Kai Dracon
Writing a dinosaur space opera symphony
The thing is, Danny focuses a whole lot on that elusive concept of "innovation". But I think people like myself who grew up in the more formative years of gaming experienced something else besides rapid changes in technology and game design. We saw games become increasingly tilted towards a mainstream audience as the industry strove to capture the money being made by television, by motion pictures. To get people who wouldn't previously have played games to take games seriously by demonstrating how much games could be like those other mediums.
I tend to think a lot of alienation older game players feel is more due to this than a perceived lack of innovation. I've seen some people like Destiny for instance because it's not one of the endless 7 hour long corridor shooters of the last 8 years, that attempts to tell a cinematic story. A few people who grew up on games like Diablo have gone right in and are happy as pigs in mud. It makes Destiny an ironic controversy to reference in discussion about the perception of old vs young gamers, because I don't think it's divisive along the polarities Danny's reasoning seems to suggest. (i.e. old people don't get it because it's not "innovative", young people like it in spite of that.)
For the larger point though, I do think there are a lot of illusions about consensus. And many people have an exaggerated need for it in both directions: confirmation that something they like is good and something they dislike is bad. But this is also heavily entangled with the game industry and marketing. There's a tremendous need to hype games through the roof to insure front loaded sales of titles that have no evergreen staying power. They'll be in the bargain bin in 90 days, so better make sure people believe every game will change the world: and if you're not there at midnight with pre-order in hand, you may literally die.
I tend to think a lot of alienation older game players feel is more due to this than a perceived lack of innovation. I've seen some people like Destiny for instance because it's not one of the endless 7 hour long corridor shooters of the last 8 years, that attempts to tell a cinematic story. A few people who grew up on games like Diablo have gone right in and are happy as pigs in mud. It makes Destiny an ironic controversy to reference in discussion about the perception of old vs young gamers, because I don't think it's divisive along the polarities Danny's reasoning seems to suggest. (i.e. old people don't get it because it's not "innovative", young people like it in spite of that.)
For the larger point though, I do think there are a lot of illusions about consensus. And many people have an exaggerated need for it in both directions: confirmation that something they like is good and something they dislike is bad. But this is also heavily entangled with the game industry and marketing. There's a tremendous need to hype games through the roof to insure front loaded sales of titles that have no evergreen staying power. They'll be in the bargain bin in 90 days, so better make sure people believe every game will change the world: and if you're not there at midnight with pre-order in hand, you may literally die.