Actually, their proposal is that the top picture here looks better.
The top picture is what Pixar actually put on their blu-ray release for example, as opposed to the bottom shot being an "in progress" image.
I'm not sure I agree with them, at least in stills.
How about you just give me a clean image. Do your best to limit the aliasing
They could take the super clean 720p image and scale it internally to 1080p with some good filters.
It won't look 1080p native good, but it would at least get around the TV scaler problem.
I feel the same wayI don't want my games to look like movies, with low FPS, film aesthetics and motion blur.
I want them to look like games, 120fps on a 120hz monitor is glorious, that's what I want console gaming to move towards.
If you actually followed the discussion, you'd realise that's exactly what this is about trying to achieve. Even 8xSGSSAA with a standard box filter has fundamental issues with aliasing/shimmering/popping, so we need to explore other approaches.
FXAA/MLAA isn't real anti aliasing at all, it's just a blur filter to smooth out everything, it kills the contrast of the image and thereby kills the image quality.
FXAA is slightly less obnoxious (the bf3 solution isn't too awful if you hate jaggies and don't have a killed pc to get a good framerate with the poorly implemented MSAA)
Sony will probably have a 1080p standard on their next playstation.
...really?Seriously, I wasn't sure if this is from the movie or from a game.
...really?
REALLY?
You mean high quality full motion video with highly detailed prerendered environments? That's what I would be thinking if told that screenshot was from a game.You see, this is the mindset developers need to compete with next generation.
You see, this is the mindset developers need to compete with next generation.
So you let the game render it at a much much higher resolution than 1080p (ubersampling =ssaa = costs the same resources as if you set the resolution to show onscreen at that high a res) and then let the game downsample it to 720p and THEN you scaled it back up to 1080p.
What is the point of that?
All the cost to get it to look good, then compromise to fit it on a 720p monitor and then crap on the image quality again by upscaling it again...
...really?
REALLY?
It just seems like random Avatar trolling to me.
If they 'target' 720p/30, is it fair to assume we're looking at the same res and framerate as this gen? I'm fairly sure they were 'targetting' 720p/30 as a minimum this gen. Didn't happen though.
It really is going to be a mild bump next-gen, isn't it.
Planning to not hit 60? That's fine, developers. I'll just play Nintendo games because they actually give a shit about how a game runs.
We need more rational people like you around here.I think there is no need to be agressive about these prospects, these people are just trying to find solutions to offer you the best experience, and they are well damn more knowledegeable than most of us to try it. They never said "WE CAN'T DO 1080p 60 FPS" (because they can, even on current gen), they said "We have better for the same cost". And I want to see it before despising it blindly.
Damn that developers discussion scares the shit out of me. Will probably join the master race next gen if that 720p/30fps shit sticks. I have had enough vaseline this gen thanks.
Yes, really. If someone would have told me that this is from Crysis or something, I would have believed him. It probably is different in motion though.
Absolutely not. While the environment looks phantastic (and quite a heap above current games to be honest), the cockpit doesn't look all that impossible to do with current tech.
I think that is what the AMD guy meant last year, that the overall impression won't be too far off Avatar next-gen and I think this will be true for non hardcore gamers and non pixel counters.
The gold filter used in DXHR gave it a very unique look which I absolutely loved. Art need not always be created with realistic colors in mind. They weren't trying to emulate the look of a film, rather, deliver on their own artistic vision.I was actually following the discussion. But when they are talking about emulating movies they are talking about much more than clearing up aliasing. They are also (and mostly since they seem to be fucking in love with this crap) talking about all the other post processing that blurs the image. I wouldnt mind it so much if it was a style that only a minority of games use, but it's almost all of them now.
What purpose does it serve for DX:HR to use that garish gold filter? Or worse yet BF3's blue tint all over everything? These effects dont simulate real life. What is GTA4's DOF filter supposed to emulate? I can see further than 50 yards away in real life.
All this really points to is this one simple fact..
Wait.
For the love of god, just wait before releasing next gen. Let the time pass so that you can release a powerful console that people can afford which produces 1080p, 60 fps games with all that visual pizazz and AI goodness you want.
Stop forcing the next generation too early.
How would you feel if back on the PS2, Shadow of the Colossus' graphics were dumbed down considerably for a better framerate/resolution, and thus looking nowhere as good as it would now as a HD remaster?
Putting your priority on IQ is better for a game in the long run.
PS4 will probably come out in 2014...
Yep. Until the pixel density climbs beyond the 300ppi mark, jaggies remain an issue.Is aliasing a big problem on 1080p 3d pc games?
I want them to look like games, 120fps on a 120hz monitor is glorious, that's what I want console gaming to move towards.
...really?
REALLY?
I'd get motion sickness.
Yeah, I've defended their line of thinking and see merit in it, but the reality is that most TVs these days are 1920x1080. When games are at the mercy of a scaler (either from the console itself or the display) things don't always look great. 720p as it appears on my setup is very decent, but it can look pretty rough on other displays. Using 1080p would at least allow for proper 1:1 pixel mapping and a very clean image.30 FPS? No. Games benefit from higher framerates because it increases responsiveness and control over the action.
720p? Fuck that shit. We're gonna be playing these games on 1080p televisions and/or monitors capable of even higher resolutions. Why should upscaling become standard? The developers will spend all of this time crafting high quality imagery only to leave it up to the TV to preserve that clarity through upscaling?
I can appreciate the concept behind this, but I think games benefit from higher resolution and framerate in ways that don't apply to film.
Why would you get motion sick from high FPS when the opposite is usually the cause? 120 would look liquid smooth on a proper 120 hz monitor/tele.
Yeah, I've defended their line of thinking and see merit in it, but the reality is that most TVs these days are 1920x1080. When games are at the mercy of a scaler (either from the console itself or the display) things don't always look great. 720p as it appears on my setup is very decent, but it can look pretty rough on other displays. Using 1080p would at least allow for proper 1:1 pixel mapping and a very clean image.
This thread is still going? Neat.
And yeah 120 FPS looks amazing. Surprises me every time I see it.
It looks amazing if it's shot or rendered at 120FPS natively and then displayed on a 120hz monitor. If a 27FPS movie or a 30FPS game is being displayed at 120hz using motion interpolation, it looks like SHIT.
Yep, and that's definitely the case. That is really the best reason to target 1080p.Wasn't that what carmack tweeted about for next gen that it would make them have 1:1 pixel mapping.