I have my criticisms of Destiny but how was adding hoverboards taking away from its apparent seriousness? Was the game ever really serious to begin with? Hoverboards were also used in the last expansion so they fit within the universe, whatever that is at this point.Bungie is in that “we aren’t getting new players so let’s milk this thing” phase I think. I can’t stand the new hoverboards either, the game has lost any semblance of seriousness it once had.
Can't blame Fortnite for its success. Rather everyone else who imagined they could get a piece of the pie. Might as well blame Smash for the proof of concept.You get the feeling that when analysing the collapse of the modern day gaming industry, one significant thing historians will point to is the fact that large games had to become advertising platforms for 3rd party sponsors to maintain their publishers' (expected) profits, rather than staying true to a cohesive creative vision of the game developer.
Fortnite and its consequences.
Lightfall was a bit of a bust in general and its theming didn't suit the game and the general lack of new thigs to do was not there, the seasons kinda helped over time but you can feel the game is barrelling towards its end at this pointHow is Destiny 2 these days? (SteamDB says ~40k players.)
Last I heard the fan-base wasn't too happy with the current state of the game. (I stopped playing it just before Lightfall was released. I enjoy the shooting mechanics and the moment-to-moment gameplay but it's a cluster-fuck figuring out the quest system.)
Has Destiny 3 been confirmed?
The hoverboards aren't just a cosmetic addition though, they actually impact gameplay. As someone with quite a bit of time in the game I am familiar with certain paths you'd be required to take in strikes and open world areas. The hoverboard changes a lot of this up in a fun way to at a minimum make it feel different. You can legit skip pretty decent size chunks of space by simply gaining height and grinding.Following mediocre month(s) with no content and worse Destiny 2 player count in history where WARFRAME had twice as many players than D2 for over 2 months,
Do you see that bump ?
That bump is the news of Hoverboards releasing in the game. So this cosmetic shit clearly works.
Bungie can't do 3 season armors because "too much work" (their words not mine) and then release back to back collaborations and exclusive emotes/armors only purchasable in their Store.
You get the feeling that when analysing the collapse of the modern day gaming industry, one significant thing historians will point to is the fact that large games had to become advertising platforms for 3rd party sponsors to maintain their publishers' (expected) profits, rather than staying true to a cohesive creative vision of the game developer.
Fortnite and its consequences.
It’s been a gradual change since destiny 2 launched I think, and it was already apparent in lightfall that they were shifting to this corny marvel vibe for the franchise and art direction. I’m not saying we’ve hit the wall all of a sudden, it’s been going this way for years.I have my criticisms of Destiny but how was adding hoverboards taking away from its apparent seriousness? Was the game ever really serious to begin with? Hoverboards were also used in the last expansion so they fit within the universe, whatever that is at this point.
Also Sony owns Ghostbusters so it makes sense that they now own Bungie they might want to take advantage of some of their other properties. Obviously it's dumb and its only goal is make money but it is what it is.