thats what im not expecting, since they skip on nights of azure. They seem to only bother with atelier now and are getting lazy there too
Yeah. That's a shame too, this game looks beautiful, they should go all-in with it and give it a dub.
I think I can understand why, but some people probably wanted the Vita version and its not fair to them to not localize it. :([/QUOTE]
You think it's just lack of demand? It is a bummer, would much rather have this on Vita. I guess remote play will have to do.
Wtfhttp://steamcommunity.com/app/658260/discussions/0/1495615865226661101/
I hope it craters on PC.
Wait, no need to hope, all their shitty ports crater on PC. Eat shit KoeiTecmo.
http://steamcommunity.com/app/658260/discussions/0/1495615865226661101/
I hope it craters on PC.
Wait, no need to hope, all their shitty ports crater on PC. Eat shit KoeiTecmo.
Is this a joke ?!We prepare 2D images basically on the resolution of 1280*720 for BLUE REFLECTION Steam version, meanwhile 1920*1080 for PS4 version.
Therefore, if you play in the environment where the resolution is larger than 1280*720, the images are shown as stretched. We hope you will accept this.
We will consider conforming 2D images to a larger resolution, but cannot promise.
err, why can't we pre-order this on PSN?
I was just trying to check it out now and couldn't find it on the website or ps4 store. :/
Grace Chen striking from the shadows.
I was just trying to check it out now and couldn't find it on the website or ps4 store. :/
What is the general gaf opinion of the game? Reviews are not looking good so far. A lot of reviews criticize the repetitive gameplay and the lack of explorable areas.
I kinda look forward to playing the game but I'm still undecided if paying full price is justifiable.
Anyone already playing the game? What are first impressions?
I'm ignoring any negative review clearly written by someone not familiar with Atelier and such.
It's a shame, because during the Arland trilogy it felt like Gust's game design improved by leaps and bounds with each game. (Though some aspects like the alchemy itself continued to improve at least in the Dusk trilogy)That's unwise considering the decline in quality of Atelier games since Ayesha (which also happens to be when Koei Tecmo absorbed Gust).
Being familiar with Atelier would make you *more* likely to write a negative review since Blue Reflection is more likely to inherit the same brainless task-driven gameplay systems. You also don't need to be familiar with Atelier to realise poor level design and balancing either - I think the Push Square review makes a lot of valid points.
It's a shame, because during the Arland trilogy it felt like Gust's game design improved by leaps and bounds with each game. (Though some aspects like the alchemy itself continued to improve at least in the Dusk trilogy)