let's see how this is in reality:
PC
http://images.eurogamer.net/2013/articles//a/1/6/2/7/9/9/2/BF4_PC_023.jpg.jpg/EG11/resize/1920x-1
PS4
http://images.eurogamer.net/2013/articles//a/1/6/2/7/9/9/2/BF4_PS4_023.jpg.jpg/EG11/resize/1920x-1
Beside obviously lower resloution i don't see any usual FXAA crap like more blurry textures.
Imo DICE did amazing work with PS4 version and its AA.
Do we even know if it is FXAA ?
Maybe they are using MLAA variant?
I mean look at this how AA brakes in PS4 gif. It is obviously sub pixel problem that would point at MLAA variant instead of FXAA
At start there is something that looks like popin at left side at start. It is AA braking.
At the end of video at upper side of gix there is powerline that also pops which looks like AA switching on/off
Can someone explain how FXAA works compared to MLAA variant ?