mxgt said:As far as I'm concerned Blizzard has done terminal damage to WoW that can never be recovered.
Ages between new raid content, ridiculous scaling of stats and health, the world is dead (because everyone does random cross server dungeons where no one talks to eachother), allowing items that remove the nature of gear progression until later levels (fuck your heirlooms, levelling is stupidly fast and easy as it is), PvP is as unbalanced as it's ever been and many more.
I don't understand why so many people still play. The game has nose dived massively since TBC.
Would've worked if they actually nerfed things like mana regen.jim-jam bongs said:TBC was the first nosedive. They managed a decent altitude correction at the beginning of WOTLK but by the end it was pretty clear they were running out of ideas. Cataclysm basically confirmed it when the best idea they could come up with to make instances interesting again was "let's give everyone 5 - 10 times the HP and not increase healing output to compensate".
ciaossu said:Pandaren would be really cool to play as.
I think I'm going to take a break from WoW, but I'll probably come back to check out the next expansion.
jim-jam bongs said:TBC was the first nosedive. They managed a decent altitude correction at the beginning of WOTLK but by the end it was pretty clear they were running out of ideas. Cataclysm basically confirmed it when the best idea they could come up with to make instances interesting again was "let's give everyone 5 - 10 times the HP and not increase healing output to compensate".
jim-jam bongs said:TBC was the first nosedive. They managed a decent altitude correction at the beginning of WOTLK but by the end it was pretty clear they were running out of ideas. Cataclysm basically confirmed it when the best idea they could come up with to make instances interesting again was "let's give everyone 5 - 10 times the HP and not increase healing output to compensate".
Two years with the majority of the admittedly sparse content patches primarily being rehashed dungeons is perfect?24FrameDaVinci said:Um, what? Two+ years between WoW expansions is perfect.
warbegins said:you don't understand what the real money AH accomplishes. it is meant to counteract the rampant item selling and bot spam that plagued diablo 2.
The expansions are still good games, whether or not they merit a continuous subscription... not for me at least.zugzug said:And this my friends is the target audience. This type of person with this type of posting.
dude Pandaren are a big deal. this would be huge news and easily enough to bring me back.Tucah said:Pandaren are pretty cool but it'll take more than that to get me back into WoW after TOR. One MMO is enough for me.
jim-jam bongs said:TBC was the first nosedive. They managed a decent altitude correction at the beginning of WOTLK but by the end it was pretty clear they were running out of ideas. Cataclysm basically confirmed it when the best idea they could come up with to make instances interesting again was "let's give everyone 5 - 10 times the HP and not increase healing output to compensate".
jim-jam bongs said:TBC was the first nosedive. They managed a decent altitude correction at the beginning of WOTLK but by the end it was pretty clear they were running out of ideas. Cataclysm basically confirmed it when the best idea they could come up with to make instances interesting again was "let's give everyone 5 - 10 times the HP and not increase healing output to compensate".
I think the only thing they really fixed by WOTLK/Cata was making classes a bit more equal. Could say I'm biased from being a pally tank through Hyjal trash, that shit was annoying. I didn't do Sunwell but I read about all the shit mages had to put up with being table and AB whores and not actually raiding. TBC was pretty bad too when certain classes/specs were useless. Mages kings of AOE? That's why Seed > anything in Hyjal right? Or ele shamans doing like a small fraction of damage on the first SSC boss when he goes into poison stance.Eljay said:I'd argue the opposite to be true. WOTLK significantly reduced the difficulty of the game's most popular content and handed players similar types of items regardless of what they were spending their time on. In Cata they tried to make up for this mistake which created the initial backlash from players who had previously been used to face rolling their way through every heroic they entered. The rapid escalation of stats to accommodate this change has also made gear progression a ridiculous numbers game that makes me miss the days long ago when something like +13 spell damage on a weapon was a huge freaking deal.
Eljay said:I'd argue the opposite to be true. WOTLK significantly reduced the difficulty of the game's most popular content and handed players similar types of items regardless of what they were spending their time on. In Cata they tried to make up for this mistake which created the initial backlash from players who had previously been used to face rolling their way through every heroic they entered. The rapid escalation of stats to accommodate this change has also made gear progression a ridiculous numbers game that makes me miss the days long ago when something like +13 spell damage on a weapon was a huge freaking deal.
I lost interesting in Cata raiding pretty much the day my guild started and let my sub lapse, could you explain what you mean by this a bit? As someone who raided on a holy/disc priest through WOTLK I found 5-mans and early raid content in Cata horribly lopsided as far as damage and healing throughput was concerned.
SatelliteOfLove said:The dumptrucks full of iLevel that pull up to the dock every raid lockout is the compensation, and the reason that increase doesn't exist at the spell level.
Eljay said:I'd argue the opposite to be true. WOTLK significantly reduced the difficulty of the game's most popular content and handed players similar types of items regardless of what they were spending their time on. In Cata they tried to make up for this mistake which created the initial backlash from players who had previously been used to face rolling their way through every heroic they entered. The rapid escalation of stats to accommodate this change has also made gear progression a ridiculous numbers game that makes me miss the days long ago when something like +13 spell damage on a weapon was a huge freaking deal.
They've been saying that since before BC I remeber back then a comment about futre expansions moving up to 18 month cycle rather than 2 years.Nirolak said:They do intend to release expansion packs faster, so I wouldn't be surprised to see the next one in Spring/Summer.
Source: http://seekingalpha.com/article/268...1-results-earnings-call-transcript?part=qanda
Sober said:I think the only thing they really fixed by WOTLK/Cata was making classes a bit more equal. Could say I'm biased from being a pally tank through Hyjal trash, that shit was annoying. I didn't do Sunwell but I read about all the shit mages had to put up with being table and AB whores and not actually raiding. TBC was pretty bad too when certain classes/specs were useless. Mages kings of AOE? That's why Seed > anything in Hyjal right? Or ele shamans doing like a small fraction of damage on the first SSC boss when he goes into poison stance.
jim-jam bongs said:I'd argue that what they actually did in Cata was go back to strictly enforced gear progression but made it possible for anyone to be a part of it. I've been raiding since MC and I must admit that the first day of being level 85 felt very similar to the first day of being level 60 but without the sense of wonderment.
"Blizzard favours [faction that Pandaren are on]!"bengraven said:Um...Pandaren are cool and all, but an entire expansion based on them?
cartoon_soldier said:That was a problem. You need a healer on top of their game early heroics or someone who was exceptionally geared.
Eljay said:You summed it up perfectly. I also had been playing since the earliest days and when I hit 85 I suddenly realized that I was back to square one. I had no interest in doing something I already went through four years prior, the magic was gone, and I promptly walked away from the world that had dominated my gaming time for years.
jim-jam bongs said:I lost interesting in Cata raiding pretty much the day my guild started and let my sub lapse, could you explain what you mean by this a bit? As someone who raided on a holy/disc priest through WOTLK I found 5-mans and early raids in Cata horribly lopsided as far as damage and healing throughput was concerned.
I'd argue that what they actually did in Cata was go back to strictly enforced gear progression but made it possible for anyone to be a part of it. I've been raiding since MC and I must admit that the first day of being level 85 felt very similar to the first day of being level 60 but without the sense of wonderment.
Sunwell was pretty much the shining example of how unbalanced the classes were in TBC: Druids tank Brutallus because of ridiculous dodge, bring six shaman because Chain Heal is unbeatable, make the mages log on only to provide food & water.
Evil dark Pandaren for Horde, heroic noble Pandaren for Alliance.Sober said:"Blizzard favours [faction that Pandaren are on]!"
Is that better, or worse than your class changing every single patch? (Pallies)Belfast said:I played a Rogue. My class has been ignored since they tossed us Fan of Knives as a peace offering.
SatelliteOfLove said:DPS numbers can skyrocket as it's very easy to fix by just increasing boss health (note they wouldn't reinstate natural resource management being a hinderance). Tank numbers skyrocket, it's more complicated: HP and mitigation pools can be dealt with easily by harder hitting enemies, but avoidance gets the "Sunwell Radiance" or "Chill of the Throne" treatment to avoid having that leading to tanks' health staying at 90%+ but occasionally plummeting to critical whenever a hit lands, neccessitating spamming of heals non-stop.
Healing is different. We can't have only super-high regen, or we can spam heals, and our functionality heals without pause. We can't have super-high thruput, as then we can rest our casting (thus increasing regen pass-actively) and again, use spells with high functionality with abandon. If spells have an overabundance of neat functionality tricks to them, we wouldn't need regen or bigger heals as much. The huge leaps in iLevel ain't stopping any time soon, so voila.
@second paragraph: There's "The Wall" I keep mentioning. We're not spoiled by Wrath, but alot were and it thru them for a loop.
Combat Readiness is awesome.Belfast said:I played a Rogue. My class has been ignored since they tossed us Fan of Knives as a peace offering.
Finaika said:Combat Readiness is awesome.
Weenerz said:it just feels like Blizzard is becoming more like Activision every single day.
yes i do. everyone and their mother will be able to sell items, thereby driving down prices across the board and obsoleting 3rd party websites due to time and hosting costs.BigNastyCurve said:You think that will actually stop spam? Spam will be worse than ever.
Blizzards parent company bought Activision to make the merger, it's a little confusing how it all works.ajf009 said:The are owned by activision are they not?
Yeah, Vivendi is the controlling partner in the merger, but Bobby Kotick was put in charge of the merged gaming division of the company.pieatorium said:Blizzards parent company bought Activision to make the merger, it's a little confusing how it all works.
Oh god the last major content patch was named rotfl wasn't it? Hadn't put that one together.Majine said:Oh yeah, The RotFL logo doesnt have a TM so guess not.
Glix said:Don't they name the patches now, even?
Couldn't it just be a patch?
Whats the problem with that? Make it like TBC and have portals that lead to strange lands.jim-jam bongs said:The major problem with an Emerald Dream expansion is that it's more of another dimension than a geographical space.
Player characters are still pretty weak to go to the Emerald Dream, from a lore perspective.Jira said:It's highly unlikely that this is real because Emerald Dream has been set in the lore for a long time now and has become more and more prevalent as of late. I'd be shocked if it wasn't ED. WoW is currently in the state EQ was before WoW's release and TOR is next in line to take the theme-park throne. Then early next year GW2 will come out and change the genre entirely making everything else irrelevant.
Jira said:WoW is currently in the state EQ was before WoW's