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Hitman 3 on Series X has a resolution advantage over PS5
The brilliant Hitman 3 from IO Interactive is here, an ambitious cross-platform project that sees the firm's proprietar…
www.eurogamer.net
Starting at the top, Xbox Series X runs the game at native 4K resolution (incidentally doubling frame-rate and increasing pixel count over Xbox One X's 1440p). Just beneath this sits PlayStation 5, running at 1800p. Meanwhile, Xbox Series S aims for the same 60fps target, but this time the GPU is tasked with running the game at 1080p resolution. There's no dynamic resolution scaling from what we can see, but there is a smart pass of TAA anti-aliasing on all systems.
This starts with texture quality, where Xbox Series X and PlayStation 5 run with the equivalent of PC's highest settings, up against the memory-constrained Series S, which opts for high quality textures instead.
Meanwhile, there are additional tweaks to shadow quality too. Series S uses the equivalent to PC's low quality shadows (in common with the last-gen base console renditions of Hitman 3), while PlayStation 5 runs at medium (similar to One X and PS4 Pro) and Xbox Series X operates at high. The difference is fairly subtle across all three, but it's there nonetheless
Put simply, it's 60 frames per second... with just one exception in our hours of play. In the Mendoza mission set in Argentina, it is possible to see Xbox consoles run between 50 to 60fps around a field towards the outskirts of the level, while PlayStation 5 remains constant at 60fps.
rundowns:
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EDIT:
Regarding Ray Tracing:
Hitman 3 will support ray tracing on PC “later in 2021.” Although RT isn’t available on the release day, developer IO Interactive has stated that it will be added via a free update after the launch of the game.
Wonder if consoles will get a 4k/30/RT mode then?
EDIT 2:
@dark10x put up a vid today talking about the Glacier Engine and basically a follow up to yesterday's head to head.
Hitman 3 tech review: the Glacier Engine shines on next-gen consoles • Eurogamer.net
one thing that caught my eye
This is supplemented with a move to 8x anisotropic filtering, which is a nice step up from the 4x seen on the last-gen versions of the game.
Was kinda hoping NG versions of games this gen would use 16x AF universally, kinda surprised that isn't the case here.
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