Clay Davis
Member
I often trust edge, so the 7 is cause for concern and reading the review doesn't allay those concerns, but I remain hopeful I will enjoy it, if only for the story and to see what hi-jinks Isaac gets up to.
You have a problem with opinions?
You have a problem with opinions?
Well like I said, I'm just trying to figure it out. It perplexes me how often I have seen what seems to be a reversal of enthusiast press vs. audience in other mediums. As I have said elsewhere, in films, music, etc. we constantly find critics attempting to challenge their audience to demand more of their entertainment, not to settle for the latest blockbuster or paint by numbers sequel. It is the audience who say things about critics like "they read too much into it" or that they are "too critical."
I have a problem when someone pretends to be a legitimate media outlet when they score based on how anticipated something is at Gamestop...their overlords.
Did IGN just compare this with Diablo 3? Did he just imply that this is a lootfest?
What have the developers done
You have a problem with opinions?
Polygon is quickly becoming the new Game Informer
Polygon is quickly becoming the new Game Informer
I think people should stop looking at reviews as some kind of score/game. You should be utilizing reviews as a tool. Read all the reviews you can (you know..the words actually matter) and see what the common narrative is (if there is one). Then gauge the overall response, and compare it to yourself, your own tastes. Your own preferences etc. and see if it's a game that you might like, or if it's something you want to pay for.
That's how reviews should be used. I don't know why anyone expects to 100% agree with every critic. It's really bizarre. I can't tell you how many times I see people rage out, because a reviewer has the audacity to have their own opinion. Da fuck.
The problem is that in an average game review as a text, there is a strong tendency to use hyperbolic language and/or use a lot of superlatives in order to describe their experiences with the game in question. Unfortunately there is often a lack of critical engagement with the game design, its system, how the semiotic 'layer' compliments the mechanics (and vice versa), how the narrative is executed, how well-conveyed the themes are in accordance with the genre, and so on.
More often than not, reading a review of a game can be somewhat irritating or feel like a waste of time, as they mostly treat the game in a superficial manner without any coherent and consistent analytical tools and concepts.
I understand exactly where you're coming from and agree with your position. "Fun" is often see as the holy grail for games, so games that capture that intimidate sense of fulfillment seem to be overly praised, especially when combined with high production values. Not to promote myself (too late!), but I interviewed Jon Blow last week and we talked about this disconnect, and the media's role of promoting worthwhile games that go beyond simple fun.
There are all types of critics and gamers and there's no harm in praising something as a piece of entertainment. But I do think games can be more than that.
Interview link, if you're curious. Sadly, I don't know exactly where we talk about that issue. Probably around 20 minutes in, when we shift gears away from The Witness.
This is why god created Gamefly and then later Redbox. You don't really need to worry about scores sitting around the 7 mark, when you can simply spend $2 to make up your own mind. From the average score from the more respected (or simply trafficked) sites, it seems like the third is behind the first two, but not so far that if you were already a fan of the franchise that you wouldn't like it.
What is with this gen and underwhelming third entries in franchises.
I trust Brad. (For the most part *cough Diablo 3*)
So that's disappointing...
What is with this gen and underwhelming third entries in franchises.
Bennet Foddy (developer, see QWOP, http://foddy.net/) just had a very telling conversation with the reviews editor at Polygon
https://twitter.com/bfod/status/298860062213033984
Halo 3?What is with this gen and underwhelming third entries in franchises.
Bennet Foddy (developer, see QWOP, http://foddy.net/) just had a very telling conversation with the reviews editor at Polygon
https://twitter.com/bfod/status/298860062213033984
"“But the new crafting system and bigger, more open level structure join co-op to make Dead Space 3 one of the best action games in years.”
if we reviewed movies this way: “Rambo 3 features new explosion effects and is shot on 35mm film, making it the best action movie in years”
Bennet Foddy (developer, see QWOP, http://foddy.net/) just had a very telling conversation with the reviews editor at Polygon
https://twitter.com/bfod/status/298860062213033984
Ok.Arthur Gies
@aegies
@bfod as an artist, i'm more interested in what other people think. i'm not married to my own thematic premises.
Maybe im getting this wrong, but that is a really weird way to review games, I dont understand how fun can be removed from his spectrum of emotional response, what he seems doing is essentially praising functional mechanics and adecuate concepts, which is more suited to reviewing home appliances.
Arthur Gies ‏@aegies
@bfod if i was talking about how games make me feel, the most common response would be: nothing. or: this is gross.
Arthur Gies ‏@aegies
@bfod @JustinMcElroy if you don't think our reviews are more nuanced or thoughtful than 90 percent of what's out there, you don't read much.
Arstechnica has what seems to be a pretty good review: http://arstechnica.com/gaming/2013/02/dead-space-3-review-what-have-i-become-my-sweetest-friend/
artstechnica said:Dead Space 3 shows a series that is a victim of its own success. Playing it is like seeing Metallica in 2007 at the 90,000-seat Wembley Stadium versus a 1982 show at the 1,000-seat Whisky a Go Go.
They aren't too far off, it's loot city
May as well have done the torchlight thing of allowing your bot to sell extra materials for new items
Sorry man.... I just meant that it was pretty objective.
I'm still picking it up this weekend.
I am a huge metal fan so when they compare 1982 Metallica to 2007 I find that as game over for reviews, they won. I don't even know what 2007 Metallica is because I was so destroyed by the black album I took a vow of life-long hatred after that point.
I hope you like the game!
I quite liked Gears of War 3, Uncharted 3 and God of War 3.
But that's just me maybe.
I hear yah from the AC3/ME3 boat though.
The only one of those that improved on its predecessor was gears of war 3. The rest i would say are worse than the second game in their series.
Lol, funny parallel. Metallica changes their sound in the Black Album, people accuse them of selling out. Visceral adds co-op, human enemies, universal ammo, a cover system, and more action elements to the game, and people accuse you guys of selling out.I am a huge metal fan so when they compare 1982 Metallica to 2007 I find that as game over for reviews, they won. I don't even know what 2007 Metallica is because I was so destroyed by the black album I took a vow of life-long hatred after that point.
I hope you like the game!
Lol, funny parallel. Metallica changes their sound in the Black Album, people accuse them of selling out. Visceral adds co-op, human enemies, universal ammo, a cover system, and more action elements to the game, and people accuse you guys of selling out.
Amusing stuff. I loved the Black Album, though, and I'm loving Dead Space 3 so far. People shouldn't fear change so much, you included.
Hey man, it's basically the same dudes playing the same instruments. Pretty much exactly the same thing really when you think about it. But, like, haters gonna hate and stuff. Besides, Metallica was never really "metal" to begin with, that's just fanboy nostalgia talking.Yet, the Black album pales in comparison to influential masterpieces like Master of Puppets or Ride the Lightning.