They'd probably be more willing to put them on Playism first.
Arcades aren't consumer stuff though...I'm not particularly surprised. From what I can see, the scene is even smaller than it was at the last generational transition, and Cave's attempts to expand into new markets didn't seem to work all that well. Were they really expecting to find an audience on mobile devices? They've been trucking along at their previous pace for a while, but the big change now is that even their arcade market is no longer sustainable. Or management decided that it's no longer worth the investment.
I don't really have any suggestions for what they could have done differently. When console manufacturers don't want you around and even enthusiast gamers are apathetic, what can you do?
Oh well. I guess we'll always have Touhou.
Isn't this changing though? I mean one of the major pillars of bitsummit was about PC DD with a particular focus on Steam.It's not even a matter of "will"--getting on Steam is a complete crapshoot and a near-impossibility for independent Japanese devs.
Bigbosssalute.jpg
Big fan of SHMUPS here, could never play their games this gen due to X360 exclusivity.
theres only so many times you can fly a half naked prepubescent girl through a bunch of dots....
...said no one ever!
Isn't this changing though? I mean one of the major pillars of bitsummit was about PC DD with a particular focus on Steam.
Arcades aren't consumer stuff though...
Ah, I see.I was a little confused at the story at first, because arcade operations aren't usually considered consumer and are referred to as "amusement." But...
http://caveinteractive.com/about/outline-of-business/
Their divisions are Social, Mobile, Console/Arcade, and Online Services. So if they're getting rid of the Console/Arcade division, then that would the end indeed.
Why'd you pass on the console then?
Even outside of Cave's output the 360 has a significant shmup library.
Ive been following the general reaction to this news on the shmups forum. Like the reaction to the closure of Caves blog, its less of a remorseful, R.I.P. found here, on NeoGAF. Instead, I find more of I fully expected this, good riddance, and a smattering of Fuck Cave.
Why'd you pass on the console then?
Even outside of Cave's output the 360 has a significant shmup library.
Did you buy the region free releases?
k then3) $$$$$$$ to import > $$$$ I want to pay for it.
But what does this mean for me?
cave fans going crazy
AmiamiWell, we could attempt to be optimistic. I believe Cave, Treasure, G. Rev, etc. were started by individuals that splintered from other closed studios.
So...ya know...maybe there's a few people that want to carry the torch and will start up the next great shmup company.
BTW Where is the best place for me to get that DoDonPachi whatever that's coming out? Also, is Ketsui for PS3 available yet?
cave fans going crazy
cave fans going crazy
theres only so many times you can fly a half naked prepubescent girl through a bunch of dots....
Amiami
Ketsui comes out in July
I would buy/play more Shmups if they weren't so damn hard. Einhander is like, in my top 5 favorite games and I still play it on nearly a weekly basis, but the Shmups I've tried on MAME are ridiculous. They get to the point where the only way to survive a wall of bullets that covers the entire screen is to be in one particular spot at an exact time.
cave fans going crazy
Whoa, someone's grumpy.Please go make or post in another thread if you want to fellate Treasure.
"Make entire genres obsolete". What the fuck.
Have you SEEN how much Under Deafeat HD cost? It was laughably overpriced for what it was. It cost as much as a AAA retail game on release day.Both the PS3 and 360 ports of Under Defeat HD were released at the same time in Japan, and yet neither of them reached the number of sales that G.rev's single-platform (360) releases achieved. Neither version even charted for the week of their release. Going multiplatform only splintered the fanbase.
Whoa, someone's grumpy.
Look, I can't help it if you have such bad taste in games.