Is that you diving into the ambulance after you've discovered how bad the Tekken servers were on launch or was that when your master Harada promised you less input lag yet it was only 0.4 frames less when the patch actually dropped.
Is that you diving into the ambulance after you've discovered how bad the Tekken servers were on launch or was that when your master Harada promised you less input lag yet it was only 0.4 frames less when the patch actually dropped.
Is that you diving into the ambulance after you've discovered how bad the Tekken servers were on launch or was that when your master Harada promised you less input lag yet it was only 0.4 frames less when the patch actually dropped.
What could they do at this point that would make you want to play when you check back in?
The game would not exist without Sony's funding. And please stop downplaying Anne and I's participation in knowing what's going on. The blind defense of this game's significant issues is starting to become tiresome.
I could see the dev team getting shrunken down. Unless the SSFV rumors have some merit & resources are being put towards that update, it would explain the delays for Ibuki, Ed, & Abigail
Megaman sells like trash on average.
That's interesting. I will need to ask SneakersSO if this is true.
Guys if you are going to say something and be part of the community at least do your research. Sony helped to fund a part of the game they didn't completely fund it from scratch. The reason why there are logs everywhere is because it's console exclusive and they sponsor the CPT.
No it can'tSo, can the game be ported to XB1 or Switch? If the answer is no, the money that Sony invested must have been significant.
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I think realistically, the main reason Capcom is in a worse position financially than many other Japanese publishers who messed up just as much with their gaming efforts is that they don't have a successful gambling business (this of course includes mobile gatcha and pachinko) to prop them up.
For reals, made the game a mashing mess of fishing for ch's.Please stop attacking other games about lag issues when Capcom tried to spin 8 frames of lag as a feature in SFV.
100% AgreeRisk/Reward is pretty borked across the board. Players choosing not to tech because getting thrown 4 times is better than getting CH is pretty whack. That leads into the fact that defensive options in this game are weak on a level that doesn't exist much elsewhere.
No it can't
Resident evil was ruined for me after 5 and 6, it turned from survival horror into online COD co-op. RE7 returned to the root, but it is too late already, there are enough high quality survival horror games released during RE's absent that many fanbase had moved on already.
Street fighter 5 is just greedy, after SF4 revived the genre, Capcom learned nothing from that success. SF5 is great competitive game, but merciless online matching is not a good way to introduce new players. If someone new to the genre bought SF5, you just spent $60 to get crush online with no other fun gameplay mode to play.
Oh you have to remake the old ones first though. They were waaaay before their time.
They said at PSX 2014 that SFV won't go to any consoles other than PS4 indefinitely.Do ANY of us know the actual details? Everything has an expiration, a deadline, a condition.
If they fail to meet a certain sales target, can they port? We don't know. After a period of 5 years, can they port? We don't know. Does this factor in entire revisions or overhauls, a'la Ninja Gaiden Sigma? We don't know.
Or maybe Capcom really was that dense and let Sony have full custody of their numbered SFV title indefinitely. I don't know.
I do wonder, though, if they view the deal as a positive for getting the game out sooner, or a negative because they got rushed out the door so Sony could tout them at EVO (along with the inferior PS4 port of SFIV, lest we forget).
I feel like Capcom could do a lot just delving more into their old library.
I'm also really surprised RE6 was just kinda one and done after that investment. I thought for sure they would churn out something quick with those mechanics/assets again before RE7 happened.
I wish they would. I want a mercs game.
Do ANY of us know the actual details? Everything has an expiration, a deadline, a condition.
If they fail to meet a certain sales target, can they port? We don't know. After a period of 5 years, can they port? We don't know. Does this factor in entire revisions or overhauls, a'la Ninja Gaiden Sigma? We don't know.
Or maybe Capcom really was that dense and let Sony have full custody of their numbered SFV title indefinitely. I don't know.
I do wonder, though, if they view the deal as a positive for getting the game out sooner, or a negative because they got rushed out the door so Sony could tout them at EVO (along with the inferior PS4 port of SFIV, lest we forget).
This is the biggest problem with SFV and fighting games in general.
Capcom's fighters have pretty much ignored the need for significant and compelling single player content in their fighting games... specifically street fighter.
I honestly think that Capcom themselves just don't have it in them and that they should just give SF as a franchise to Arika to make a full SF EX sequel.
They really don't know what they want to be anymore. They had a couple of big misses last gen but those were all entirely their fault and anyone could pinpoint the problems with those titles. Now they're in a position where they're super risk averse and they want AAA results but don't put in the money for it. They never learn from their past mistakes and keep on trucking.
Seriously SFV should have been a homerun after SFIV but they took the brand name for granted and we got half a game at launch. Then you would think Marvel would then be the homerum since they know they fucked up with SFV. Nope they think the only reason SFV bombed was because of story mode so we have a game with a lackluster roster and artsyle.
DmC should have never happened. DMC4 was the peak of the franchise in sales and even exceeded their expectations but they made the genius decision to reboot it. They abandoned the DR fan base lately with 4 even though all the other games had solid sales. Now DR is dead.
There's countless other dumb decisions they've made the last decade. It's so frustrating watching this company with such a great history and clearly still full of talented developers stumble over and over again.
Imagine if Street Fighter V had been released this year, how much different would things be?
Also imagine if it was also available for Xbox One with cross play (PS4 & PC).
Imagine...
I wish they would. I want a mercs game.
They said at PSX 2014 that SFV won't go to any consoles other than PS4 indefinitely.
I can get RE7. They were busy with the other versions and they'd need to do quite a bit to get it on Switch. It also would've been 2 months late.Re7 should have been a switch launch title. Easy million plus
Mhxx simultaneous Western launch.
Use synergy of global marketing once.
Sf5 was under baked and single platform.
Just too many bad decisions
This is the biggest problem with SFV and fighting games in general.
Capcom's fighters have pretty much ignored the need for significant and compelling single player content in their fighting games... specifically street fighter.
I honestly think that Capcom themselves just don't have it in them and that they should just give SF as a franchise to Arika to make a full SF EX sequel.
This is something, i still not get. Why did Capcom needed the funding of Sony? They are a big company and Street Fighter IV was a big success, why was there a need to get Sony involved. Either Sony came to them first and asked for it (with a fixed date, which created a lot of problems in the aftermath) or some higher ups wanted the franchise to die after IV, by not investing in it. Why miss out on sales for the Xbox One and maybe the Switch and have an exclusive deal for a game, which wasn't in any danger to be a disappointment (unless of course you fuck up the launch badly). I get, what Sony was winning (the don't have an exclusive fighter for PlayStation 4), but why would Capcom agree to it.The game would not exist without Sony's funding. And please stop downplaying Anne and I's participation in knowing what's going on. The blind defense of this game's significant issues is starting to become tiresome.
lThey can say whatever they want, but if there's one thing Capcom has a proven track record of never being consistent on, it's exclusivity.
This is something, i still not get. Why did Capcom needed the funding of Sony? They are a big company and Street Fighter IV was a big success, why was there a need to get Sony involved. Either Sony came to them first and asked for it (with a fixed date, whcih created a lot of problems in the aftermath) or some higher ups wanted the franchise to die after IV, by not investing in it. Why miss out on sales for the Xbox One and maybe the Switch and have an exclusive deal for a game, which wasn't in any danger to be a disappointment (unless of course you fuck up the launch badly). I get, what Sony was winning (the don't have an exclusive fighter for PlayStation 4), but why would Capcom agree to it.
By comparison i can understand Nintendo funding Bayonetta 2 and Bomberman. There wasn't a big interest from the IP owners to develop those games. But Nintendo notice a market there and they wanted to expand the liberty of there consoles (yet i'm still wondering, why either Nintendo didn't fond or Capcom was refusing to make a Mega Man game after the reveal of Mega Man for Smash 4. There was such a big hype for the Blue Bomber and they didn't capitalized on it!).
is that sales data physical only?
I stick to the idea that for their next SF game they need to get us back to the Alpha series. Don't skip straight to SFVI (which they'll probably wanna do) but experiment with Alpha. Not only can they bring back some of the Alpha gameplay but they can experiment with a new visual style. As of right now a good amount of people associate IV and V's style in the same similar bracket so they gotta differentiate it otherwise people will just be saying "it's the same type of graphics" like they've been saying, even in this thread. You get some new visuals and that'll help out. I don't know if that'll "save" anything but shit it'll be a great shakeup.
As of right now a SSFV won't be getting all these people back that they missed during the first year no matter what they do. It might help those who bought SFV and dropped off but for most others the boat's sailed. People always say "Capcom can get players who haven't picked it up if they-" for the longest time. People said it when the first wave of DLC came out, people said "once EVO hits that'll do it", people said it once Black Friday hit. We've seen it.
They gotta do something else because the shit that people said towards it's sales, said by people who regularly play the game, just ain't it.
That's kind of hilarious and tragicThey probably burned the money pursuing other endeavors. IIRC they spent a lot of Monster Hunter money on mobile apps that didn't give them the return they wanted, so I assume something similar would happen to other revenue they gained. Also a lot of money must have been burned on Panta Rhei which wasn't even utilized. Sort of like SE and the engine they tried to make for FF15.
Old thread about it MonHun profits into mobile studio
http://www.neogaf.com/forum/showthread.php?t=726520
It is not a problem with fighting game in general, it is a Capcom problem.
If you buy Blazblue right now, any version, even if you are hopeless in fighting game, you still get a 30 hours long story mode in the forms of Visual Novel, it also had other single player modes like arcade (with arcade story), challenges, time abyss, Score Attack, and a full on tutorial. Not to mention all the tiny bonus bit, like recap story from older game, ingame wiki, bonus story, etcetc.
Just look at all the games featured in Evo 2017, Capcom always stand out when it comes to releasing a fighting game with bare bone minimum. At this point it is hard not to suspect they are just milking their playerbase till it dry... again like back in SF2 and 3 days.
Imagine if Street Fighter V had been released this year, how much different would things be?
Also imagine if it was also available for Xbox One with cross play (PS4 & PC).
Imagine...
Please stop attacking other games about lag issues when Capcom tried to spin 8 frames of lag as a feature in SFV.
Capcom usually includes digital.
Why specifically alpha? Do you want to go back to that for the story or the gameplay mechanics? Or do you just want a spin off in general?
What are you talking about. SFV has story, challenges, survival, tutorials, demonstrations and trials. Only thing missing is a solid arcade mode. You mentioned other games, well Tekken 7, IIRC doesn't have any tutorials, demonstrations or challenges.
As for SSFV, if it includes more modes for casuals with a new UI/UX and make refinements to gameplay I'm sure it will do well. If not, the game isn't really going anywhere as it's one of the most popular in the FGC. Smash being a close second.
Those mode are garbage, though.
Capcom really needs to fire there whole financial and marketing departments and replace them with people, who know how to do their job (which summaries this thread).They probably burned the money pursuing other endeavors. IIRC they spent a lot of Monster Hunter money on mobile apps that didn't give them the return they wanted, so I assume something similar would happen to other revenue they gained. Also a lot of money must have been burned on Panta Rhei which wasn't even utilized. Sort of like SE and the engine they tried to make for FF15.
Old thread about it MonHun profits into mobile studio
http://www.neogaf.com/forum/showthread.php?t=726520
I was suggesting that with that extra time to cook it might have resulted in a better product.Well if the game still plays like it does, I still wouldn't like it.
Why specifically alpha? Do you want to go back to that for the story or the gameplay mechanics? Or do you just want a spin off in general?
I just want to add, it seems like a mjaority opinion on GAF sometimes that "Capcom made SFV for the hardcore FGC and not for the casuals" and like, it can't be said enough that even hardcore players don't want it. It failed at every conceivable level and there's no way around that. "The gameplay is fine the launch was just bad" is the other myth I don't understand getting repeated when lots of players will tell you otherwise. Hell, it's pretty commonly accepted that the gameplay got even worse over time thanks to Season 2 even among SFV diehard players.
That sucks too, because a lot fo the people sitting here talking about how bad SFV is actually like and play Street Fighter games. SFV has a lot of characters people like, it has some elements of SF people like, and it's not that hard to get into. But for every time I see Tokido do a cool thing, or even look at some characters and get an urge to go back in, I see the huge myriads of problems with the game and just don't bother.
I'm sure I'm not the only one in this thread talking about SFV being bad that is also checking updates for SFV every now and then in hopes that it gets better to play. That's what kinda sucks about it. Seeing people talk about how SFV is such a great entry to a series that a lot of people respect while it's clearly ruining SF for a lot of people is some pretty asinine shit. Saying it's great when decision makers in the community have to start thinking about the negative impacts that are on the table right now just makes you look stupid.
If they don't announce some good shit at PSX I am out. And I still play SFV regularly.