ShadowFox08
Member
LA Noire: Switch vs PS3/PS4/Xbox One X Graphics Comparison + Frame-Rate Test
https://www.youtube.com/watch?v=8ljTX9R5QhA
to summarize:
-switch version docked/portable uses a dynamic 1080p/720p resolution (1920X1080-->1440X1080 and 1280x720-->920X720) that scales as low as 75% of the native resolution in the most demanding scenes for both modes. .Switch version has better textures, shadows, ambient occlusion than PS3 version(720p). Switch version actually suffers from frame pacing issues like Doom and has worse draw distance and more instable framerate vs PS3. Graphical features on portable mode is identical to docked, minus resolution differences and worse draw distance.
-PS4 is full 1080p and 30 frames locked. Better textures, shadows and lighting than Switch.No mention of PS4 Pro.
-Xbox One X is full 4k resolution, 30 frames locked, and same graphical updates as PS4 version, but its ambient occlusion is similar to the Switch.
https://www.youtube.com/watch?v=8ljTX9R5QhA
to summarize:
-switch version docked/portable uses a dynamic 1080p/720p resolution (1920X1080-->1440X1080 and 1280x720-->920X720) that scales as low as 75% of the native resolution in the most demanding scenes for both modes. .Switch version has better textures, shadows, ambient occlusion than PS3 version(720p). Switch version actually suffers from frame pacing issues like Doom and has worse draw distance and more instable framerate vs PS3. Graphical features on portable mode is identical to docked, minus resolution differences and worse draw distance.
-PS4 is full 1080p and 30 frames locked. Better textures, shadows and lighting than Switch.No mention of PS4 Pro.
-Xbox One X is full 4k resolution, 30 frames locked, and same graphical updates as PS4 version, but its ambient occlusion is similar to the Switch.