Wait, the gameplay is bad because you don't think that they did stealth, a relatively small part of the game, right?
Okay, that paragraph is lacking, it should have more to mention things like the overworld (nice, but my PC chokes...)... the city I mentioned, when talking about the story and my issues with the lacking believability in the gameworld. The dungeons are certainly the most fun part of the game though... they just aren't remotely difficult (Best way to beat a hard enemy: die! It'll restore you to life in the hallway in front of that room with more health than you probably entered the room with! Way to remove any sense of tension in the battles... that they're still fun says something about good design. Flawed design, but good.) and are not stealth. Important things to note.
Stealth isn't just a small part of the game, the dungeons are centered around a linear sequence of puzzles where you have to figure out how to get through a room without being detected. It's one of the game's central game mechanics. It's just that that's not really stealth the way it would be in a real stealth game... it's puzzles, like, as I said, a Lost Vikings. "Stealth" is a massive misnomer for what you have here... and I didn't say bad, either... I said that if you look at the reviews and hype and stuff it was claimed to be stealth, or something like it, and it's not. It's Zelda-inspired dungeoning. A good model to be sure, but not exactly one based on stealth games, and it shows... but like many things, the game can't quite agree about what it should be. The elements of depth in the game are just enough to confuse and make it seem like it's a deeper game than it is... something that many people seem to have taken as a good thing and a model, but which just annoyed me. Like the protesters in town... touch of complexity to show growing discontent in the government, or another sign of how the game tries for some complexity but fails to make it believable enough to completely convince? I just couldn't turn off my sense of 'this isn't believable'... there's just enough story to try, but it's just simple enough to fall short. Games are usually best when they try to do one thing right instead of doing a lot of things not quite as well, and this game is no exception...
This, I'd say, would be the alternative view:
http://www.gamespot.com/features/6120427/index.html (from this amazing gamespot article about stories in games from last year)
Ken Levine:
...
Again, for me it's rarely story per se, but the unique moments of gameplay storytelling. I loved the beginning of Beyond Good and Evil and how they defined Jade's character. You meet her by seeing her environment. She's living under an alien dictatorship, and she's built her home into a makeshift orphanage. As you walk around her house you see why she's a hero, how much the kids love her and why her life is important. By the time any real gameplay happens, you want to protect her, you want to help her succeed.
And the whole thing is done with almost no actual dialogue.
Games can definitely tell amazing stories with minimal dialogue -- see Zelda: Link's Awakening (just brilliant all the way through), parts of Zelda: The Wind Waker (sunken Hyrule, the end of the game, some other parts...), Ico... I just can't get myself to say that BG&E really deserves to be on that list. Oh well...
Technically, the PC version looks better than all of the console releases, but it has a lot of problems which keep it from taking the lead. The XBOX version offers the best visuals at a decent framerate. The GC version is a bit more unstable in the framerate department and doesn't look quite as nice (also lacks 480p). The PS2 version is trash. Avoid.
The wide array of serious problems with the PC version should outweigh by far any improved graphics it's got... broken keyboard-and-mouse-only controls, poor performance relative to the graphics it's doing, bugs, etc... I have a good number of PC ports of console games, and while sometimes they can be done badly, it is possible to do them quite well too. Controls are an integral part of that. About the only PC port of a console game that I can think of that had no gamepad support but still played great is Oni... and that game is ... disliked ... by a lot of people... (though I definitely liked it) Ubisoft just had no excuse. They ported all three Rayman games to PC -- I have them, Rayman 2's awesomeness is part of why I wanted BG&E -- and those all have gamepad support, including dual analog support for Rayman 3