the dungeon ��
Can I switch party in a Dungeon or do I have to start over with the dungeon?
[edit] BTW I meant Average. Heroic is not open yet.
I can't seem to do it outside the dungeon. Do I need to walk all the way back to the Inn or something? :\
Pre-patch:
Crit dmg up 1 : 11,5%
Crit dmg up 2 : 46.5%
What is it post-patch?
Pre-patch:
Crit dmg up 1 : 11,5%
Crit dmg up 2 : 46.5%
What is it post-patch?
Just started and made it to the first Inn and I have a few questions.
Is there anyway to save without having to go back to the main menu while playing? I assume there will be save spots/crystals but I havent run into any yet of course. But is the only save method available atm the save and go back to menu?
Will there be a map of any kind? I know the dungeons are completely randomized, but is there a map that draws as you work your way through?
Should I be looking for secrets along the way when im in the dungeon view like when you first start out as Gully?
What should I sell and what should I be keeping for crafting!?
And Finally, I ripped the sign off the door to the Book of Secrets at the first town. Did I screw up lol? It said someone will remember that, did I mess up my chances for something later on? I feel like I should restart since im still super early anyway.
Can I switch party in a Dungeon or do I have to start over with the dungeon?
[edit] BTW I meant Average. Heroic is not open yet.
How is this game's story/atmosphere?
I am not big on the story having to be amazing, but I am really big on atmosphere, feel, cohesion and a sense of scale in the game world. Note that doesn't have to be literal space, as in 'a big map to run around in', but I like worlds that offer mystery.
I don't think THQ Nordics (Publisher) has anything to do with the music or even gameplay. Your props should go toward Airship Syndicate (Developer) or Clark Powell (Composer).