Classic aiming is the aiming from DS1, where if you're grabbed or off balance your aim doesn't stay centered. The centered aiming is from DS2 and DS3, and your aim remains centered even in disorienting moments.
Thread was moving a bit in that moment, so it was posted probably while I was putting it together. Need to remember to refresh more often in the future.
And the team is hard at work on a top secret additional story that will be coming in a few weeks. We're not saying much, yet - but think "disturbing" to get your imaginations going.
Watching a stream right now and it's is very Dead Space-y. I am thinking the demo gave me false impressions and this news only reinforces that further.