blackjon24
Member
Call me crazy but I’d rather they kept the original assets and had it running at 1080p console 720p handheld with 60fps
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Dynamic resolution for the Switch version. 378p is the lower resolution for the worst scenario, thats not mean he stay at 378p most of the time.
That's right. According to YouTuber Jay RPG the game doesn't go nowhere a resolution that low. He also says it looks and runs much better than Xenoblade Chronicles 2 & Torna. All the this focus on the resolution is blown out of proportion.
Off course not.Wow. $50 whole dollars? That will sure show them/s.
There's no Wii U version, lol. That's the same old beautiful Wii game! I've not tried the 60fps patch though, have they fixed all the thiching and stuff when loading objects in view and what not? That was more annoying than playing it at its normal 30fps.That wii u version emulated 4k/60fps just looks amazing.
378p is bellow Dreamcast resolution. Let that sink in.
Regardless of graphical effects, that's just pathetic.
My previous post may have been a hot take on the subject, but seriously this is going the wrong direction.
Xenoblade Chronicles X on the Wii U could have been 720/30 with a major graphical upgrade from the Wii game, with the same (if not bigger) open spaces. On the Wii U, which wasn't a powerhouse to begin with.
So what went wrong? Why couldn't they start with a stable resolution and then move forward with adding shit?
No, it really doesntThe UI is beautiful. I actually think the game looks good for the weak Switch hardware - considering the large environments and draw distance, it looks a lot better than Breath of the Wild, especially the texture quality which was terrible in BotW.