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http://m.play-asia.com/famitsu-inte...-evil-7-is-about-65-percent-complete/5f/747wj
there's an interview on RE7 from famitsu
there's an interview on RE7 from famitsu
It's been 4 years since we saw a numbered Resident Evil game, when did you begin developing RE7?
Nakanishi: Well we began everything to do with the game around about February 2014, so a little over 2 years.
Kawada: The number one developer Mr Takeuchi Jun (the main developer for the Resident Evil franchise who later became a producer for Resident Evil 5) was the one who came up with the plan to create RE7.
I have some many questions regarding the new game, but primarily at what time is this game set?
Kawada: I can't go in-depth at this time, all I will say is that it is set after the events of Resident Evil 6.
We all decided to go back to its roots to design a "complete horror experience", although, we wanted to show the weakness of the main character being your average person who is thrown into this nightmare not knowing what to do or what lies ahead, that is the main concept of this game.
A true horror experience needs the feeling of utter desperation, and as I'm saying this, I'm saying more than I should haha.
You also released a demo interestingly named "Resident Evil 7 Teaser -beginning hour-" across the whole world straight after the reveal at E3 which really surprised us all. Why did you decide to put it out at that time?
Nakanishi: We just wanted to say "And now you'll be able to download and play the demo, right now!" after the reveal haha; but seriously I just want to say that the demo that's available right now is a unique demo that we wanted to create and will not be a part of the finished title!
Kawada: There are also a few gimmicks that won't be in the main game as well. We were designing the demo alongside developing the main game itself, that gave birth to a whole heap of problems however haha. Oh, and just so you know, the main character is not a character similar to Leon nor Chris at all.
Players who decide to replay the game will still be able to relive the horror as well as find new parts they previously never ran into in their first play through, correct?
Nakanishi: We wanted people to think "So.. where do I use this thing?" among other things that cleverly puzzle the player.
Kawada: There will be some gimmicks that people may not even run into at all. You may have a friend or partner etc who will notice something and say something like "Wait... what was that?...". We wanted a preview of the sensation that you will be able to experience in the main game when it releases.
Nakanishi: We have a playable PlayStation VR unit available with the game set up on the floor of E3 at this very moment. A lot of fans seem worried about the changes to the essence what makes Resident Evil, but I just want to explain that even though you don't know much about the game via the demo, the true essence of Resident Evil will definitely be shining brightly!
Kawada: I'm sure you've felt the Resident Evil atmosphere in the -beginning hour- Teaser.
Ahh I see. The demo showcases a First Person View among other systems, will these systems be implemented into the main game?
Kawada: This isn't the first Resident Evil game to have a First Person View, but there is a big difference in how the first person view/gameplay of RE7 is different to those games.
Next I want to focus on the title. So the main game has gone with the non-Japanese title of the game "Resident Evil"?
Kawada: The translation of Resident Evil comes out as "Jaaku na Shujin" (Demonic Residents) and even though the previous title "Biohazard" is featured in the name we felt that "Resident Evil" fits the concept of the game more.
I found it really clever how you fit the VII into the Evil part of the games title, then when I looked closer I saw you did the same with Biohazard changing the Z to a 7!
Kawada: We had that type of concept from the very beginning, we wanted an interesting and eye-catching design for this game.
Nakanishi: The design of the logo was actual the first thing we hired people for lol.
Kawada: We were worried people may not catch on with some of our previous designs but this one was just perfect.
Nakanishi: Our E3 2015 playable tech demo "Kitchen" for the PlayStation VR actually had a little hint in the name, see the T in Kitchen has a line through it to make it look subtlety like a 7.
're right! I never noticed that at all!
Kawada: Kitchen was not 100% intended to show off a Resident Evil game so a lot of people never really looked deep into it.
I never thought Kitchen was even remotely connected to the RE Franchise! Anyhow back to the RE series, what aspects of the Resident Evil series will continue into the new game?
Nakanishi: The game has evolved over the years, what with the change in camera angle/gameplay like RE4 and of course in RE7 and also the zapping system in RE2. We like to keep the games faithful to the story and series, but we also like to challenge new ideas and implement them into the latest games in the series.
Resident Evil wouldn't be Resident Evil if we didn't challenge ourselves and put in new interesting ideas, but the heart and atmosphere will remain true to the Resident Evil series.
We wanted the series core fan base to have the same feelings they did in their favourite games of the series, taking every step slowly as anything could be round the corner ready to increase their heart rate to high levels.
There are no battles in the teaser demo but we still created it with fans thinking "Now this is the Resident Evil I love!!"
Kawada: During the early development of RE7 I got to sit down and actually play it, during this time I was overwhelmed with nostalgic memories of playing the very first Resident Evil game. The scares and the creepy factor was all there and this time it's at new high levels.
Nakanishi: We decided that First Person was the way to go as we talked about what point of view to use in the conception stage of the game.
Speaking of the Point of View (POV), it does feel like we're watching a movie?
Nakanishi: That's just one of the ideas we felt when we came up with the First Person POV, although the camera angle tends to change in movies one idea is that playing the demo is like coming across an old creepy video except you're the one who gets to control how the person recordings story pans out.
I totally agree with you there! Next I would like to focus on the "RE Engine" you're using to develop the game.
Nakanishi: We wanted a graphical engine that could make the game look very realistic so we decided to create an engine from the ground up. We all came together to make this engine a reality (albeit a few initial problems here and there) and it has been an amazing creation.
Kawada: Not just RE7 will be using this new engine, we plan to implement it in other games in the future to.
Fantastic. Also, it seems there will be something interesting that will happen if you connect it to the Resident Evil Ambassador.
Kawada: There will be a few bonuses here and there so please remember to connect the game.
Oh I know I will! Finally what are your aims when it comes to RE7?
Nakanishi: I was extremely moved to see the reaction of the fans after we revealed the game at E3. We want people to enjoy the fruits of our labor, the blood and sweat the developers are pouring into making this globally loved series stand up proud once more.
Kawada: We have various Resident Evil games co in out to celebrate the 20th Anniversary of the series. With games such as "RE7", the shooter "Umbrella Core" and the yet to be announced "awaited title", we want people to really enjoy what RE can still offer and the variety of the games that's will be released.
It's been a while but horror fans just have a little while to wait till Resident Evil 7 releases early 2017.
We are about 65% through the development process of the game, but you can enjoy the experience given in the standalone demo available to download through the PlayStation 4 store or with the PlayStation VR headset on the E3 floor. More news coming soon but for now, please enjoy!