superseohyun
Member
i really like the fact that most mission gives contribution exp, not regular exp. Which means it will always be useful no matter how high your lvl is.
i really like the fact that most mission gives contribution exp, not regular exp. Which means it will always be useful no matter how high your lvl is.
It's true that they have changed a good part of the sandbox aspect to transform it in more friendly like themepark?
Yes, it's unfortunately true.
It's nowhere near the initial concept of the game. Open world pvp, punishing death (item drop), non-instanced housing, world bosses, etc.
Yes, it's unfortunately true.
It's nowhere near the initial concept of the game. Open world pvp, punishing death (item drop), non-instanced housing, world bosses, etc.
Yes, it's unfortunately true.
It's nowhere near the initial concept of the game. Open world pvp, punishing death (item drop), non-instanced housing, world bosses, etc.
These all sound like improvements to me. I hate forced PVP.
To anyone who has played near max level on the Korean servers:
I've come across a leveling guide and have learned that questing is the slowest way to level. If you don't complete certain quests, will a player miss skill points?
These all sound like improvements to me. I hate forced PVP.
To anyone who has played near max level on the Korean servers:
I've come across a leveling guide and have learned that questing is the slowest way to level. If you don't complete certain quests, will a player miss skill points?
Yes, it's unfortunately true.
It's nowhere near the initial concept of the game. Open world pvp, punishing death (item drop), non-instanced housing, world bosses, etc.
I mean if you're looking for that there are hundreds of other MMOs. I was so hoping for another great sandbox game that might come close to the polish EVE has. Instead we get another item in a long list of themepark failures. If it's any indication, ArcheAge was more sandbox than Black Desert is right now.
I mean if you're looking for that there are hundreds of other MMOs. I was so hoping for another great sandbox game that might come close to the polish EVE has. Instead we get another item in a long list of themepark failures. If it's any indication, ArcheAge was more sandbox than Black Desert is right now.
Yes, it's unfortunately true.
It's nowhere near the initial concept of the game. Open world pvp, punishing death (item drop), non-instanced housing, world bosses, etc.
No I'm sorry, you can have sandbox without forced PVP. Let's all play nice.
Rushing to lvl50 is not a great way to play the game in my opinion. Most quests involve killing monsters, so you'll gain plenty XP that way. I suggest trying out the different systems as you level up to make the experience more varied.
Considering the alternative, I'm very much okay with how it is now. I think the current open world pvp system could be improved, but I wouldn't want it to be so free that I could be ganked any time by someone much higher level than me. That's probably one of the most frustrating things which can happen in an MMO.
I don't see how anyone would want non-instanced housing as that means most players would not get a house at all. And I like the simulation-esque system of owning crafting houses and having NPC workers gather and craft for you.
Black Desert does not play like any other MMO. The combat system, the worker system, housing system, and other systems are unlike any other MMO. It wasn't ever promised to be a pure sandbox anyway. If you go back to early interviews, Pearl Abyss said it would be a hybrid or that they didn't know what kind of sub-genre it'd fall into.
Yeah, open world house just wouldn't work.
Good thing that ArcheAge released earlier than Black Desert, so the devs can see the failed implementation of open world housing in ArcheAge and they scrapped the concept. Instance housing is the way to go in mmos.
About character creation, I also agree.
Some aspect seem overwhelming, such as face and body customization. However, hair customization department is still very lacking, surprisingly.
Instanced housing means you are sequestered from the rest of the world in your own box. It limits interaction in a SOCIAL game. A better idea would be taking housing and moving from an individual level to a group level. Start with houses that require a group worth of material/action/resource/x to claim/build. I don't understand the idea of instances in an MMO.
Damn there is no open world pvp? Sad face! I was looking forward to this game. What happened?
I can't figure out this captcha.
I'd suggest using google translate's handwriting tool, it's a lot easier with it.
http://simplyop.com/pc/first-screenshot-of-black-desert-online-english-client-surfaces/
Maybe an early 2016 launch?
There was an interview with Daum Europe recently, and they said there will be an Alpha or Beta sometime this year.