cormack12
Gold Member
“In the first half of 2019 we have prioritized investments in our key franchises and, beginning in the second half of this year our audiences will have a chance to see and experience the initial results of these efforts.”
Activision Blizzard | Activision Blizzard Announces Second-Quarter 2019 Financial Results
The Investor Relations website contains information about Activision Blizzard's business for stockholders, potential investors, and financial analysts.
investor.activision.com
Across Call of Duty®, Candy Crush™, Warcraft®, Hearthstone®, Overwatch®, and Diablo®, we are expanding our development teams so that we can accelerate the delivery of content in our pipeline, pursue new business models, broaden our communities, and delight our players.
- Activision Blizzard had 327 million Monthly Active Users (MAUs)C in the quarter.
- King had 258 million MAUsC. Candy Crush franchise MAUsC grew year-over-year, driven by growth in Candy Crush Saga™ and the addition of Candy Crush Friends Saga™.
- Total time spent in King’s Candy Crush franchise grew strongly year-over-year.
- Activision Blizzard delivered approximately $800 million of in-game net bookingsB in the second quarter.
- King’s Candy Crush was the top-grossing franchise in the U.S. mobile app stores, a lead position it has held for the last two years.
- Advertising in the King network continued to ramp, with net bookings growing sequentially and doubling year-over-year.
- Hearthstone net bookings grew sequentially in Q2 following the release of Rise of Shadows and the introduction of the paid single-player Adventure, with the expansion also outperforming last Q4’s Rastakhan’s Rumble™.
- Activision had 37 million MAUsC. Call of Duty: Black Ops 4 MAUsC grew year-over-year versus Call of Duty: WWII, and hours played increased by more than 50%. Crash™ Team Racing: Nitro-Fueled enjoyed positive critical reviews and strong sales, particularly through digital channels.
- Total hours played inActivision’s Call of Duty franchise rose double-digits year-over-year.
- Overwatch League™ hours viewed continued to grow robustly year-over-year in the two stages held during the second quarter. Season-to-date, viewership and average minute audience have grown double-digits year-over-year.
- For Call of Duty: Black Ops 4, net bookings from in-game items grew year-over-year versus Call of Duty:WWII and are ahead of WWII on a comparable life-to-date basis.
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