dancingphlower
Member
I'm a little sad it didn't do better in the Games of the Generation thread...this game deserves more respect.
I actually remember not being super hyped for DMC3 at first, but that was because I had the bad taste of DMC2 still in my mouth.
Hmm, I'll test it out when I get home. I could be misremembering, but it was a pretty common complaint regarding off-screen attacks in DMC3, which is why they ended up making the adjustment in DMC4. This also unfortunately made it easier to manipulate Bloody Palace because you could swing the camera around to non-aggro enemies.
It should be easy to test with enemies like Enigmas. It's not a big deal, but little things like this bug me.
I actually remember not being super hyped for DMC3 at first, but that was because I had the bad taste of DMC2 still in my mouth.
Actually, same. The lukewarm reception of DMC2 really made it hard to get excited for DMC3 unless you were following the media surrounding it. It wasn't until I played it at a friend's place after release that I became completely and utterly hooked.
What's a better way to play this, PS3 or Xbox 360?
What's a better way to play this, PS3 or Xbox 360?
I think the consensus is PS3 for games like this. But if you prefer the 360 controller you'll be fine.
We need him to make that DMC5.
I forgot to post one of the most hype trailers ever. I must have seen this trailer more than 50 times by now.
DMC3 E3 2004
The game is probably about 10 hours on your first playthrough, I'd say. More depending on how much you take your time and how long it takes you to figure out certain puzzles. It's longer than DMC1 for sure.
To piggyback on Sesha's post, you should already have some of a grasp of weapon switching from playing Bayonetta, but get used to using the style button. I'm personally an advocate of yellow orb mode for your first playthrough.
Remember that you can recenter the camera by pressing in right thumbstick. As long as you do this regularly, the camera shouldn't really pose too much of a problem. You also don't have to be locked on at all times. You lock-on often and when necessary. LISTEN for sound cues. The game is designed where every enemy has a "tell" before they attack. This is deliberate and is intended to aid you in crowd control.
Save before every boss fight. You'll keep your orbs and items if you die.
Trickster is a style focused on mobility, suited for beginners. It provides you with a very useful dodge button with plenty of i-frames. You can cancel most attacks straight into the dodge. Something to keep in mind- your beginning jump animation frames are invincibility frames. A lot of people don't know this when they start, but it makes a world of difference. If you time it right, you can jump through most attacks. This, coupled with SkyStar, (invincible airdash with lvl 2 Trickster) makes Dante nearly untouchable.
Playing through the game once, you should get enough XP to max one style and level up another to level 2, so plan accordingly.
Crazy Combos like Million Stab are the easiest way to build Style meter (the moves where you mash and see a flash when they come out. Mash harder for more hits). Be sure to weapon switch mid combo and mix up your types of attacks.
Certain enemies and bosses have elemental weaknesses. You can tell because there's usually a visual indicator (they catch on fire, ice crystals appear, etc.), it does more damage, and it creates more stun.
There's no better place to ask questions than here as you're progressing through the game.
I forgot to post one of the most hype trailers ever. I must have seen this trailer more than 50 times by now.
DMC3 E3 2004
Finally got round to starting this today, I already like it more then the first game, the combat feels so good
I'm just past the Ice Dog fight, and found both that and the earlier boss with the grim reaper like creature quite hard, it took me a few attempts to get them both down
I leveled up my shotgun as I found that the most useful weapon in DMC1 though the pistols seem quite good so far in DMC3
Love the cutscenes so far, they're so absurd and the part where he shoots the snooker balls made me laugh out loud
I'm gonna stick to trickster for a while I think, I also went with Gold not Yellow at the start of the game, and opted not to drop the game to Easy when it offered it to me after a few deaths
2015 is the year of the DMC.
Glad you're enjoying it! And also really glad you opted to not go down to easy.
You're probably better off upgrading guns a little later unless you use Gunslinger. Most guns in general are weaker in DMC3 than both the DMC1 and DMC2 counterparts unless you use that Style. Absolute must haves at the start are Stinger and Stinger lvl 2 for Rebellion. It should pretty much always be your first purchase. It helps close distance, provides knockback/stun, and is just a great overall general purpose move. Now that you have Cerberus, Revolver lvl 2 is really solid as well for parrying. You'll be getting plenty of new melee weapons pretty soon, so you might want to save some orbs for those. Also, it never hurts to grab a Blue Orb from the shop.
As long as you save before every boss fight, you should have plenty of orbs for upgrades.
Trickster is a great starting style, so it's smart to stick with it. It really opens up at level 2.
Played a little more today, only on mission 5 but so far its not been too hard
The flying centipede boss was kind of annoying until i realised sometimes hitting circle makes Dante jump to stuff (though I don't understand wall running as he always seems to stop randomly and jump off at the end, normally off a ledge)
The joker boss was fun, and I grabbed stringer level 1 and 2, still need to get my head around timing attacks to change the combos, I'm going into stinger too much now by hitting triangle too fast
Im annoyed the HD version is a rare console game that lets you rebind the controls, but it won't let me invert the camera (though the camera controls barely seem to work anyway)
Are you sure you are playing Gold mode checkpoint? If you die in Gold mode checkpoint then you spawn at a close by checkpoint especially for bosses. You don't start at the beginning unless you are on a yellow checkpoint system.
And that's only the first Vergil boss fight...
Played a little more, mission 5, 6 and 7 anyway
I'm not sure how this is a 6-10 hour game, i'm over 4 hours in and have only just faced Virgil for the first time
Firstly, I hate the flying dragon/bird things, they take ages to kill and keep multiplying, I'm shotgunning them and smashing them when they turn to stone but they still take an age to kill
The boss where you fight the two guys at once was brutal, and goes against gaming logic by being harder if you kill one of them first, so after 6 or 7 times of being destroyed, I got their patten down and killed them basically within seconds of each other, in the end I found it a really good boss fight, but it was by far the hardest part to that point
Mission 6 or 7 was annoying as hell, and long, the trials one was fine, but then the next one is long as fuck and has those coffin wielding rocket launcher guys that are a pain. The room with the spiked ball and then waves of them took me about 30mins, and I used a gold thing to respawn and then died because the game didn't really explain that very well other than "pick yellow or gold with no context" at the start of the game
I take it save the gold things for later bosses and then it will let you continue anyway when you die? I was just scared of having to go back to mission start of I said 'no' when prompted to use the gold thing
That's my biggest issue with the game, the pacing, long levels are fine, but don't stick a really hard boss at the end of it, then I'm pretty much forced to commit more time than I wanted to beat the boss now, or give up and have to replay a load of stuff just to get to the boss again. More annoyingly the game lets you save at anytime, but loading the save always just points you back at the start of the mission, so what is the point of saving mid mission?
Anyway, then we come to Virgil, this was a great boss fight, though not as hard as I'd been led to believe, I got him on my 4th try, I'd just attack till he parried, then dashed behind him, and slashed him in the back while he did his combo, and once I had that down he wasn't much of a problem, if he deviated from that I'd dodge like crazy until I could lure him into a parry again
I'm really enjoying it so far anyway, just as I'm busy and know I need to beat an entire mission in one go to make progress, It's hard to find enough time to commit to playing it, so it might take me a few more weeks to beat it
Saving (which you should be doing) saves all orbs you've accumulated to this point. This way, even if you die, you still retain all XP essentially for your second attempt for upgrades.
I do save it before I turn the game off, but when I load the save it puts me back to the mission start, not the last checkpoint in the mission
For example if I get 5 rooms into a mission and die, then continue, it puts me outside the room I died. Now if I saved the game there and quit, when I reload that save, I'm back at the mission start
Even if I have all my orbs, I still need to beat all the stuff I did before, all over again, so to actually make tangible progress you need to sit down and beat an entire mission in one session to actually be allowed to hard save in the menu between missions
This is fine and all, but because the missions are sometimes 15mins long, sometimes 45mins long, and I'm sure some will take me longer when I hit roadblocks, It means I can only really play the game when I have a few hours in a row to give to it, if I want to be sure I'm not going to play for an hour and have nothing but orbs to show for it
Nothing but orbs is a bit of an understatement. Dante is defined by his moves, and one additional move or Blue orb or Purple orb can make a fight significantly easier. You should be saving to keep your orbs. It's still progress.
The missions aren't that long. They take a long time to go through the first time because you're figuring things out and looking where to go. I guarantee you that if you turned the system off and return the next day, the entire mission leading up to the boss would take a fraction of the time it initially took you. It's very Souls-esque in that sense. Also, if you're going through a second time? You can skip fights if there's no Red Hand Door blocking your way.
Yeah it's not a huge issue, but because I don't have unlimited time for gaming I feel frustrated if I play and don't make any "progress"
Can you basically farm/grind orbs and other items then?
I'm at level 2 for trickster and I have stinger 1 and 2, and Air Hike, and a shotgun upgrade, but that's it
Maybe I should try a different style
At this point, you definitely can use more stuff. You can upgrade Agni and Rudra with Whirlwind and JetStream lvl1-3. You can get Revolver for Cerberus.
You can farm earlier missions as much as you want for orbs if you need to. If you don't have a lot of time to play, you could just decide to play Mission 2 or something for fun and save afterwards to keep the orbs. The game is design so you don't need to do this, but it's an option.
Trickster level 2 really opens up with the airdash called SkyStar. It has invincibility through the entire airdash, so use this to your advantage. Sometimes, instead of just dodging out of the way, it's much better to just jump and airdash away for the increased horizontal distance, i-frames, and better recovery.
Other Styles can be harder to use for some beginners because you lose the dash and mobility, but you should definitely toy around with them to see if you like them. Swordmaster is a natural next step. Gunslinger is pretty advanced, and Royal Guard revolves around parries.
Remember that you can look at all of your combos and move options through the library menu. Just press the directional pad in a certain direction, I think down? But you can navigate and see what move options Dante has learned that you might not be utilizing.
Oh God, Nevan was a nightmare, I must have spent an hour trying to kill her, it was made all the worse by her telegraphing all her moves, but I kept getting hit, then when I made it to the end she out of no where drains my life and I die, took me 3 more attempts to get her to that stage before managing to end her life
I think that was mission 10, is there 23 or 24 like in the first game? I think I'm 6 hours in now (which is what the first game took me to beat)
Whaaat, I have eaten that grab so many goddamn times. ):The entire game is 20 missions, though the later missions are a little shorter in general.
FYI, you can actually Devil Trigger and instantly break out of that Nevan grab if necessary.
"Remember what we used to say?"
I remember this game's E3 2004 trailer as being the one thing that made me realize how fucked I was for not having a PS2 during that generation.
Not Metal Gear.
Not Jak.
Not Kingdom Hearts.
Not Final Fantasy.
Not Megaman X8.(I was young, dumb, and very easily excited for games in my favorite franchises, don't start)
Not [insert legendary title that happened on PS2]
This fucking game.