I've personally been a part of many discussions in graphics comparison articles during the tail end of the previous console generation and there were many people that considered the difference between sub-hd sub-30fps console versions and 1080p 60fps PC versions relatively minor because, and I quote, "it's still basically the same game". Compared to that the 900p to 1080p difference really is minor. The average gamer doesn't seem to have a keen eye for these things.
Seriously. Also, in regards to the PS4, I'm not sure why they haven't used one of those resolutions with 1080 vertical pixels and x amount of horizontal pixels, scales WAY better than 1600*900.
Instead of reaching straight for the "lazy devs" excuse, we could at least consider the possibility that the actual hardware isn't up to the task.
The thing is, many ppl (like me) want just Battlefield with Star Wars stuff.
What the HELL is that!? PS4 vs PS1? LOL
I prefer the console look. Too angular in pc.
PC and XB1. (⊃д⊂
The thing is, many ppl (like me) want just Battlefield with Star Wars stuff.
http://i.imgur.com/c7GlUgw.gif[IMG][/QUOTE]
[IMG]http://abload.de/img/c7glugwcomp3huar.gif
DAI is 1080p with a solid 30fps on PS4. And for what BF4 is doing, 900p/60fps is pretty good.
lol
But for real, what's the inferior pic taken from?
Ehhh no, not solid at all.
Much lower resolution on XB1 but still has the worst framerate of them all. Clearly lazy devs not fully leveraging the superior CPU power on offer... probably because of EA's marketing deal with Sony they need to make the PS4 version look better.
I miss Dead Space.
I was under the same impression, is this incorrect?Aren't the UI elements rendered at 1080p on XB1 in this?
Instead of reaching straight for the "lazy devs" excuse, we could at least consider the possibility that the actual hardware isn't up to the task.
Well then you have a different version than I do.
I really don't understand what the hell happened to the powerlines in the game. The worst I've ever seen.
I didn't say anything about "lazy devs", that was you.
Frostbite 3 was clearly designed for PC's and if you have a beefy enough PC it runs just fine. It was not designed for consoles and it shows. On current gen consoles, the engine is behind the competition in performance and features.
I miss Dead Space.
Much lower resolution on XB1 but still has the worst framerate of them all. Clearly lazy devs not fully leveraging the superior CPU power on offer... probably because of EA's marketing deal with Sony they need to make the PS4 version look better.
I miss Dead Space.
So it looks like they are working towards a pretty solid 60fps experience...and now everyone is losing their minds about the resolution...
Whats it gonna be GAF?...would these same people be posting about how the framerate makes the game "unplayable" if they had pushed for 1080p on the PS4 and the framerate was in the 40's?...
im not defending the game, or DICE, because the game is far from a stunner and there are obviously optimization (or lack thereof) issues going on here...but they seem to have done what so many people have been calling for...prioritizing performance over visuals...
or maybe this just hypocriteGAF showing its ugly face...
Yeah, sounds like you have a special version not even DF got.
I don't understand it. The game is graphically worse than BF4 and they had a 6 month delay along with more mature dev tools. What have they been doing?
XBO. It's taken from the comparison tool in the article.
^ all of thisSo... 1.5 years after console launch, full suite of development tools throughout the process, final hardware to work on for 2+ years, no rush to hit launch, a 6 month delay and SDK improvements abound for both consoles..
and they manage to release a less visually impressive game at the same IQ settings for both consoles.
Way to go guys, way to go.
:slow golf clap:
Hot damn, I thought the PS4 version would look better than that, but they're both really bad. What happened to DICE? they were so good.
Hot damn, I thought the PS4 version would look better than that, but they're both really bad. What happened to DICE? they were so good.
Let's go straight, a really good game to be visually appealing without distracting visual glitches must be 1:1 with the screen resolution and 1:1 with the screen refreshrate. That's a fucking fact. When people talks about prioritizing performance, talk about cutting down shaders/effects/particles/polygons here and there in order to approach to the fucking master rule. Native resolution + native framerate.
Everything else will be ... oh, but pr screenshots, oh, but cinematic experience.... awe moments in fucking set pieces for the mass.
#Run away.