CRAIG667
Member
My god, he makes my skin crawl.
My god, he makes my skin crawl.
Come on man, he only has a few kids in his basement and hangs out in school playgrounds on his spare time...who are we to judge.My god, he makes my skin crawl.
The norm he says. Lol. It happens but not exactly as is it the norm. The Vgtech channel on YouTube gives a good idea about it.was a while that we didn't see resolution parity now the norm is to have the x pushing more pixels ..must be a game that doesn't push those console
No, you could count the number of frames per second just fine. There just isn’t capture equipment that has vrr. That’s why they can only talk about whether vrr helps whwn playing with the console hooked straight up to the tv, and can’t actually show it.Probably because you can't framerate count VRR.
You just get perfect performance, have so since launch of the consoles.
No, you could count the number of frames per second just fine. There just isn’t capture equipment that has vrr. That’s why they can only talk about whether vrr helps whwn playing with the console hooked straight up to the tv, and can’t actually show it.
That said, even if they could capture vrr footage, it wouldn’t look smooth anyway (when not hitting the target frame rate) when the footage is being played back at a set rate of 30/60 fps.
Interesting.Re-read correctly Locuza tweets about it. RDNA2 ROPs have the same number of color ROPs but half the number of Z/stencil ROPs. XSX have cutdown ROPs compared to PS5. It is a fact and could explain plenty of odd framerate drops on XSX in some games compared to PS5.
With pleasure I take itMy god, he makes my skin crawl.
I've just said they can't count the impact of VRR
Not entirely true, If you have an LG Oled you can enable a debug menu that will show you the current refresh rate OSD style, not sure how low/high that can go, but that could give us some numbers in the future once Sony get's around to releasing some VRR support.
T P for my bunghole!
…….you said You wouldn’t tell Amyone!
Beavis….
….you dumbass!
Still 448 GB/s of (unified) bandwidth was my biggest disappoitment in Road to PS5 reveal, i really expected 512 GB/s (unified). This would be especially good with the comparatively high pixel fillrate of the machine and PS5 would have higher bandwidth to teraflop ratio compared to XSX's 560GB/s-336GB/s setup.Interesting.
PS5 has 16gig of uniform bandwidth ram which must also be simpler to manage than the 10/6 split on Xbox. If there were no compromises, Sony would have made such a cost saving move also no doubt.
Who? What?Completely agree! Dudes posted videos of the XSX smoking! I know not every platform gets the universal praise as PlayStation but there is no need to lie about other consoles. Plenty of space for all platforms to be successful.
Not certain we’ve seen PS5 suffer with bandwidth limitations - at least so far. Could be helped with the unique cache setup with the scrubbers, rubbers or whatever the tech was called, can’t remember.Still 448 GB/s of (unified) bandwidth was my biggest disappoitment in Road to PS5 reveal, i really expected 512 GB/s (unified). This would be especially good with the comparatively high pixel fillrate of the machine and PS5 would have higher bandwidth to teraflop ratio compared to XSX's 560GB/s-336GB/s setup.
I still think the CUs number is the more and maybe only disappointing choice for the hardware. The difference with the series X is too wide for my tastes and no way faster frequency will solve any possible limitations about it.Still 448 GB/s of (unified) bandwidth was my biggest disappoitment in Road to PS5 reveal, i really expected 512 GB/s (unified). This would be especially good with the comparatively high pixel fillrate of the machine and PS5 would have higher bandwidth to teraflop ratio compared to XSX's 560GB/s-336GB/s setup.
True XSS CU count is gravely concerning.I still think the CUs number is the more and maybe only disappointing choice for the hardware. The difference with the series X is too wide for my tastes and no way faster frequency can cover such gap.
Yes, Microsoft is getting completely destroyed they may as well discontinue the series X!Sony lapping the competition on this one.
To be clear i am not saying that PS5 is especially bandwidth limited or consider XSX's solution superior. But this would have been certainly beneficial for RT performance among other things and the presence of Tempest Engine. But yes, higher bandwidth caches and I/O-SSD should help the matter. I very much doubt that XSX has any real world bandwidth advantage over PS5 on whole system level.Not certain we’ve seen PS5 suffer with bandwidth limitations - at least so far. Could be helped with the unique cache setup with the scrubbers, rubbers or whatever the tech was called, can’t remember.
Yes, Microsoft is getting completely destroyed they may as well discontinue the series X!
You are hardly responding to a rant, the criticism is fair.Go to doctor dude.
Your obsession with DF is not fine. Not at all.
I prefer the wide ones too!I still think the CUs number is the more and maybe only disappointing choice for the hardware. The difference with the series X is too wide for my tastes and no way faster frequency will solve any possible limitations about it.
Who? What?
It was a big viral moment early in the console' life. Of course it got debunked but it's crazy what some people will do to discredit a system.
Wasn't that one real and a transistor problem? I thought the other smoking one was fake. Or were they both fake? Or was that fake and the other real?
It was a big viral moment early in the console' life. Of course it got debunked but it's crazy what some people will do to discredit a system.
Wasn't that one real and a transistor problem? I thought the other smoking one was fake. Or were they both fake? Or was that fake and the other real?
I just watched a video of this one, and this one is the fake one. The smoke starts to slow down/lessen after the video starts, that wouldn't happen.
It's like when dumbasses burn the plastic on their PS4 Pro/5s, like why? For likes on Twitter?
Move over to the Ass Creed thread, XSX is pushing 77% more pixels thereBut someone told me that the XSX is finally showing what its capable of...and consistently coming out on top in analysis....
This cannot be..
Not a native app, it's a BC game. This isn't.Move over to the Ass Creed thread, XSX is pushing 77% more pixels there
Move over to the Ass Creed thread, XSX is pushing 77% more pixels there
No, I expect around 20%.So it's that what your expecting native games to be like?
Serious question because an almost 100% pixel increase is a bold claim to make.
No, I expect around 20%.
We have an Assassin's Creed native game that we can take a look at.So why plug in the 77% then?
Did you forget what you said?
We have an Assassin's Creed native game that we can take a look at.
PS5 has a higher res.
He wanted to see Xbox on top. I delivered something fresh. I guess BC doesn't count though because uh reasonsSo why plug in the 77% then?
Did you forget what you said?
As much as I like PS5 hardware, and fascinated by the talent of Mark Cerny, I'm still wondering why they opted for 448 GB/s instead of 512 GB/s. I believe they were not sure till last minute, but this is just my thought. That was the only missing thing to make PS5 'perfect'. What would be the extra cost to give the beast 512 GB/s of memory bandwidth ? Just wondering if it was feasible or not.Still 448 GB/s of (unified) bandwidth was my biggest disappoitment in Road to PS5 reveal, i really expected 512 GB/s (unified). This would be especially good with the comparatively high pixel fillrate of the machine and PS5 would have higher bandwidth to teraflop ratio compared to XSX's 560GB/s-336GB/s setup.
That is some real weak trolling.He wanted to see Xbox on top. I delivered something fresh. I guess BC doesn't count though because uh reasons
Thanks for reminding me Gavin Stevens burned the side of his PS5 and claimed his PS5 was overheating and causing black discoloration on the white panel. How is your PS5 btw, still working? LolWasn't that one real and a transistor problem? I thought the other smoking one was fake. Or were they both fake? Or was that fake and the other real?
I just watched a video of this one, and this one is the fake one. The smoke starts to slow down/lessen after the video starts, that wouldn't happen.
It's like when dumbasses burn the plastic on their PS4 Pro/5s, like why? For likes on Twitter?
Think a bit about… how much speed you need to the GDDR6 reach 512GB/s with 256bits?As much as I like PS5 hardware, and fascinated by the talent of Mark Cerny, I'm still wondering why they opted for 448 GB/s instead of 512 GB/s. I believe they were not sure till last minute, but this is just my thought. That was the only missing thing to make PS5 'perfect'. What would be the extra cost to give the beast 512 GB/s of memory bandwidth ? Just wondering if it was feasible or not.
He wanted to see Xbox on top. I delivered something fresh. I guess BC doesn't count though because uh reasons
He wanted to see Xbox on top. I delivered something fresh. I guess BC doesn't count though because uh reasons
What a pity. I still think 512 GB/s is what PS5 deserved to be perfectly balanced. By the way, we will have PS5 PRO to overcome this and PS5 in its form is performing quite WELL.Think a bit about… how much speed you need to the GDDR6 reach 512GB/s with 256bits?
16Gbps.
16Gbps is way more expensive than 14Gbps and nobody was taking the hit last year to use it… even nVidia choose to use 14Gbps in RTX 3070… 3080 and 3090 uses GDDR6X.
MS had to rely on a bigger bus 320bits with a unconventional setup to reach higher bandwidth… not taking the hit to use faster GDDR6 or even GDDR6X.
Cost is a real deal breaker here.
Chips got expensive with COVID-19 too.
I hope we don't have more mid-gen upgradesWhat a pity. I still think 512 GB/s is what PS5 deserved to be perfectly balanced. By the way, we will have PS5 PRO to overcome this and PS5 in its form is performing quite WELL.
I think mid-gen upgrades, longer consoles life cycle and plenty of BC games and cross-gen games in the beginning of the generation is kind of the new trend: the downside is a much less remarked generational leap and a very poor showcase of exclusives for the new consoles for at least 3 years from Launch. Back in the days of DreamCast/PS2/GameCube/XBox and PS360, you basically threw out the old consoles the same day you bought the new ones: D If you ask me, a part of me miss those days.I hope we don't have more mid-gen upgrades
I thought the novel thing about the the Xbox BC solution was that it DOESN'T require developer involvement. Things like FPS boost and increased resolution were done without the developers having to go back and create a native app. To answer your question I'd prefer for developers to spend time working on new IP and new projects over going back to create a new app for an older game for the new console. It saves development time and manpower. I like the idea of a console playing games better than before and taking advantage of new hardware no matter what generation those games are from. It's a new concept for game consoles.And why would you choose BC over a native app?
Seems like that's what your doing for some reason.
Would you prefer if developers focused on BC instead of native apps?
Seems like the only reason why you would want that is if you want that 77% advantage instead of the 20% advantage like you stated earlier.
Edit: My stance on this is that I prefer Native ports because that's better for both systems. And results have shown that to be the case.
I thought the novel thing about the the Xbox BC solution was that it DOESN'T require developer involvement. Things like FPS boost and increased resolution were done without the developers having to go back and create a native app. To answer your question I'd prefer for developers to spend time working on new IP and new projects over going back to create a new app for an older game for the new console. It saves development time and manpower. I like the idea of a console playing games better than before and taking advantage of new hardware no matter what generation those games are from. It's a new concept for game consoles.