badcrumble
Member
Not that I'm saying this'll be like DMC2, but DMC2 happened and he hasn't eaten his own balls yet.Come the fucking on...
Kamiya will eat his own balls before PG ships a lesser Bayonetta.
and this is PG only profitable IP
Not that I'm saying this'll be like DMC2, but DMC2 happened and he hasn't eaten his own balls yet.Come the fucking on...
Kamiya will eat his own balls before PG ships a lesser Bayonetta.
and this is PG only profitable IP
How could you not bold Vanquish? I am offended.
but for Kamiya not to direct, whether he feels the engine is still very strong for WiiU and a technical guy like Hashimoto will make the best of it on WiiU, or he probably was offered something even more delicious.
I thought MadWorld was a special kind of awful. Hearing that gave me a moment of doubt.
Madworld is greatness. Anyone that loves old school beat em ups needs to play it.
According to one of Kamiya's tweets Hashimoto actually volunteered to direct Bayonetta 2.I suspect that Kamiya was originally the director of Bayonetta 2 and that after the game was cancelled, he began working on W101 for Nintendo. Between Bayonetta and now we literally had no idea what he was doing, so unless he wasn't directing anything until he picked up W101, it had to have been Bayonetta 2.
Now, of course, he's busy being the main man on W101 so they've appointed someone else to finish the job with Kamiya looking over his shoulder.
Hirono Sato is a bit worrying, he's the weak link there from the looks of it because his track record is shockingly bad:
http://www.mobygames.com/developer/sheet/view/by_title/developerId,183383/
Did some research...for those interested.
These are previous games worked on by these individuals.
Atsushi Inaba:RECodeVX/DMC1/VJ1/2/Okami/GodHand/MadWorld/Vanquish
Yusuke Hashimoto: RE3/Zero/Remake/4/DMC1/GodHand/Bayonetta
Mari Shimazaki: Okami/GodHand/Bayonetta
Yusuke Kan:RE3/Remake/4/DinoCrisis1/2/Onimusha/Okami/MadWorld/Bayonetta/Vanquish
Hirono Sato: MadWorld/Nights Journey(SEGA?)
Masami Imamura: Vanquish
Takaaki Yamaguchi: DMC1/Remake/Bayonetta/Vanquish
Hiroki Onishi: RE3/DMC1/2(Ouch!)/Vanquish
Koji Tanaka: Vanquish
Misaki Tsukamoto: (?)
Shuichiro Chiboshi: Vanquish
Kazunori Inoue: RE1/2/3/Remake/4/DMC1/GodHand/Bayonetta/Vanquish
Masami Ueda: RE1/2/3/DMC1/VJ1/2/Okami/Bayonetta/Vanquish
Daisuke Sakata: Okami/GodHand/Bayonetta/Vanquish
Hideki Kamiya: RE1/2/DMC1/VJ1/2/Okami/Bayonetta
Feel free to help fill in anything missing and/or correct any mistakes.
Hirono Sato is a bit worrying, he's the weak link there from the looks of it because his track record is shockingly bad:
http://www.mobygames.com/developer/sheet/view/by_title/developerId,183383/
Dude, astro boy omega factor was like, one of of the most awesome gameboy games ever. ROFL at sonic 06 though
Just worth adding that the infamous death threat tweet came from Yokohama, Japan:
https://twitter.com/CNBFTBGB/status...6285810889027584&tw_e=details&tw_p=tweetembed
EDIT: Real charmer he is too, using homophobic hate language and threatening to murder people who question him on his earlier threats.
https://twitter.com/CNBFTBGB/status/246482200864911360
https://twitter.com/CNBFTBGB/status/246432165099884544
https://twitter.com/CNBFTBGB/status/246429180990988288
https://twitter.com/CNBFTBGB/status/246429078264098816
https://twitter.com/CNBFTBGB/status/246479381780905984
https://twitter.com/mark_ceb/status/246391289703182336
He then refers to those calling him out on his abhorrent behavior as "fanboys". Isn't it illegal to threaten to kill someone via Twitter, by the way?
EDIT EDIT - he's lying, he's posting from a USA IP and lying in his personal info saying that he is from Japan.
Some people should just be excluded from the internet forever.
Earlier this year, Nintendo purchased exclusive publication rights to horror title Fatal Frame. The original Fatal Frame debuted on Xbox and PS2.
Games like Bayonetta originally debuted on Xbox 360 and PS3, but with Sega apparently uninterested in pursuing a sequel, Nintendo recently acquired exclusive publication rights for the action title as well, adding it to the long list of Wii U launch window games.
In 2007, Nintendo bought up Monolith Soft, the developer behind the Xenosaga franchise, acquiring 80% of the company from its former owner Namco Bandai.
Three years later, Nintendo released Xenoblade Chronicles in Japan as an exclusive Wii title, an RPG that would come to North America two years later.
Meanwhile, Capcoms Monster Hunter series has made almost no appearance on current systems outside of the Wii and now an upcoming Wii U exclusive.
If these exclusive deals continue, or if Nintendo decides to keep buying up old IPs and struggling studios, we could see a transformation of the Japanese video game market, especially given Microsofts poor footing overseas and Sonys current struggles.
It's mindshareehhh, the Monster Hunter point is kinda pushing an already shaky premise - they're releasing an update to Monster Hunter Frontier for the 360/PC in Japan, so it's not a total abandonment of other platforms.
Dude, astro boy omega factor was like, one of of the most awesome gameboy games ever.
It's mindshare
It's pretty obvious they've been agressively tackling this, but Wii and to a lesser extent DS weren't the best homes to succesfully achieve this. An early launch and beefing up the hardware should help a lot. It'll mean jack shit to western oriented games though
hashimoto is directing, so even if this guy who's the lead game designer, hashimoto is the one leading things overall, right?
Forbes.com: How Nintendo Is Taking Over The Japanese Video Game Market One IP At A Time
http://www.forbes.com/sites/erikkain/2012/09/18/how-nintendo-is-taking-over-the-japanese-video-game-market-one-ip-at-a-time/
Some interesting bits in there, food for debate, though nothing particularly new in either facts or arguments.
Platinum games should make a god hand clone starring captain falcon.
Platinum games should make a god hand clone starring captain falcon.
I'm pretty sure Kamiya doesn't make sequels to his own games, and to be perfectly honest, aside from technical issues (framerate drops even on the 360) and a few gimmick missions, Bayonetta was a perfect game. I just don't see what they could add to it, personally.
Never played Bayonetta, is the PS3 version the shits or did they patch it?
Never played Bayonetta, is the PS3 version the shits or did they patch it?
Who the fuck cares? Besides his current lore is that he is a Bounty Hunter when he isn't racing and his current moves are based on martial arts. Just fluff that shit up.Why would Captain Falcon fight like Gene? He isn't a kung-fu master who potentially knows hundreds of moves. He's pretty famous for a handful of moves.
Madworld is greatness. Anyone that loves old school beat em ups needs to play it.
Forbes.com: How Nintendo Is Taking Over The Japanese Video Game Market One IP At A Time
http://www.forbes.com/sites/erikkain/2012/09/18/how-nintendo-is-taking-over-the-japanese-video-game-market-one-ip-at-a-time/
Some interesting bits in there, food for debate, though nothing particularly new in either facts or arguments.
MadWorld was directed by Shigenori Nishikawa, who is nowhere in sight, but yeah I'm curious about what exactly Sato handled in MadWorld.
Indeed. I remember how he was annoyed when Okamiden came out, because he wanted to make a sequel to Okami, but Okamiden made him lose interest.He actually came out and said that he has no issue with making sequels to his own games, and that in fact he's wanted to make sequels for all of his games but never gets the chance to (and this was only a few days ago).
You just gave me a smidge of interest in Max Anarchy.Madworld doesn't play like any classic belt scroll games in the slightest. It's a complete pushover of a game on all difficulties, with a boring scoring system slapped on to the not-all-that-varied kill options as a bandaid. Great soundtrack, and the commentary was good, but it's easily (easily) Platinum's worst action game and a lesser game than all the arcade belt scroll greats.
They've been releasing aces ever since, though, including Max Anarchy, so I'm not worried yet.
Hirono Sato is a bit worrying, he's the weak link there from the looks of it because his track record is shockingly bad:
http://www.mobygames.com/developer/sheet/view/by_title/developerId,183383/
I seem to remember the clocktower part on the PS3 demo but it wasn't there in later versions of the demo or I'm not remembering right it's probably because the clocktower part runs pretty shitty on PS3.The demos for ps3 and 360 bayonetta were different.
Not really sure if that was just to show different parts of the game or due to limitations of the ps3 port. For example the 360 had the intro part with the falling clocktower and I dont remember the ps3 demo starting the same way.
Has it been discussed how people feel the Wii U controller will seem like a natural adaption coming from the XBOX 360 controller? I know the Wii U's triggers aren't quite the same, but as far as I remember they didn't use pressure sensitivity with Bayonetta.
Also, can someone compile a list of those who were on the original Bayonetta that aren't on the sequel. Daunting task...is anyone up for it??
Why would Captain Falcon fight like Gene? He isn't a kung-fu master who potentially knows hundreds of moves. He's pretty famous for a handful of moves.
Captain Falcon's knee alone potentially knows hundreds of moves.
Forbes.com: How Nintendo Is Taking Over The Japanese Video Game Market One IP At A Time
http://www.forbes.com/sites/erikkain/2012/09/18/how-nintendo-is-taking-over-the-japanese-video-game-market-one-ip-at-a-time/
Some interesting bits in there, food for debate, though nothing particularly new in either facts or arguments.
Maybe if this goes well, Nintendo and Sega will strike up an agreement for a new console Valkyria Chronicles on Wii U. Oh sweet Jesus, hold me...
Has any one considered, given NOA's track record, that they might just plain ol' not release Bayonetta 2 in North America?
Has any one considered, given NOA's track record, that they might just plain ol' not release Bayonetta 2 in North America?