Honest question 30 minutes in. So, I'm interested in the idea of preserving "culture," ways of life. That goes for more than just art, but, to take 1 art-based example, it's bad for non-computer animation to be marginalized in shorts and features by the industry because, eventually, there are no teachers or interested students of the style and the entire path closes.
I'm all about mid-tier companies, obviously, but your vision of blockbuster studios being based around 1 property and everyone else scaling back massively seems like a bad thing to me.
If an idea ever calls for 10 or more hours at a blockbuster scale, companies won't have the logistical, management, or cooperative skill to produce it. 3 hours becoming the new normal means no one knows how to make a 20-hour game and audiences don't have a taste for it. There's no institutional history, either.
Now, granted, companies like EA blow at these processes right now, so some should stop trying. However, there must be winners out there. If a novel or television series can use that time and the creators' resources wisely, why can't video games?
Shouldn't SOMEONE be doing new, 15-hour, big-budget games?