chun li's thighs
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Does anyone have an idea how many people we're talking here. If it's just a few people, then it might not mean anything at all.
Capcom Vancouver has let go 7% of our employees as a result of unsuitable fit with the studio goals.
Were still growing and aggressively seeking great talent. http://t.co/SrvWzYgC
unsuitable fit with the studio goals.
The hell does that mean?
WTF... I thought everything they released so far have been very successful.
So you layoff 7% of your staff only to say that you're hiring? That makes no sense.
How did dead rising 2-2 frank edition do? Can't imagine that it did all that well.
I only said it makes no sense because they say "we're still growing and aggressively seeking great talent." 7% is a decent number of people I find it strange that none of them could be considered "great talent" for their "growing" studio.Are the people they laid off doing the same jobs as the ones they're hiring for?
Depends what roles were cut, really.
Most forward corporate twitter I've heard of in years though, even a direct neogaf shoutout!
I only said it makes no sense because they say "we're still growing and aggressively seeking great talent." 7% is a decent number of people I find it strange that none of them could be considered "great talent" for their "growing" studio.
I only said it makes no sense because they say "we're still growing and aggressively seeking great talent." 7% is a decent number of people I find it strange that none of them could be considered "great talent" for their "growing" studio.
So you layoff 7% of your staff only to say that you're hiring? That makes no sense.
I only said it makes no sense because they say "we're still growing and aggressively seeking great talent." 7% is a decent number of people I find it strange that none of them could be considered "great talent" for their "growing" studio.
Eh, sometimes you might have too many people in a given role and need to add more to another role so you remove the redundant elements and add to your understaffed elements.
Is this Twitter legit? It's not verified, so I'm wondering.
well, of course I'm beaten, this is GAF
"Unsuitable fit" does make me think round of firings as opposed to laid off.
I'm thinking a small project got killed.
I'm thinking a small project got killed.
Another bite-sized Dead Rising game, perhaps? I don't think Case West did nearly as well as Case Zero did, so maybe that impacted their plans for more games like that?
Sorry that you got caught up. :|That is the most incredibly unclassy twitter post I've ever seen.
Sorry that you got caught up. :|
Worst generation ever. The number of studio foldings and layoffs has been catastrophic.
Wow, Capcom Vancouver has 170 people?! I wonder how many gaming developers/employees Capcom has in total.
And still no open asset/content bank ? Or do major companies have something like that?
An open ended engine with physics/most advanced audio/graphic features (Constantly getting updated cause of the way it was designed) that can easily transfer content between 2D/3D/Audio/general graphic software, along with an open asset 'bank' with basic/advanced models/worlds/content in general (Shared by other companies who made a game -- and in this case, other companies wouldn't simply rip off all the models/audio/content of a game and call it their own. ), + tips, tricks or guides listed and easy to find by other developers or whatever, shaders, new graphic tricks, graphic libraries procedural animation/texture/models libraries and so forth (Everything involved in a game production.) would make game development a lot easier, no?
If it was that simple to set up a world with animated NPC's, easy to add voiceovers/models/textures/lighting/animation/physics, easy to modify (If they set it up with shared and used assets, then they could start editing them to fit the world after they had properly set it up -- as opposed to the standard cycle of idea>fleshed out concept>drawing board>rough 3D>decent 3D>modelled 3D>textured & modelled > fully featured 3D world.) then it would be easier to transfer the ideas of the talented artists/developers to gameform.
Then, if smaller companies also got access to this bank, then they could make games much faster and easier.
But obviously it would probably be the most expensive project in gaming history to get such an engine up and running
As you might know, Capcom's MT Framework engine is shared between all of their internal Japanese studios. The problem, as far as I understand it, is that there is no English documentation for the engine, so Capcom Vancouver can't really make use of it.