I think online gaming should already be following gambling's lead and offer controls to limit how much you can play and always have support contacts in prominent positions for players who feel they are developing an addiction.
After all, the two activities are designed to provide the same emotional response, and play off the same psychological behavior. Addictions are unhealthy, whether they can leave you financially ruined or not (and in this new era of microtransactions, online gaming is pushing more at the fringe of the former).
After all, the two activities are designed to provide the same emotional response, and play off the same psychological behavior. Addictions are unhealthy, whether they can leave you financially ruined or not (and in this new era of microtransactions, online gaming is pushing more at the fringe of the former).