AAA games in general (any third person cinematic walking sim that comes to mind)
They're clearly trying to look AAA with a small budget. The end result is something unpolished and janky.
The problem with this approach is that it sets consumers expectations way too high, and when they actually play the game they realize that it's just smokes and mirrors and a boring game with no direction.
But hey, consumers nowadays just gulp down whatever good looking crap big companies throw at them for the sake of it, so who knows, it might work!
Inspiration =\= ripping off.
It's one thing to take inspiration (e.g. Final Fantasy and Dragon Quest were inspired by Ultima and Wizardry but have their own gameplay systems and identity), but it's another thing to simply add another coat of paint over the same principles and don't make an effort to understand the underlying systems and make something of your own.
(Amateur) Indie developers are specially guilty of this.
Thing is, most chinese developers don't create new things, they simply rip off things that are popular.
The end result is a Frankenstein of a game that has no soul, only a hollow body.
Thanks for being open to discussion. I'm sure we could get better games if we just stopped caring about quality and criticism and simply gulped down every new game that is released.
China has potential, but this is not it. They have a big workforce, but zero creativity, and zero incentive cultivate creativity.